adaptives - don’t get why stacking was removed for them, with the new stacking system, they would have been nerfed anyway
but maybe it was easier that way.
Funny part, back then it was a BUG since as lazy as programmers as they are, in order to create icons of active adaptive in battle, they simply moved adaptives into properties of “aura” and aura do not stack - strongest active, so only 1 adaptive activated because of that, took them awhile to recode it into unique property to make them sum these “aura” effects
i got nothing against programmers being a bit lazy.
it’s almost a bit good for the code quality if you dont write too much, brings you closer to the zen of brilliance.
but brilliance also needs perfectionism, so only the programmer who does lazy things which still work perfectly is considered brilliant enough to be lazy.
Proposition for Nukes:
They should remain the same as they are now, BUT:
To construct them, you would need to manufacture them in the workshop :
Nah Koro, bad idea. first off way too expensive. second, co will suffer anyway because of these changes. third, all craftable ammo is craftable because you can use it on any class. nuke is co’s special missile.
Interesting changes… Now everyone will wail about special ops though, because they all stack em
Tacklers I think will be nice if this patch goes ahead. But I’ve just used up my mono crystals on a frigate so here comes a grind before I can make jaguar Just built my secret ship and some smart guy fiddles with the internet adsl exchange box on a FRIDAY so that it won’t be fixed until Monday… Lol
As for double galvanised, well it will stop the Styx being a guard and make it an engi
What strategy? Drop drop beeb beeb shaka laka destroy all?
Yeah but you should also be able to come back safe to your dread after you nuked the dread and blinded the long range (and stuffs like that), otherwise score wise it’s not so effective.
Most people doesn’t understand that and just go kamikaze.
I do like how we can spam engine suppressor more now - that’s actually quite good.
And now we can finally get away from the nukethedreadtohell meta.
Yeah, get away from kamikaze nuk rushers, and get into mass SlowBeamEngineSepressorsInhebeatorBeamsTacklers, cause who need an anti slow implant on interceptors on a 10 000km wide open map?
32 Seconds CD (28.8 in T4+ with new 10-1), yeah that’s gonna be fun in Dread battles
Yeah, get away from kamikaze nuk rushers, and get into mass SlowBeamEngineSepressorsInhebeatorBeamsTacklers, cause who need an anti slow implant on interceptors on a 10 000km wide open map?
32 Seconds CD (28.8 in T4+ with new 10-1), yeah that’s gonna be fun in Dread battles
I think the changes are going in the wrong direction.
Here’s what I envision:
Weapons
‘Mass Driver’ projectile and firing rate speed increased by 20%. There’s no need to even hold the M1 button now, as it will fire automatically. Due to popular demand, renamed to ‘Spam Driver’.
‘Scatter Gun’ moved exclusively to Tier 2.
Missiles
Increased ‘Doomsday Missile’ damage by 35%, speed by 25% and cassette size to 6. Renamed to ‘Cowboy Crab’s Missile’ and updated its icon to reflect the changes.
Removed unguided missiles because logs show aiming is overpowered.
Modules
‘Adaptive Shields’ are too powerful, they were removed completely.
‘A1M1’ has been reverted to the old mechanics.
Increased ‘Holoships’ ships by 1 and removed the ability to counteract them by using ‘Micro-locator’. Instead, more ships will spawn if attempted.
Tacklers can now mount any kind of modules in any slots, including drones, regardless of unique constraints.
‘Cruise Engine’ no longer has maneuverability penalties and its energy consumption has been reduced. Module icon changed to a chicken and engine sound effect to ‘cluck-cluck’.
Ammo
Since ammunition was completely fine, I’ve decided to change that a bit, too.
‘Supernova’ damage bonus removed. Instead, it will now spawn fireworks which spam the opponents screen with particles and loud sounds.
Removed everything else.
Others
ECMs now come equipped by default with ‘Cowboy Crab’s Missile’, ‘Ion Diffuser’ and ‘Stasis Generator’ and they no longer take up weapon/module slots.
Implant 8-2 reworked as eye-candy.
Matchmaking reverted to the old state because the new solution was too good. Added ‘Candy Crush’ mini-game to the queue instead.
Explosion, projectile and hangar sound effects volume raised by 125%, in order to comply with Russian hearing-loss legislation.
It’s not even an official translation and it is pre patch testing yet you are all acting like it’s final… Go and test it, then complain in relevant thread >:)