1.1.6 Covert Ops What happened ???

I have previously sent in a request for the technical support people to look urgently at the problem that post the 1.1.6 upgrade has developed with the Covert Ops ships.

 

I respectively request they look at the flyability of the Covert Ops ships.  I have been flying this type of ship since the beginning, having paid to customise my ships and develop the weapons for the ship i am very unhappy that of all my ships the Covert Ops are the only ones which have become unflappable.

 

Unflappable by way of constantly spinning around up and down but never straight.  Please don’t tell me about the speed of the ships affecting the ping and data transfers etc, as it is only the Covert Ops ships which are affected.  I have checked over numerous days different ships II, III, IV, & V both Tacklers, Frigates, and Covert Ops and time after time the only one affected since the 1.1.6 is the Covert Ops, and it is not speed related as I have rigged my Tackler to travel at over 600 where as the Covert Ops only does around 400

 

Thanks for replying promptly

I have previously sent in a request for the technical support people to look urgently at the problem that post the 1.1.6 upgrade has developed with the Covert Ops ships.

I respectively request they look at the flyability of the Covert Ops ships. I have been flying this type of ship since the beginning, having paid to customise my ships and develop the weapons for the ship i am very unhappy that of all my ships the Covert Ops are the only ones which have become unflappable.

Unflappable by way of constantly spinning around up and down but never straight. Please don’t tell me about the speed of the ships affecting the ping and data transfers etc, as it is only the Covert Ops ships which are affected. I have checked over numerous days different ships II, III, IV, & V both Tacklers, Frigates, and Covert Ops and time after time the only one affected since the 1.1.6 is the Covert Ops, and it is not speed related as I have rigged my Tackler to travel at over 600 where as the Covert Ops only does around 400

Thanks for replying promptly

it is indeed not forward speed related, but rotation. High ping + very manuverable intercetors = ship flying in circles

Try using a strafe build; they’re generally easy to use even when in the presence of higher ping. 

Reduce the speed of your ship’s rotation.

Thank you everyone for your help, however I removed the all the modules for rotation and it seemed to help a little, however the up and down is still as bad and i still get wild swings to the left or right at the worst times.  I switched ships and tried the Tackler and added all the rotation modules and tried that for comparison, still flies straight as.  I also tried the strafe build however same problem with no control over up and down movement, and i constantly crash due to little control, PVP is a nightmare and so are missions due to trying to kill the aliens does not allow time to rectify crazy ship movements.  This is incredibly disappointing as I like to the Covert Ops ships, but now I am stuck in the Tackler which I find is a second class ship.  

 

Not sure what to do, maybe i should change to a frigate, any thoughts ?

 

Thank you again for your help

If you want to move up or down, use spacebar to strafe up and alt for down.

As for the over-all control, it’ll take some practice. Go into a custom map with lots of close-knit areas, and weave through them for the experience.

 

If you go for a frigate, I would love to suggest gaining a guard class. If you want to move into the engineer classes, go the federation guard route, and you’ll gain both.

There are plenty of good builds on the forums for decent guards. I’ll shamelessly suggest my own, but there are others to choose from.

You are from Australia, you’re very far from the servers, so I assume your ping is very high, that plus the high rotation of Interceptors (not only Covert Ops) means you can’t fly them properly because they start flying in circles. 

Yes you are correct I am from Australia, however they state they have a South Asia server and so I had hoped to connect via that.

 

In regards to the various ships classes, I have been using the Covert Ops from he beginning and it was only after the 1.1.6 update that the Covert Ops ships stopped working for me.  I mean completely the very same day and have never worked since, however their support staff don’t seem to understand all i want is an explanation as to what they have done in the update and a commitment to fix it.

 

I am now using a Interceptor ECM though I ma a lowly rank 7 and it is a huge learning curve, so if anyone uses ECM’s please write me back I would love a few tips, and oh how nice it is to not be flying around in circles any more.

 

Thank you everyone for your kind advice and lots of thoughtful discussions I really appreciate it.

You may have got a bad server day or bad internet day. Also, don’t expect to get SA server as there are not as many people from the region - normally you end up on Russian server anyway . I learnt to play with 380-400 ping and you basically keep your rotation below 120 degrees per second.

Don’t rely on the modules Stasis and Ion emitter. Try testing out the other modules as well, for instance, the Weapon System Inhibitor. 

If you are able to fight and survive without using ion and/or stasis, then you are worthy of using them. Until then, use the System hack, Weapon system inhibitor, Energy absorber and the Shield booster S. 

Once you reach T5, specifically the Jericho Wakizashi AE or Caltrop, focus on shield regeneration and defense. 

Here are some generally decent implants for ECMs. left to right 1-15. top to bottom a-b-c.    1c,2c,3c,4a,5a,6a,7b,8a,9c,10c,11c,12c,13c,14a/c,15c

As long as it’s available, always use passive armor on the hull. (For the Jericho types.) 

 

How full your capacitor is will effect your shield regeneration percentage, so try to keep it as full as possible, even when you’re right in the middle of battle.

To use the Weapon system inhibitor properly within battle, you must not use the thruster constantly; It must be used in short bursts, particularly when strafing. 

Example: -    When you strafe into one particular direction, you will use the thruster to give you an initial boost of speed, and then you will stop using the thruster before the capacitor goes below the high capacity line. 

In particular, you’ll stop using the thruster after 1-2 seconds into the thrust, and you will continue in that same direction while barrel rolling with q or e, and changing

directions while holding down a or d with alt and space for up and down. 

I will suggest fighting in the close range style of pulse lasers used with the curved reflector only in T4+ preferably in T5. else-wise, simply use pulse lasers with a slight increase in damage, and more range.

There are two forms of strafe fighting. long range, which prefers projectile weapons like the rapid fire, and the close range, which favors the pulse lasers. Ensure you practice hitting interceptors with unguided missiles without help from the guidance system used by other weapon types.  

 

 

To note, strafing capabilities won’t appear to be very strong until you’re around T4, so don’t judge them purely on the low levels of T3 and below.

Hi Wolfkhan

thank you for your very informative advice

if i may i have a few questions often i have a quest to kill a Predator which has these blue balls that are following my ship and seem very powerful todate i have been unable to take on one and come out victorious i simply cant take enough damage usually three hits and i am toast

what am i doing wrong ?

thanks

Alan

what am i doing wrong ?

 

You are trying to kill a ship that even Guards have a nightmare of a time to kill with an Interceptor…

Hi Wolfkhan

thank you for your very informative advice

if i may i have a few questions often i have a quest to kill a Predator which has these blue balls that are following my ship and seem very powerful todate i have been unable to take on one and come out victorious i simply cant take enough damage usually three hits and i am toast

what am i doing wrong ?

thanks

Alan

You need high strafe builds with plasma gun or RF blaster to kill a predator with a cov ops. If you use White noise jammer before he starts firing at you, you will be able to deny the ball tracking for a while (sometimes it works, some others it doesn’t I don’t know if it is intended or not)

 

Also, a recon with strafe, speed and a Scatter gun + long range slowing missiles is also able to take a predator down, but it will take a lot of time, and you need to find an isolated predator and be careful not to poke other mobs while you are kiting it.

 

No matter what, it is hard to do in any interceptor.

Hi Wolfkhan

thank you for your very informative advice

if i may i have a few questions often i have a quest to kill a Predator which has these blue balls that are following my ship and seem very powerful todate i have been unable to take on one and come out victorious i simply cant take enough damage usually three hits and i am toast

what am i doing wrong ?

thanks

Alan

Which ship are you using for the hunt? Aside from that, I would really only suggest T5 ships for taking on Bio-morphs alone. 

Hi WolfKhan

i have a range of ships and the one i have been using the most for hunting Predators and Biomorphs is the Lion which is a Tackler

i am rather embarrassed to admit that i use the Tackler cause i can escape easily

however i am trying to develop my skills with a Covert Ops but alas i just die as i cant take enough damage and i cant escape

i have managed a few times to hide amongst some of the debri and kill a few ships but the Tackler still seems a safer bet

do you know which Inticeptor can unleash the most damage ? i like the plasma gun and the plasma web of the Covert Ops but the modules are quite confusing i still the ECM would be a great PVP ship

thank you again for your patience and help

Alan

Can I ask for a quick favor? I need a picture of the lion. (I myself can’t log in, so I don’t know what module slots it has.)

What’s the rough firing range and projectile speed of the Predator, and what’re the stats of the lion, basically. Alongside the dps, range, and frequency of its pulsar, 

I can’t make a good strategy without this information. 

 

The covert ops can usually unleash the most damage, but it’s usually flimsy on its own defenses. The Rank 14 Jericho Wakizashi R covert ops may have a good amount of defenses for the task, alongside a good amount of strafe, and it can dish out a good amount of burst damage. Recons are their runner up in over-all damage while ecms, mainly the Jericho ones, will be able to fight on the long-term

while gnawing at the enemies defenses, but with a bit less dps and more defenses. 

All three ships are great for pvp. Against the biomorphs, however… Over a long-term battle, the ecm has the better chance at surviving. The Recon, if it’s an empire type with a bit more defense than their federation counterparts, mind, will have a good chance at surviving, but… since they’re a hull type, they’ll still not want to get hit. Federation ships, aside from the guard and engineer classes, all focus more on not getting hit.

I’ve never built for the Federation tackler class, however, so send a picture my way, and I’ll do as well as I can. This would be much easier if I could get on and test! xD

 

One basic strategy is to have something that can tank the enemy pulsar and maintain a certain distance, so it can dodge the main gun fire, while, at the same time, it dishes out its dps from that decent distance. 

A tackler is a good bet, since it can just about keep that predator nigh to still, but you’ll want to focus on strafing, rather than speed, for the sake of dodging the main turret-fire. 

I’ve never tried tanking with federation tacklers, as of yet. In fact, they’re one of the few faction’s ships that I haven’t gotten a hold of, haha.

How does the lion do against the predator’s pulsar, and what’s your current module setup?

 

 

Aside from the lion, would you happen to have a Wakizashi R, Wakizashi AE, Storm Viking or a Sword AE?

 

What Eviscerador stated is correct. Which covert ops are you using?

post-255870-0-96767600-1437957802.jpg

 

Hi WolfKhan

My apologies for the delay in getting back to you.

 

I have been trying to attach a pic of my Lion mk II but i haven’t been able to do so on this forum, do you know how this can be done, i also sent you a private message and tried to do it there as well

 

Anyway Hope you get my messages and also hope you can tell me what format i need to use to post a pic

 

Thanks

 

Alan

Press the edit button on the post above me, and click on *Use Full Editor* Once inside, you will look right below the area you would normally type on the left side, and there will be an attachment icon that you can use to bring in a picture on your computer. Have you seen this yet, or is it not allowing you to use it?

 

Furthermore, you can simply go to the full editor when you click *further reply options* inside the reply box on the bottom right.

 

The final option is to create an account on a site like Imgur.com, and upload your pictures there. You can then simply link them over here by clicking on the pictures and copying the one meant for threads’n message boards.

post-255870-0-69980300-1438231304.png

 

 

Hi WolfKhan

 

Thanks I believe you can now see my Lion mkII

 

The Lion mike has 

1x Engline module

3 x Capacitor modules

2 x shield modules

2 x Hull module

1 x CPU module

 

I have been working on a fast fighter as the Tackler is quite fragile I find and the saving grace is the invisibility and being able to run to fight another day.

I have also got quite long range, so i can sit out of the range of a predator and pick it off, i use the stealth for when something else comes along and i need to vanish quite literally.

 

For the Covert Ops I use the Konkidor level 12 Covert Ops which I have now tuned so as to reduce its manoeuvrability however that seems rather pointless having an inceptor with receded manoeuvrability as that is the whole point of an interceptor, hence i started to play with stronger interceptor builds but they are all the same, quite fragile and certainly not able to cope with much damage.

 

I am working towards acquiring a Jericho Wakizashi R but at this time don’t have one, looking forward to hearing back from you on your thoughts re my build and and what could help me develop the ship better.

 

Best regards

 

Alan

It looks well enough from what I can see, but what is on your gun/ammunition, engine, and the other capacitor slot?

Furthermore, what is the base speed of the Lion MK.II without the use of speed mods.

What crew/implants are you currently using? 

Hi WolfKhan

 

My apologies for the delay in getting back to you, the base speed is 307 with he modules etc it is now 367 

 I have included the crew snap shop i usually use.

I use the railgun Mark V which i have enhanced to level 4 (5 is the highest but needs around 6,000,000 credits to buy)

 

I have sent the Lion on an assignment and can’t access it until the assignment is completed,  if you need to know anything else please let me know

Sorry again for the delay

 

Alan