Got a couple issues here that I think are semi related. First my game takes a very long time to load. Now when starting from steam I also get the LD_PRELOAD errors and libcurl issue which I can fix with loading the game from a separate console from a shell script while steam is loaded which echo’s the app id.txt and then calls this command string:
LD_LIBRARY_PATH=/home/<username>/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/:/home/<username>/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/ ./StarConflict
I then had no issues with the LD errors or curl, but then SDL was missing so I compiled a copy of 32 bit libsdl2 on my 32 chroot and installed it as a multilib compat32 package, now the game starts with no errors what so ever but yet still takes 5+mins to load.
Also during in game I can PVP, but if i do the anthill daily pvp I will crash within a few seconds of entry, else all other pvp works great and even pve missions. But when I go out into deep space a zone Dreamland crashes for sure and several other zones will crash at random. I am not that far in levels so I have only wandered around some of the beginner areas to explore.
I also tried various steam compatibility modes to test the windows version of the game using Proton of various versions up to 4.10 when using the windows version of the game it crashes in open space as well but it locks up where as on linux it just disappears to desktop.
Let me know which specific situations you want me to get a log file for. I cleared my logs of other times since I dont remember which sessions they were from. I will try playing open space now and save my .logs and do my pvp dailies, when I crash I will write down in a notepad which log file folder it was so I remember and can upload it to here.
I suppose it would also help to post my system information:
Slackware Linux x64 14.2 w multilib, Kernel 4.9.19, Nvidia Driver 410.73, GCC compiler 5.5.0, KDE 4.11
Amd 8350/32GB/GTX990TI
EDIT #1
Ok so I now have a game .log file set and just crashed in the shipyard after killing pirate baron. It seems it is actually memory allocation.
14:52:00.300 FATAL| ===!!! Out of system memory !!!===
14:52:00.300 FATAL| Unsuccessfully tried (549 times) to allocate 4096 kb from Top
14:52:00.300 FATAL| System allocator borders 0x0x42fd0000-0x0x43300000
14:52:00.300 WARNING| ======================= MEMORY USAGE ============================
I will reload the game and try to watch memory monitor as it crashes. Should be enough memory a 32 bit program gets 4GB of address space.
Edit #2
Seems I was only using 1.3GB at my last crash but the log did not show any fatal errors in game.log. I will just keep playing tonight and see weather I can figure something out.