Bring 2 engineers fully geared with Group repair mods for Tier 3 and above.
There are 2 shield and 2 hull for group repairs. Use them.
Bring at least 1 guard if not 2, for the final battles. Against the Punisher or Missile Launchers, I recommend 2 Guard frigates 1 with long range and 1 with short range weapons. Have them set up with 1 pulsar, 2 shield repairs, and 1 hull repair (unless they are Empire then go 2 hull and 1 shield. Max out their resistances with Passive mods, and ship mods. I suggest 1 Thermal and 1 EM. You can go with 2 thermal resists since the damage from the lasers on the AI frigates is massive. 3-4 can burn an Engineer frigate down in about 5 seconds, and they don’t miss btw. But a lot of the enemies do use the plasma and rail guns as well, they just miss a lot more thankfully.
Learning where to hide in a scenario is the key to victory. Also learning where to aim on the Missile Launchers is key as well. You do not have to hit them center mass to damage them. You can shoot and hit the top of them and they cannot aim down on you then since the launch tubes would be hitting the ship directly in front of them. A well placed, flat fighter, Interceptor or some frigates (empire or Jericho) can actually sit forward enough to hit the top of the Missile Launchers and not be hit by them. While 2 Engineers keep them alive while they take it out.
Tips for playing an engineer: HIDE, learn where to hide on each map to keep the enemy from focusing on you. A lot of the AI focus on the first ship they com in contact with or appears on their radar. So if you put your self in a position that they have a very narrow window that they can attack you during their flight paths, then you are all ready ahead of the game. Don’t forget to use your drones as well, while hiding, they do a lot of damage while your under cover still providing support for your team.
Tips for playing a Guard Frigate: Stack your resistances in EM and Thermal. I use 1 of each, then have the ship mod for increased shield regeneration and shield resistances. Fly out before the elites spawn in a scenario and mine where they spawn in at. Great way to take some out of the fight before they can even become a problem (Crusader is great for this BTW). Also learn to switch your Phase Shield at times, don’t just leave it on Thermal.
Tips for playing Long Range Frigates: Kill the agents fast in the higher Tier Scenarios. They carry anti missile defense systems. Shoot those down then use the guided torpedoes to kill lots of enemies.
Tips for playing a Command Fighter: Your Buffs re your greatest weapons in the scenarios. You can hide and use long distance weapons on things just like the engineer is doing and provide a lot of group support. The buff to shield resistances is very nice while fighting off waves of enemies.
Tips for playing Gunships: Learn when to bug out of a fight and regenerate for a few seconds. Pays off massively, if you can dip out of a fight even for 5 seconds while an Engineer heals you. Over Charge is killer for getting out of range of the enemies fast.
Tips for playing a Tackler: While a lot of the Tackler Modules are not that effective in a Scenario, some may still be of use to you. Learn which is good for them and equip them for the Scenarios. Also Chameleon is your friend for getting away from things. Break line of sight for a second and pop that and get away while you heal up for 10 seconds means a lot more killing for you to be able to do.
Tips for Interceptors: Learn to run away FAST and hide, then jump out and ambush things when they fly past you. Play like a stealth/assassin class from other MMOs, while doing scenarios. also get a frigate to provide you with extra shield and hull coverage when capping a beacon. HIDE underneath them. Use the as coverage so you are capturing a beacon the entire time UNINTERUPTED. Which means the capture the beacon parts of a Scenario go extremely fast. Speed and maneuverability is your best friend in an Interceptor use it, to weave in and out of cover when fighting the elites and commanders.
Tips for killing the punisher: Kill the drones on his and other ships fast. They put out a lot of DPS. Cluster of rockets or missiles are great for this btw. Get the attention of the Commander snipers fast. Keep their attention focused off the Engineers at all costs. If you can get the Snipers to move in close to where you are hiding they will not be using the disintegrators on your engineer (5 shots and the Engineer is dead and you have no heals). Get the attention of the adds before they get to a beacon. Also watch for 1 loan spawn that for some reason tends to get stuck down at the other end of the Dreadnaught, really bad if that is an Engineer frigate as it will continue to repair the Punisher the entire time your fighting him.
Tips for all players in Scenarios: Learn when to hide. Learn to use cover and concealment. Learn to use mine fields, but don’t get caught in their blasts of course. Kill the sniper Frigates fast or make them get close so they are not shooting your Engineers. DO NOT expect the team to carry you thru it if pugging, you might end up with a full team that is doing that as well.
And the most important tactic to learn for Scenarios, TALK for the love of Loot. If asked a question during ship selection answer it. When asked who’s running an Engineer speak up with yes or no at least. Then you don’t end up in a match with no Engineers.
Ok now I’m off to go farm some PvE and get more T4 modules to sell, so I can try to get my T4 ship one of these days. Great thing is I’ve all ready got enough to nicely equip a Guard and Engineer Frigate once I can actually afford them. Just with they gave Loot from all tiers. Or at least gear for the Tier of the highest Rank ship you brought with you.
/edit damn Typos.