4 hours ago, LYoshiiro said:
%THis is an issue if:
This is like one of the countless post pointing out something that is absolutely fine and not broken.
Positioning is key and prioritize targets.
Ze’Ta was far beyond my range (5km Dagnith) each time.
7 hours ago, TheDarkRedFox said:
“dominating” just means that most people haven’t learned how to fight it yet. Get a gun and use it.
Can’t hit something that takes you from 100% to 0 in one second from behind your back each time you respawn. “Change the ship”, I hear? No, one skill shouldn’t effectively remove any frigate they want from the game.
4 hours ago, TheDarkRedFox said:
Also fun fact the swarm is affected by all slowing/halting/stun/etc effects that can be applied to normal ships.
Sure, slowed it down with my tackler, then did nothing to it, as singularity cannon just passed it without doing it any harm (and I was hitting the swarm’s center, the point where my slowing beam connected to it). It brought me down with collision damage two seconds later.
9 hours ago, Gon009 said:
Anyway, such thing that takes zero risk for that insane amount of damage and reward shouldn’t even exist. It should have a short timer, have a limited range and destroying the swarm controlled by player should have a high penalty like hugely increased time for swarm to recover. The swarm should just allow Zeta user to remain in at least very limited way in the battle in case of having to recover from heavy damage. Even the regen buff provided by the module shows that it should work like that. It shouldn’t be the main damage source of Zeta.
It can be a main source of damage, I don’t mind it, but I do mind its speed, its hp, and like you said, inconsistent hitbox. It should be brought down by one-two rockets, it’s a damn swarm of small crystals, ffs, yet killing it is harder than killing a fighter. And I so agree with having a huge penalty for loosing a swarm. A paralysis, system shutdown, something like that. Or it should have joined hp - you hit the swarm, you damage the Ze’Ta. Hiding at the spawn shouldn’t be a thing unless you can kill the Ze’Ta via killing the Swarm couple of times.