Spoiler
The HammerHead itself is pretty weak compared to other Engineers.
I. In terms of healing efficiency, it’s limited to the Standard Engineer’s Modules:
- It doesn’t have access to new Healing Tools through modules.
- The Special Module can only repair Hull.
- The special Module needs time before being able to repair Hull
- Over 3 Options : Only 2 can Repair Hull. One needs to be manually activated (Forcing to stay close to the Combat Station) / One needs to limit speed/movements to allows the Delivery Drone to reach target
- The weapon is locked behind an Iridium BP Cost (1000 Iridium) then Crafting Materials (Including Monocrystal and Xenocrystal)
- The Weapon Healing Mechanics are lock behind 3 “IF” conditions :
- “IF” critical Hit
- “IF” Ally at 250m range from the Hitting Point
- “IF” Ally needs Hull repairs.
- No Shield Recharge Modules / Mechanics
Brokk and Waz’Got > HammerHead
II. About the Special Module “Autonomous Combat Station”
- Module looks good on the Paper / Not so much in real situation
- Takes too much times to be fully Operationnal (Level 1 and Level 2)
- WAY TOO MUCH BLINDSPOT
- Only the Base Weapon (Kinetic Cannon) is reliable
- Kinetic Weapon’s Range is Low (2000m)
- Missiles Launchers seems to be clumsy and innefective :
- Thermal Missile
- Damage are correct (2000 thermal Dammage)
- Range is correct (3000m)
- Rate of Fire is low (20rpm)
- Missiles have incredibly huge difficulties to hit Target
- Missile’s Velocity and maneuvrability are too low
- EM Missile
- No point using them
- Sacrifying 600 damage for 500m Range is pointless
- No different mechanics than Thermal Missile
- Unreliable as Thermal Missiles
- Upgrading the Combat Station to Level 1 takes too much time
- Level 2 Upgrades are extremely differents and don’t seems to have the same efficiency overall
- Option 1 : Nanodrone Generator
- Not reliable
- There is no direct information about the charge of Nanodrone ready to be used
- Accessing the Nanodrone is difficult and slow down the Gameplay
- Only impacting one Player?
- Option 2 : Combat Drone Generator
- Correct Option
- Drones don’t last long
- Players have to come to the station and wait an usual amount of time if they want 3 Drones
- Option 3 : Delivery Drone
- Less effective than Amazon Drone (At least Amazon can target Delivery Location Properly)
- Clumsy as hell (I followed one trying to reach an IMPERIAL Gunship Strafing without Success)
- What is “Protection Mode”?
This special Module is extremely dissapointing due to multiples factors :
- WAZGOT BATTLESTATION HAS MORE OPTIONS AND EFFECTS THAN A SPECIAL MODULE ! A COMMON MODULE HAS MORE THAN A SPECIAL MODULE !
- WAZGOT BATTELSTATION HAS NEARLY DOUBLE HP COMPARED TO THE AUTONOMOUS BATTLESTATION ! (39.5k Health vs 25k Health)
- WAZGOT BATTLESTATION HAS WAY BETTER SELF-REPAIR STATION (UP TO 4 TIMES AT MAX REPAIR SPEED) (422-969 vs 160-250)
- WAZGOT BATTESTATION AS LOWER COOLDOWN (28 sec vs 35 sec)
- WAZGOT STATION EFFECTS ARE PASSIVE ! NO NEED FOR PLAYERS TO USE THE “INTERACTION KEYBIND”
- AUTONOMOUS COMBAT STATION HAS A NICE ANIMATION !
- WAZGOT BATTLE STATION IS WAY BETTER !
And Ho boys, I’m not Finished ! We need to talk about the “Unique Modules” of this ship too !
III. About the “Mobile Barrier” and the “Mobile Portal” :
- Cost 800 Iridium to Unlock the BP. Each. And you will still have to craft them
- Both are “Neutral Modules”, they don’t do damage, they don’t heal. Have Fun!
I’m not going to make a list of point for the “Mobile Barrier”,
it’s pretty much a BIG BASTION SHIELD. With a Twist !
When you activate the “Mobile Barrier”, it’s creating a 350m Radius Shield around your Ship. This shield has no resistance (like all the other Over-Shield) and a pretty nice Volume of 55000 pts for Mk4 version.
Activating the Shield Provide you a +20% Max Speed Bonus and Provide a +50 to all resistances for Allies inside the Shield (Including Yourself) for 20 seconds.
BUT HERE THE TWIST !
ACTIVATING A MODULE, USING WEAPONS OR MISSILES AND TAKING DAMAGE DISABLE THE SHIELD !
Once activated, you can’t do anything and if you take damage while trying to keep the shield activated, IT’S BREAKING THE SHIELD ! AND OMFG THEIR ARE PLENTY OF STUFF THAT BYPASS THE SHIELD! (Pyro Emitter / Singularity Cannon / That’s Fighter’s HitScan Lazor / An interceptor / A Stingray ectect).
The Hull/Shield +50 to all Resistances stay for 20seconds even if the shield disappears, which is nice I guess.
The Module itself is pretty “Meh” it’s a mix of already not really used existing mechanics that does not bring a lot for the HammerHead.
Regarding the “Mobile Portal”,
It’s just a more mobile and more cheesy “Warp Gate”. It can be fun to use and save your life sometime.
The main problem with it is : You know where you put the first Gate and you know the situation at this gate but you never know in what condition you will drop the second.
Trying to escape an enemy with it? Not going to works, cause your enemy can also use your portal !
Fun module, lack of something incentive to motivate people passing through the Portal. And no visibility about what’s happening at the exit.
And since enemies can use it too, they can just decide to jump behind you if you advance too much compared to where the HammerHead dropped it.
TLDR;
The Module configuration is really really Poor. The 2/2/2/1/2 slot distribution isn’t working due to its base low Hull/Shield Values.
The lack of customization regarding Bonuses and Slots make it way weaker than it should be for a R17 Ship.
The Weapon’s Slot create multiples and Huge BlindSpots, increasing the weakness of the HammerHead.
The Poor efficiency and reliability of the Special Module, combined with the low Resistance of this ship are making it extremely vulnerable, don’t expect to be able to use the full mobility of this ship at the same time as the Autonomous Battle Station.
The HammerHead is LARGE, it’s taking a lot of unwanted Collision Damage even with a Collision Compensator.
Uniques Modules aren’t that exceptionnal and not really rewarding.
We already have ingame way better engineers compared to what can do the HammerHead.
If you are looking for an Engineer able to impact the Battlefield with construction and deployable objects, The Waz’Got can do better than the HammerHead and can do much more than the HammerHead with a simpe module.
Waz’Got and Brokk are better at Healing (More tools, better Reliability).
An Octopus will offer you a better Engineer at less cost with more customization and more reliability than the HammerHead.
Overall :
3/10 for the HammerHead.
4/10 for the Custodian
5/10 for the Pilgrim / Dyrnwyn
7/10 for the Singularity
8/10 for the Granite / Project 1011
8.5/10 for the Spike / Wolfhound
BROKENPREMIUM/10 for the Boremys