Worst builds you've seen.

Sai and Styx are OP.

 

I literally just had this match.  A couple LRF’s were alive at the end.  The other team was trying to farm our team towards the end which is why it took so long.  Only one kill, but no deaths.  I’m not a great killer, but I am a survivor.

 

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how in the world you have no damage or de-buff assists? 

Well the thing is not if it is technically possible to lose 50 SR but if you have the guts to do it. So go from lets say 1300 down to 1100.

I did, when I spent time grinding in T2.  A 1300 DSR in T2 wasn’t great for grinding ships with MM’s behavior.

 

how in the world you have no damage or de-buff assists? 

I blame a mix of trying plasma gun again, timing of deaths, and a fair amount of GTFO.  You’ll notice I still did 17% of my team’s damage, and our team had less than 40% of the kills.  Part of my strategy in mildly sized capture the beacon matches is to go after unguarded beacons with the intent to divide the other team’s attention and split them up.  It doesn’t always work, but I feel the strategy’s good.

I did, when I spent time grinding in T2.  A 1300 DSR in T2 wasn’t great for grinding ships with MM’s behavior.

 

rly? grinding t2 dropped me from 1700 to 1500 but it didn’t go below, the MM was nice 'till the 500-600 players hours where I faced t3 all the time.

rly? grinding t2 dropped me from 1700 to 1500 but it didn’t go below, the MM was nice 'till the 500-600 players hours where I faced t3 all the time.

That’s when I normally play.

GENIUS!

 

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GENIUS!

 

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Ohgod.jpg

 

RandomMan approves! 

 

http://i.imgur.com/DVmHgZf.jpg

Wow, seriously. Wow. 

The superhero strikes again

Makes my quote in the chat even more ironical…

GENIUS!

GENIUS!!!

 

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Zapp, you wouldn’t happen to fly Engineers, would you?..

GENIUS!!!

 

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Zapp, you wouldn’t happen to fly Engineers, would you?..

 

As perma captain? I dont think so…

As perma captain? I dont think so…

Well, point taken…

Flares on a Styx?  Tank that xxxx missile and laugh!

Flares on a Styx? Tank that xxxx missile and laugh!

Even a styx cant ignore a torp up the xxxx, thank you speed! Guard.

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A tackler that does not tackler

 

A tackler that does not tackler

Is that a Wolf-2? You’d think that they’d have grown a brain by T4. Especially since Federation main line are Tacklers.

A tackler that does not tackler

It is not that terrible though, it is kinda like making long range turrets or gunships out of commands (3x capacitor slots) and giving up any “command capabilities” or buble tanking.

And if this guy fitted 2 iridiums+fire rate ammo he might as well shoot almost like a gunship under constant overdrive and he won’t be able to sustain even a Painter for long

It is not that terrible though, it is kinda like making long range turrets or gunships out of commands (3x capacitor slots) and giving up any “command capabilities” or buble tanking.

And if this guy fitted 2 iridiums+fire rate ammo he might as well shoot almost like a gunship under constant overdrive and he won’t be able to sustain even a Painter for long

 

Believe me he didn’t, it was a T3 game and he had a rank 10 ship, so you can guess his skill capabilities.

To be honest: I use 3/4 of that active module Layout… So close and yet so fail.