Who's the "lucky xxxxxxx", who obtained monocrystal blueprint?

Well every game has its grind…  At least this isn’t the WoT grind fest, that one is lame!  :fed014:

Well every game has its grind…  At least this isn’t the WoT grind fest, that one is lame!  :fed014:

 

I will go a bit off-topic, but to summarise the facts here:

 

You’re talking to the one, who is probably “the richest hoarder/grinder” in all of Star Conflict community.

I could post a lot of screenshots, like my total amount of credits, artifacts, loyalty vouchers, synergy, free synergy, blueprints, all exisiting mark IV items, mark IV upgrade kits, my workshop materials for a construction of a ship/dread(no)ught.

Of course, my ships are all primed and ready, realiable, optimized with all 4 crew/implant slots for maximum efficiency.

I also own all DLC’s. I could go on… and I will.

I can build myself 3 top project ships, if I choose to do so and I am not a Super Tester.

I earned all that for myself, with a grind of more than just short period of time, like one month.

 

Please, don’t tell me that I don’t know, what I am talking about. I got almost 2 years in this game.

If I say that something needs to get fixed or improved, I am generally right.

We need more players. To get them, we need to get a bit more “friendly” with the rewards.

Current rewards punishes or insults the players on so many levels now.

3 weeks ago you could get monocrystals in cartel’s convoys, not to mention voucher modules for 10000/15000 base value, each piece and generally higher credit loot.

Now this is gone. Blueprints are excessively repeating. If you get a rare blueprint, it’s T4 and if it’s the blueprint, I can only sell it, because some players might are offline at that moment.

T5 on the other hand spawns very rare and those who do, are the ones, I already own or I don’t need. All you need, is one, to learn it.

I will say it again. Current system is not rewarding at all. It “forces” you to grind even more than 3 weeks ago. Now you get mostly useless, or very low value items from harder enemies as well.

I don’t think it’s lame at all. It’s a fact.

 

Now, on whose side are you on?

There is no grind.

There is no spoon.

The cake is a lie

Wait, there is one more thing. Some other module. It gives 14,4% critical chance.

It’s also listed in the workshop and I can vouch it’s also non-obtainable.

The cake is a lie

vader.jpg

Terrorblade, your signature made me LOL.

 

Wait, there is one more thing. Some other module. It gives 14,4% critical chance.

It’s also listed in the workshop and I can vouch it’s also non-obtainable.

 

This module was craft able before the blueprint patch.  Could be made from manufacturing a processing block or something.  IDR, the old system of manufacturing was kinda weird.  All it is is the t4/t5 cpu module that gives you crit damage, just for T3.  Works real nice in T3 too.

So, patch 1.06 “fixed” Monocrystal blueprint.

I thought they’ve fixed it, so it can be obtained.

It was the other way around…

Of course, it’s no longer listed in the workshop.

I have been flying in all the sectors, including alien space and got 0 of those blueprints in more than 2 weeks now.

They are NON-existent for COMMON people.

Targetting Coprocessor for T3, which gives you 14,4% critical chance was removed as well.

 

Any thoughts?

Thoughts on what?

TTC gives you critical damage boost.

Targetting Coprocessor for T3, which gives you 14,4% critical chance was removed as well.

 

Any thoughts?

 

sad about that. TTC, lw-hull, submatter shield and cap relay in T3 are still in possession of the older playerbase who was lucky enough to have them before they got moved to T4 and higher. (i got them all)

 

having them as T3 blueprints was actually a NEAT idea. so instead of it disappearing, i actually hoped they add more than the TTC.

 

Especially since they do not really unbalance t3