No, they are not. That is a false assumption. Tanks are not meant to dish out “incredible damage”.
But they do dish out incredible damage every now and then (i.e. when pulsar recharges, and when enemies fly close enough).
I would say that perhaps guard frigates aren’t tanks per se; they specialize in area denial in their immediate vicinity and protecting allied ships. That might be a more accurate description.
But they do dish out incredible damage every now and then (i.e. when pulsar recharges, and when enemies fly close enough).
I would say that perhaps guard frigates aren’t tanks per se; they specialize in area denial in their immediate vicinity and protecting allied ships. That might be a more accurate description.
Guard frigates ARE tanks. Look at the special module, look at survivability levels. It is literally impossible to logically argue that they aren’t tanks. Even their modules are designed for scenario where either they themselves or someone near them is being attacked, which is indeed the classic tank functonality in RPGs.
Guard frigates ARE tanks. Look at the special module, look at survivability levels. It is literally impossible to logically argue that they aren’t tanks. Even their modules are designed for scenario where either they themselves or someone near them is being attacked, which is indeed the classic tank functonality in RPGs.
True that. So for now they are tanks with high damage? 
True that. So for now they are tanks with high damage? 
They are tanks with high damage on those who attack them in melee. Just like, you know, warrior tanks in WoW?
Look at the screenshot above. You are massively underestimating the power of guard frigates. It has all the tools it needs to fulfill its role in good hands. Between the pulsar basically forcing non-healed interceptors to pack up and leave for duration, removing afterburners from everyone around itself ensuring that interceptors and fighters in close combat are sitting ducks, weapon suppression to reduce incoming damage and finally 4 guns which can be aimed at blind spots of those who you’re guarding, you’re a death machine in a right comp doing the right things.
There’s a reason why they keep getting nerfed. There’s also a reason why may’s tourney was basically about frigates defending one another. Because getting in a range of a guard frigate was basically a death wish.
I’m sorry but all I see is that you got a bunch of kills. The other team could easily have fed themselves one at a time trying to take the beacon while you were grouped up. Generally when I see two roughly equal groups converging, each team knows to snipe out the engineer frigates before taking on the interceptors or guards. Thats why I see lots of engineers trying to hide behind cover while still getting close enough to buff the main group.