Videos from Thomastommygun [CORP]

But you are not going to use a Plasma on a Cov Ops or Recon, unless you’re dumb and you want to lose DPS and trade it for xxxx long range gameplay. Who would play an Interceptor for that purpose?   :slight_smile:

The problem with the cov ops is that most of them are made for being perma AB and using adaptatives, a role for what Plasma gun is bad suited. But yes, you can use plasma gun in jerry cov ops as you would use an Ion gunship

 

On the other way, plasma guns for ECM are great, although I prefer the supercharger. Since you don’t need to get into the furball to use the ECM actives, they are great.

look guys plasma gun is the most acurate gun for interceptors it can only be used on recons where u need to scout damage and warp away sinse it has litle dps it is v useless ,

what does "scout dmg " mean?

aw well i was so fast typing this lol i mean  u need to aim acurately withut misshots and  run away when in danger, other guns have much spread which dont make recons efective at long ranges (2000m-3000m)  but this kind of guns are very bad gainst dogfighting with frigates, and imperial fighters, where resistances make you do litle damanges

Sniping with recons is a crying shame when they are such strong brawlers… :sad:

aw well i was so fast typing this lol i mean  u need to aim acurately withut misshots and  run away when in danger, other guns have much spread which dont make recons efective at long ranges (2000m-3000m)  but this kind of guns are very bad gainst dogfighting with frigates, and imperial fighters, where resistances make you do litle damanges

“dogfight with frigates”?

well just fight how we call that :P?

what does "scout dmg " mean?

 

 

“dogfight with frigates”?

 

It’s THE CORP it ain’t explain xxxx.

:wink: well this Corp wins many sector conquest batkes pandemorium :stuck_out_tongue:

Yes I saw you own a lot of credit sectors

 

good job!  :good:

So, no one carries hull heals or takes an engineer in a pre-made CORP squad?  Even on a recon?  Since the spy drone nerf, hull heals are far better to carry.  Several of those deaths could have been avoided by carrying a hull heal module.

jrisom? ;i dont think u need to put hull heal on recon  u only need a reggenerativ  coating and about medic, we usualy take ships that we need to level in easy games like the ones on videos

Regenerative coating heals over time while repair kit does it really fast and can save your life in a crucial moment, think about it, spy drones are not that good anymore 

Regenerative coating heals over time while repair kit does it really fast and can save your life in a crucial moment, think about it, spy drones are not that good anymore

Spy drones are as good as always and rather crucial to have IMO. Most players either don’t seem to know how to get them off or how to get them off without taking hull damage, and frigates typically don’t have a chance to remove them before you destroy them anyway. You should never fly a recon without spy drones.

jrisom? ;i dont think u need to put hull heal on recon  u only need a reggenerativ  coating and about medic, we usualy take ships that we need to level in easy games like the ones on videos

Regen coating doesn’t work with less energy. And it doesn’t heal with its full capacity (50pts/sec) unless your capacitor is at full charge

Even if it did, repair kit not only gives instant heal but also helps against slowing modules when combined with r8 fed implant

Regen coating doesn’t work with less energy. And it doesn’t heal with its full capacity (50pts/sec) unless your capacitor is at full charge

Even if it did, repair kit not only gives instant heal but also helps against slowing modules when combined with r8 fed implant

If you don’t have the energy to regen, you don’t have it to use a repair kit either. What you say is true though, although on a recon I tend to go with regen only since you got the remodulator to sustain you and you need the energy to run it and/or gtfo. On the Swarm I ran dual regen for a while, including the shield regen that’s 184 hp/s that you regen, resistances on top that takes a hefty chunk out of incoming dps - it could stably tank beacon guard drones like that, for example.

I use regenerative on my recons, and other interceptors as well.  On Swarm I had to manage it, and I had a dual set.   On my Sai it’s just one of course, but the energy regen’s so good I ignore it.  In the video I looked for the hull regenerating but I didn’t see it at first.  Looking again I see it healing.  You still seemed a little aggressive for your hull and shield strength sometimes.  Generally around the times you died.  Maybe the lack of available heals influenced you.

 

For recon, I’ve come to add a hull module just for that final gtfo option when you can’t really maneuver unless you’re insanely skilled.  Activate the heals and hit F.

If you don’t have the energy to regen, you don’t have it to use a repair kit either. What you say is true though, although on a recon I tend to go with regen only since you got the remodulator to sustain you and you need the energy to run it and/or gtfo. On the Swarm I ran dual regen for a while, including the shield regen that’s 184 hp/s that you regen, resistances on top that takes a hefty chunk out of incoming dps - it could stably tank beacon guard drones like that, for example.

Well regen coating needs your capacitor to be a certain level (50% afaik) to even begin regenerating and max regen is at full capacitor charge. Repair kit, on the other hand, needs a fixed amount of energy which can be quickly gained even in the middle of a dogfight

Dual regen coating sounds like a waste. Might work against drones but those are not the only things that shoot :stuck_out_tongue:

 

Regen coating does work pretty good when you have a very nice energy regeneration (like on sai)… or if you use passive-armor with it

Well regen coating needs your capacitor to be a certain level (50% afaik) to even begin regenerating and max regen is at full capacitor charge. Repair kit, on the other hand, needs a fixed amount of energy which can be quickly gained even in the middle of a dogfight

Dual regen coating sounds like a waste. Might work against drones but those are not the only things that shoot :stuck_out_tongue:

 

Regen coating does work pretty good when you have a very nice energy regeneration (like on sai)… or if you use passive-armor with it

Sure, I said I agreed with you. >50% is correct and you need to be >75% for it to really matter. Active heal and resistances instead of regen will give you more sustainability in nearly all situations, but it comes at the cost of an active slot that personally I prefer to use for flares or a micro-locator (I think the other 3 recon mods are indispensable). Also with active heals you have to wait for cooldowns to get back into fights whereas regen coating gives you the constant hull restore, so it’s a trade-off (not everybody is fully purple so cooldowns are an issue - I’m mostly white in T4, for example, only upgrading to green when I loot a kit).

Originally I would fly the Swarm with a full resistance build, giving it about 15k survivability to rival most fighters and all other interceptors you see in T3. That’s certainly the best if you know you’ve got an engineer. Since there rarely was an engineer (with active heals) and backspace healing wastes a lot of time (at the time waiting for last damage on you to expire, backspace, wait for respawn, get back into the fight) I ended up experimenting with the regen coatings.

I even tried triple coating, which was hilarious for 1v1 fights against anything but a good Kris AE - due to good evasive piloting I would regen more damage than I was taking despite the low resistances (I was a better inty pilot back then than I am now because of having so much experience in them at the time). That was at a time where a guard’s pulsar could be tanked with the remodulator and all those aoe weapons did not exist. Problem was that it did not leave enough survivability when taking sustained fire from many sources so was more of a fun build for duels or small fights but not the big ones.

At dual regen it started to become viable and the sustained beacon/engineer drone tanking did make it very convenient.

I eventually settled on a single regen though and am since using single regen mods on a number of ships.

Regen coating doesn’t work with less energy. And it doesn’t heal with its full capacity (50pts/sec) unless your capacitor is at full charge

Even if it did, repair kit not only gives instant heal but also helps against slowing modules when combined with r8 fed implant

 

Thanx fopr posting this terror… This leads me to a question: what are the multipurpose modules? I’ve always had problems with nr 8 implant coz i never clearly understood wich the multipurpose modules are lol