Thread of Underpowered Modules

Oh great, having a fully charged gauss everytime will surely be fine and balanced!!

 

Can I have the same in my LRF positrons? I love 12k critics everytime I fire!!

 

PS: Gauss is already a great weapon, specialized and deadly. Just don’t try to solo a frigate with it.

Gauss already have the lowest DPS of the game just after plasma guns and overheat too fast.

Gauss vs Other fighters weapons, the choice is easy.  I won’t increase Gauss alpha strike but just a little bit his DPS.

 

On the other hand, Positron have a big DPS, even bigger alpha stike, and it don’t overheat each 2 seconds.

I don’t remember the last time someone using gauss got a kill. Gauss are not fine, they are not a great weapon, not when Railguns have a very high base crit chance and RoF, when lasers get buffs after buffs and ignore resistances, and bubbles speak for themselves.

 

You just need to watch at tournament videos. Not a single fighter using Gauss on any competitive team.

I can’t remember the last time I encountered anyone using gauss in T3 since the nerf.

They just nerfed the ammo, and people switched to the new bandwagon (ions) But they still are a powerful weapon. The main problem they face is that they are mostly a tackler weapon, but now tacklers are better with gravbeams because of the slow.

 

It is like bubbles, since the nerf I hardly see anyone using them, At this moment in tier 4 and tier 5 you can go with thermal only tank, and you will be fine.

 

Anyway as an interceptor pilot, I’m really really happy with the change. Gauss and bubbles are the first cause of interceptor deaths!

They just nerfed the ammo, and people switched to the new bandwagon (ions) But they still are a powerful weapon. The main problem they face is that they are mostly a tackler weapon, but now tacklers are better with gravbeams because of the slow.

 

It is like bubbles, since the nerf I hardly see anyone using them, At this moment in tier 4 and tier 5 you can go with thermal only tank, and you will be fine.

 

Anyway as an interceptor pilot, I’m really really happy with the change. Gauss and bubbles are the first cause of interceptor deaths!

 

Assault rails offer much more versatility over gauss: you can still kill intys with them, and you can actually damage frigates with them (as opposed to gauss). 

 

Also, bubbles aren’t dead in T3. (And I’m thinking of switching back to bubbles just for the fun of it.)

Assault rails offer much more versatility over gauss: you can still kill intys with them, and you can actually damage frigates with them (as opposed to gauss). 

 

Also, bubbles aren’t dead in T3. (And I’m thinking of switching back to bubbles just for the fun of it.)

Assault rails trade DPS for range and accuracy. They are great in bonused fighters (like the panther) because of the bonuses, which negates one of the tradeoffs (accuracy) But in standard fighters and since the nerf to projectile speed, they are not that great against interceptors. They lack projectile speed.

They just nerfed the ammo, and people switched to the new bandwagon (ions) But they still are a powerful weapon. The main problem they face is that they are mostly a tackler weapon, but now tacklers are better with gravbeams because of the slow.

 

It is like bubbles, since the nerf I hardly see anyone using them, At this moment in tier 4 and tier 5 you can go with thermal only tank, and you will be fine.

 

Anyway as an interceptor pilot, I’m really really happy with the change. Gauss and bubbles are the first cause of interceptor deaths!

They not only nerfed amo, but also the maximum number of charge. It use to be 3 but is now 2 like Positron.

 

Bubble, Railguns, Ion, Slow Beam, they are all great against everything and have a big DPS.

Gauss is great only for tacklers with slow against adaptive interceptors.

Those t3 swarms take hours to kill with gauss. 3-4 full charged shoot in my remember. One shoot each 4 seconds (45 RoF) = 12/16 seconds to kill one with 100% accuracy.

They not only nerfed amo, but also the maximum number of charge. It use to be 3 but is now 2 like Positron.

 

Bubble, Railguns, Ion, Slow Beam, they are all great against everything and have a big DPS.

Gauss is great only for tacklers with slow against adaptive interceptors.

Those t3 swarms take hours to kill with gauss. 3-4 full charged shoot in my remember. One shoot each 4 seconds (45 RoF) = 12/16 seconds to kill one with 100% accuracy.

They nerfed the charges because after buffing the damage per shot the triple charge was OP. The gauss was buffed a lot not time ago, with more projectile speed, and better alpha. Dps was more or less the same, but now you have better alpha. Try a critic build with critic ammo. You can two shot any interceptor (not counting EB), except maybe well tanked ECMs.

This is actually a genius idea, wonder why no one came with it 'till now.

Because it would make it very powerful for less skill, then it’d get nerfed to the ground.

Or they could just give us stabrails back. I miss those so much.

Try a critic build with critic ammo. You can two shot any interceptor (not counting EB), except maybe well tanked ECMs.

 

Wouldn’t that require a rather specialized setup? If we look at tacklers, for T3 and below, only the Bear (due to its 20% crit damage bonus) can pull of a crit build. 

Wouldn’t that require a rather specialized setup? If we look at tacklers, for T3 and below, only the Bear (due to its 20% crit damage bonus) can pull of a crit build.

This is exactly my thought.

They nerfed the charges because after buffing the damage per shot the triple charge was OP. The gauss was buffed a lot not time ago, with more projectile speed, and better alpha. Dps was more or less the same, but now you have better alpha. Try a critic build with critic ammo. You can two shot any interceptor (not counting EB), except maybe well tanked ECMs.

Well, no more triple charge = less alpha strike. Not the opposite.

They buffed the projectile speed but nerfed so hard the amo.

Only a small amount of ships can pretend to play a crit build gauss. And those who can usually have better options.

Target painter need a buff imo

Target painter need a buff imo

Target painter is OP.

Lock, press one button, - 50 resistance to the target, enjoy.

Warp gate needs a hole in it to help you see where you will end up OR warp you at the preset vector which engi set when placing it, but the gate dies if engi gets a thud medal. OR, maybe the engi gates should be so sophisticated that you just stop warping before you hit something or someone, I’m pretty sure that the technology exists in this universe for such a feat! 

 

Flares are a fun item to use and fairly efficient, however in most cases a hull repair will be more useful. Still, I see a good player every now and then evade my piercing missile with the flares and goes behind cover which makes the quick and easy jump attack much less successful.

In my opinion they are OK as is but maybe could add more light to the effect and there by act as a visual distraction as well as a missile bait. In a age of doomsday missiles and ECM’s, flares might make a comeback XD. Now that I think of it, maybe the visual effect which would cause a distraction could also cause a slight flashbang effect to those very close to the flares, there by allowing you to confuse your enemy, not just evade it. Attacking the enemy captain by warping into a frigball and using flares to give yourself a second or two of less concentrated fire would probably be one more feature, hehe, they could become as annoying as guided torpedos.

 

I am under the impression that our Gaijin overlords will stop forcing us to grind PvE and let us have our fun in PvP again and when that happens we might see lots of new modules, game modes and MAPS which might help the currently less effective ones to sort of find their place or a way to get balanced if nothing else.

Digressing a little to talk about gauss: so I went back to try it out again. Damage is a little lacking and probably needs a ship bonus or Ox to mitigate, or higher tier modules to increase crit damage. The improved range is good for picking off intys, but means nothing against full health intys who can rush you before you can release more charged shots, so target selection is key. Probably a much better weapon in T4 and above as compared to T3. 

 

 

 

Target painter is OP.
Lock, press one button, - 50 resistance to the target, enjoy.

 

TP is not OPed. IIRC commands boost resistances more than TP drops them.

Target painter is OP.

Lock, press one button, - 50 resistance to the target, enjoy.

 

'Scuse me? Get your numbers right mister. It’s -30, if you have everything including proper implants, on T5 MK4. 

'Scuse me? Get your numbers right mister. It’s -30, if you have everything including proper implants, on T5 MK4. 

Have been decreased recently ?

I’m sure I saw TP with -4X resist.

Have been decreased recently ?

I’m sure I saw TP with -4X resist.

T5?

Have been decreased recently ?

I’m sure I saw TP with -4X resist.

They’ve always been like this. -26 or -27, -30 with implant. T5 MK4. 

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