Thermal Modulator BUG

129.8 would be rounded to 130, my friend. Unless i missed a statement where everything is rounded down.

LOL i still not understand how you know that? how you know that? if you know this is bcz you see that decimals in somewhere? 

 

An example about the images i posted before… and correct me if i’m wrong:

 

as you can see the default value is 20 right?  or 19.8 or 20.2… if it has decimals how you know that if you can’t see them?

 

with the first bonus module it gives you +55 right? and the total is 75?

 

so what about the second module what changes at this point? it is so difficult have a clare explanation about THIS CASE

LOL i still not understand how you know that? how you know that? if you know this is bcz you see that decimals in somewhere? 

 

An example about the images i posted before… and correct me if i’m wrong:

 

as you can see the default value is 20 right?  or 19.8 or 20.2… if it has decimals how you know that if you can’t see them?

 

with the first bonus module it gives you +55 right? and the total is 75?

 

so what about the second module what changes at this point? it is so difficult have a clare explanation about THIS CASE

when just facepalm isn’t enough.

 

x.1; x.2; x.3; x.4 are rounded down, so 1.4 is rounded to 1; 55.3 is rounded to 55

x.5; x.6; x.7; x.8; x.9 are rounded up, so 1.5 is rounded to 2; 55.7 is rounded to 56

 

Now assume that thermal module is 54.5 it will get rounded up to 55 and if base is 20, then 20+54.5 = 74.5 and rounded Up to 75.

2 thermal modules, 54.5+54.5=109; 109+20 = 129.

 

And here you have

 

On a serious note, dude find a math tutor, or you will ended up working in McDonalds or something

when just facepalm isn’t enough.

 

x.1; x.2; x.3; x.4 are rounded down, so 1.4 is rounded to 1; 55.3 is rounded to 55

x.5; x.6; x.7; x.8; x.9 are rounded up, so 1.5 is rounded to 2; 55.7 is rounded to 56

 

Now assume that thermal module is 54.5 it will get rounded up to 55 and if base is 20, then 20+54.5 = 74.5 and rounded Up to 75.

2 thermal modules, 54.5+54.5=109; 109+20 = 129.

 

And here you have

 

On a serious note, dude find a math tutor, or you will ended up working in McDonalds or something

…No i will end playing this game… that it’s worse than Mcdonals… I just play this game for having fun killing 15 ships every match

 

And i dont need any math tutor just have the knoweldge about that system you mencioned. Where is that info… i suposse you get that info in some place around here. I want to check it, so please pass me the link with all the info about it. Thanks!

As mentioned above, the discrepancies in ship statistics are due to rounding/truncation.

Can you report to the devs to have decimal points accurately displayed, including .0?  Some modules only have Mk.II using a decimal point.

 

 

x.1; x.2; x.3; x.4 are rounded down, so 1.4 is rounded to 1; 55.3 is rounded to 55

x.5; x.6; x.7; x.8; x.9 are rounded up, so 1.5 is rounded to 2; 55.7 is rounded to 56

 

 

 

You can say whatever… till a dev or any admin say that this graphic is right

You can say whatever… till a dev or any admin say that this graphic is right

 

My little friend, this has nothing to do with devs, this is how THE MATH works, rounding up and rounding down is taught in preliminary scholls, grade 1-2, what I wrote there can be found in math textbooks or alternatively on Google / Wikipedia, getting use to these resources is very valuable skill because this will be a must skill in College/ University.

 

The only thing you have to care about: “Is there a rounding in this game?” and the answer is “yes” if you scroll above even a Senior Game Master, The Great Zeik from Majestic Canadia, confirmed it:

 

As mentioned above, the discrepancies in ship statistics are due to rounding/truncation.