Kato you’re really reached the edge of your influence here.The licence +50% value has not changed, and the +2 loot attempts is mariginally better, but otherwise, income has been lowered by this patch. Two, in case you didn’t realise it yet, does not equal three. In fact, it is less by one.
You should go to the same school that BaronOverlord is about to attend.
Funny how both sides are using different arguments for the same purpose and fight each other. Now you know how governments are run from the shadows 
Not even close, lol.
List in a detailed order how the license is the same. That are its effects. Tell us, oh brilliant one. Then, tell us what you think that we are telling you is different. With a bit of communication we can sort out just why the licence has been devalued, and why OS missions are pointless now.
Ok, let me summaries for you.
The License didn’t change. Actually, it became better (from a mathematical point of view), because of this 2 things:
- Now it gives 100% more mono crystal than before (2->3, 1->2)
- The +2 loot attempts became more valuable.
BUT
The mono crystal income has been reduced for everyone, so for some people (like Koromac), right now the license has become useless, and the OS missions aren’t worth anymore.
Now just stop acting like kids about this topic. Because that’s what you are doing, in my opinion.
For either 100% or 50%, it still only provides 1 mono, and overall the mono income has decreased. There.
Wow. I promised myself to not write anything till some proper changes will occur, but unfortunately I have to.
In the last patch NOTHING CHANGED regarding prem license.
- it still gives +1 mono per OS mission (additive)
- it still gives you 2 more loot spots (additive)
- it still gives you +15 monocrystals per League assignment (additive)
- it still gives you x1.5 of synergy (multiplicative)
- it still gives you x1.5 credits (multiplicative)
- it still gives you x1.5 vouchers (mutliplicative)
Since beginning premium license bonus was additive regarding loot (loot spots, monos) and multiplicative regarding xp and currencies (synergy, credits, vouchers).
Here is your base. Those are facts. If you have time you can now discuss how cool or not the prem license is.
What was changed? One monocrystal per OS mission was taken away from the mission reward. End of story.
The mono crystal income has been reduced for everyone
This is all that matters. Mathematical ‘value’ is irrelevant. Everyone gets less. This is bad. Case rested.
Kosty is right, licence is the same but base gain is lower. That’s a fact… Well Kosty is kinda right coz in OS monos licence now increases gain by 100%, and before it was 50%. Still last update is crap & I still get s*** loot in R11, and don’t get any monos for wins.
I gotta admit, it took me this thread to figure out what the argument goes on about, because kosty constantly says the value increased, because the 50% bonus (which was +1 anyway) rounds up to a full monocrystal, which is 100%. See what u did there.
Gotta have respect for both parties talking around the elephant in the room
Kosty is right, that it has nothing to do with premium; Everybody got hurt by this.
Well except me, since 0 Monocrystals for ignoring OS missions stayed the same, and now I even get the chance to pick up stuff in pvp.
“Chance”. I just whish missions would be for Ranks+, instead of a single rank. Also asking myself, is this a timed mission again? Nah, it’s better than nothing, but still bad.
I have stayed away from AI, that screenshot is horrifying. Auto aim dessy’s, massive opposing tanks and noobish teammates. IM OUT>

Easy fix for that, bring a 4 man squad, you can form a squad there, and then annihilate the bots.
Okay, license issue is resolved now. I learned nothing new, but I finally get your perspective now. Still, there is one more issue.
Resource requirements for ore drops for neodium and beryllium. They should be either set to 2, 3, or 3, 3 to balance them all.
Will you say something that justifies 10 ores to make one plate, because resource economy was fine before that change?
Now it’s 3 to 4 times worse.
I can tell you that so far I got 0 beryllium from 25 matches and 2 neodium ores, with 1 monocrystal and some impure resources that I don’t care about. People are mainly using Rank 11 Destroyers…
It’s boring and matches are full of rookies.
Reminder:
Go on Steam discussions. Check the comments there. Some thread even got closed. People are disappointed and they mainly summarize same things everywhere.
Money grab, greed or unwise decisions, which will eventually ruin this game. I hope that developers will be sober until Thursday.
My results so far.
I got about 30-40 PvP wins since the Patch, all flying 4x R11s, License is up So far i got.
And it is 22 berries, 2 monos, 1 neodium more than i would have gotten pre patch. )))
The ore changes are to limit the numbers of destroyers in the game to me, making them more exclusives. And balancing the resources gotten from loot. It has some benefits for players, less destroyers in PVP, and a lot of grind for players. Too much grind.
Legend: Priority levels:
3 - top priority
2 - high priority
1 - medium priority
2 - Premium license should once again yield 3 monocrystals for 1 daily Open Space mission, which brings 9 monocrystals per day and 6 without it.
3 - Ore changes should be reverted back to their default values, like in the update 1.3.3. Still, neodium ore can be increased to 3 neodium nuggets instead of 2, while beryllium demands stay the same.
2 - Using Elite class ships and a possibility that you obtain certain “possible drops” with rank 8 and rank 11 ships needs to be changed and increased. People should not be forced to use certain ranks of ships.
1 - Store Bundles with the same drop rates as before and same chance for possible item drops strongly decrease the value of such packs. Price tag currently remains the same as it was. Agenda is clear here.
The organizer in me is in great pain atm… xP
The ore changes are to limit the numbers of destroyers in the game to me, making them more exclusives. And balancing the resources gotten from loot. It has some benefits for players, less destroyers in PVP, and a lot of grind for players. Too much grind.
Bull****. I don’t like playing in a destroyer in pvp, because I feel like it takes no skill, but I still want it for PvE. The grind with 10 ore/plate is beyond any human capability.

Is there a reason why AI love to select dessie when they die? I got a 4vs4 match that AI all select their 3rd dessie ship when they die, glad it’s bomb mode and I planted them fast.

Is there a reason why AI love to select dessie when they die? I got a 4vs4 match that AI all select their 3rd dessie ship when they die, glad it’s bomb mode and I planted them fast.
Mmmh, maybe they want to revenge themselves by crushing you in a black hole?
Isnt it what Aces do - they die the come back in a guard or dessy?

Is there a reason why AI love to select dessie when they die? I got a 4vs4 match that AI all select their 3rd dessie ship when they die, glad it’s bomb mode and I planted them fast.
I’ve never see planting a bomb a bot. Bots win detonation spawn camping the other team. It happens when every “human” player go to the bomb and they are killed.
Maybe the bots were preparing themselves for that. Bad luck for them because destroyers bots can’t jump with warp. They are slow like hell.
I’ve never see planting a bomb a bot. Bots win detonation spawn camping the other team. It happens when every “human” player go to the bomb and they are killed.
Maybe the bots were preparing themselves for that. Bad luck for them because destroyers bots can’t jump with warp. They are slow like hell.
Good thing for tackler, cloak while spawning and uncloak while near the bomb, but pug probably not that smart to do it…
Good thing for tackler, cloak while spawning and uncloak while near the bomb, but pug probably not that smart to do it…
Very good. You win all the matchs this way.Because most human players rush to the bomb and get killed.
Bull****. I don’t like playing in a destroyer in pvp, because I feel like it takes no skill, but I still want it for PvE. The grind with 10 ore/plate is beyond any human capability.
We have to play because it’s fun. It is possible that you do not like the destroyers in PVP, but others do. Giving less resources limit the amount of new destroyers. And it means less destroyers gaining synergy.