Testing balance changes

11 minutes ago, xXThunderFlameXx said:

What if Wittman is niripas?

giphy.gif

9 hours ago, OwnageMaster said:

team based modes

Tourneys are only on weekends,SCL available for limited time. Conquest is often filled with bots. 

 

10 hours ago, OwnageMaster said:

there was only one ship in SC history that required a grind

How about getting parts for alien ships(Waz got and Taikin)? You still need monos for them,right? Also for r16-17 ships. You don need to grind for them parts?

10 hours ago, OwnageMaster said:

I see a lot  vets playing

Adam West,StarDollar,SpongeJohn,G4borg,Koromac…? Do you see them?

10 hours ago, OwnageMaster said:

I went to T3 PvP with my friend - maybe it’s a weekend thing but didn’t see a single bot today.

Its a weekend thing. Try playing on workdays. You will not see one without bots,and very often you will play PvP 1 on 1+ bots

On 6/7/2019 at 2:28 PM, Deelena said:

Inhibitor crystal

  • Escort radius reduced from 750 to 500m (-33.3%)
  • The upper limit of the blast radius is reduced by 10%
  • Cooldown increased by 36.36%
  • Crystal projectile velocity reduced by 13.63% (475 m/s)

Rationale: the module shows extremely high efficiency on recon ships, with the majority of kills being made by pilots with this module. The change was designed to reduce the effectiveness of this module.

That rationale is clearly wrong due to being single damage module recon have. Slowing down the projectile to that speed makes it unusable on Fed recons that usually zaps around with 600-700 speeds. I would leave speed as is, but reduce current maximum blast and slow radius by 40-50% instead. Missile shields should be able to neutralise that thing if it not doing that already.

 

 

On 6/7/2019 at 2:28 PM, Deelena said:

Archangel

  • Missile turn speed is reduced by 35%
  • The power is increased to 30% (x1.2)

Rationale: the module is too strong and deals too much damage with the push of a single button, so it was decided to increase the chance of missile evasion. The boost to overcharge was given as compensation.

Dunno, IMO the damage is the problem, not rockets themselves. But if they turn like Octopus now, it’s fine.

 

 

On 6/7/2019 at 2:28 PM, Deelena said:

Kinematic shield adapter

  • Regeneration effect reduced by 30%

Rationale: The change is designed to reduce the excessive survival of fighters, thus, forcing them to go into recovery, and not to recover directly in battle.

I thought this thing was meant as alternative for not equipping shield booster. Now its quite useless. I would leave the stats as they are, but increase speed threshold to 110-120% speeds, so any module that shuts down afterburner would turn it off. Also, Auto Repair?

 

 

On 6/7/2019 at 2:28 PM, Deelena said:

Pulse Laser

  • Rate of fire increased by 30%
  • Damage reduced by 23%

Rationale: The change is designed to increase the comfort of playing with this weapon.

Honestly the discomfort using this weapon is the freaking overheat time.

 

 

On 6/7/2019 at 2:28 PM, Deelena said:

Relocation mechanism

  • The range of the module increased to 5 km

Rationale: The change is intended to increase the use of this module.

This is not enough. Allow relocate with ally and add visual indicator the the target that its about to be snatched.

 

On 6/7/2019 at 2:28 PM, Deelena said:

Energy converter

  • Return damage reduced by 33%
  • Module cooldown increased by 30%

 

I’m gonna repeat myself once more. As long as it’s a beam, you’re not gonna balance this. This is the most anti-teamwork module in the game. If ally get ambushed by enemy with this module, there is no way to save him because ally can’t defend himself and other allies cannot also shoot the attacker that should be primarly doing. Also it’s disrupting the main teamwork activity that is focusing fire on single target. IT MUST be turned into projectile otherwise it will still remain I-got-close-so-I-win button.

16 hours ago, xXThunderFlameXx said:

How can you prove that? What if I’m niripas?

There can be only one…niripas

15 hours ago, ORCA1911 said:

giphy.gif

Niripas-Aspirin

1 hour ago, Rob40468 said:

That rationale is clearly wrong due to being single damage module recon have.

This module deals 200 dps. After the improvement you will be able to shoot it down or escape from it in a much easier way than before.

 

1 hour ago, Rob40468 said:

I thought this thing was meant as alternative for not equipping shield booster. Now its quite useless. I would leave the stats as they are, but increase speed threshold to 110-120% speeds, so any module that shuts down afterburner would turn it off. Also, Auto Repair?

Even 231 pts of shield regeneration per second is a quite a nice buff for just flying at the max. speed. And despite of Auto Repair, KSA isn’t even energy dependant.

 

1 hour ago, Rob40468 said:

Honestly the discomfort using this weapon is the freaking overheat time.

Not to me and my allies, tbh. But i’m strongly believe that you would experience a comfort improvements while using it.

1 hour ago, Rob40468 said:

IT MUST be turned into projectile otherwise it will still remain I-got-close-so-I-win button.

We’re not allowed to change the mechanics of the module due to some reasons. But we still hope that the offered changes will be better than nothing.

52 minutes ago, CerberusS said:

We’re not allowed to change the mechanics of the module due to some reasons. But we still hope that the offered changes will be better than nothing.

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they are just right m8

12 hours ago, BruTosGali said:

There can be only one…niripas

But that might be me.

But what if I’m niripas???

On 6/8/2019 at 8:14 PM, ComWittman said:

From your post, its obvious you’re quite mad “Be all sarcastic all you want. Those proposed changes are changes proposed by players” . Its not just the grammar errors that point out that, fury is clear here…

 

 

Not really. I’m just dying. Literally. I’m too weak to have any fury left in me. And English is actually my third language, so I apologise for any grammar issues. 

 

On 6/8/2019 at 8:14 PM, ComWittman said:

… And why are you posting under your alt, we all know who you are so the alt doesnt count as a neutral player, its the words of a GM…

Those are thoughts of a normal player, please don’t associate it with any function. I just don’t like you posting in every thread your thoughts about how people are wrong trying to improve this game. Do something productive and make one big post in Suggestions, instead of dropping a little bit of venom on any effort people are making to improve this game. 

 

But to end this empty and worthless waste of bytes - if you want to continue - please don’t. I am conscious for maybe two hours per day. I will not waste more of my time on whatever you think is outrageous/drama. Stick to the subject, if you support this game - help those people (or at least don’t throw empty criticism on what are they doing). And enjoy your life. When you will be in situation like mine, you will start to wonder why the hell did you wasted so much of your life on people acting like you in this thread (and few others).  

 

8 hours ago, OwnageMaster said:

 When you will be in situation like mine, you will start to wonder why the hell did you wasted so much of your life on people acting like you in this thread (and few others).  

 

Hmm…how would YOU know in what state I am ? Not every1 likes to post over the internet and in public their medical condition/s !

Despite the fact that if what you’re saying in regards to your health is true, am trully sorry to hear that however imo, your health shouldnt be an issue to publish over the web.

1 hour ago, ComWittman said:

Hmm…how would YOU know in what state I am ? Not every1 likes to post over the internet and in public their medical condition/s !

Despite the fact that if what you’re saying in regards to your health is true, am trully sorry to hear that however imo, your health shouldnt be an issue to publish over the web.

I didn’t post my medical condition. Just a mere explanation. You assumed it was a fury over some comments of some random person on the Internet that was commenting a project you were a part of as “meh”. I wanted to correct that. I cannot help CerberusS and other great people in that project anymore in the capacity I was helping before. If you truly like this game and want to support it - there are players that are actually doing it. Join them, help them. Development team is at this stage of game life skeletal so if players want some changes, the best idea is to do a meetup, talk about things and post clear messages on the forum. 

This:

Quote

“Testing balance changes”…you mean shuffle and serve right ?

Is this game *cough* *cough* still in beta test ?

It’ll take far more than the typical shuffle and serve to prevent it from falling apart, and no am not being sarcasttic, hopefully some will take what I said SERIOUSLY and actually work in such direction to REVIVE the game, since its trully great !

 

is not helping. It has no context and from this post it reads that everyone should skip all those balance changes and do something else. And there is no information what actually. Being sarcastic doesn’t help either.

Most of these changes look sensible to me, except the following:

Mass buffs to LRFs, especially the disintegrator speed and tachion/overcharge CD:
Having radar-invisible ships reliably hit enemy frigates and slow fighters at 9km simply promotes bad gameplay. If these changes make LRFs more viable, then only at the expense of engies and commands in particular, who will need to cling to a rock to hide behind in case they get targeted. Ints and fast gunships will still be very difficult to hit and still be able to close the distance quickly and kill the LRF. So the effects of these changes only disadvantage already weak classes and hardly affect already strong ones. A better way to buff LRFs would be buffing their survivability/mobility to allow them to take a more mid-range position and use their 6 main gun perk.

Recoil-compensated cannon:
Same, times ten. This should never be viable at its current offensive power. Being able to indefinitely prevent an enemy from moving (until you recoil yourself out of range) is too strong. Remove the forced setting of target’s speed to 0, or reduce the passed impulse. Then start thinking about making it viable, not before.

Horizon:
Horizon does NOT need a buff for people equipping only one. This change will make it mandatory. Leave the damage penalty in to allow more choice, and remember not every ship comes with 3 CPU slots.

(previous post was cut off for some reason, and I can’t edit it)

Conquest:
I see why you’re reducing the range on all modules, but that’s the wrong fix for a real problem. The problem is 12v12 and the correct fix is making conquest 8v8 max again.

On ‎6‎/‎11‎/‎2019 at 12:01 AM, OwnageMaster said:

I didn’t post my medical condition. Just a mere explanation. You assumed it was a fury over some comments of some random person on the Internet that was commenting a project you were a part of as “meh”. I wanted to correct that. I cannot help CerberusS and other great people in that project anymore in the capacity I was helping before. If you truly like this game and want to support it - there are players that are actually doing it. Join them, help them. Development team is at this stage of game life skeletal so if players want some changes, the best idea is to do a meetup, talk about things and post clear messages on the forum. 

This:

 

is not helping. It has no context and from this post it reads that everyone should skip all those balance changes and do something else. And there is no information what actually. Being sarcastic doesn’t help either.

Well, posting the reality isnt sarcasm altho you have every right to see things the way it suits you.

Back to the topic in hand, the game needs a lot more than a player or 2 or even a handful to motivate new players or bring back the ones that left. Its the devs and the publisher that need to address the whole situation so that changes will actually mean something. Of course, in hopes that THIS attempt might motivate a group of people to participate and ultimately to increase that number, I see why you consider this as a serious attempt to revive the game…

This game needs a lot more than that and I’ve said it, devs+publisher need to make up their minds whether they want to keep it alive. If yes, then radical changes must be implemented starting with the reduction of this horrid grind. Make gold ammo, booster, I dont know what in order to attract income but in no way keep the current state as most of us find it insulting.