In a dogfight with an inty, plonking down the drone and flying within its vicinity allows you to (in a sense) return fire when you’re disabled by ECMs.
Plus they make excellent Beacon defenders.
In a dogfight with an inty, plonking down the drone and flying within its vicinity allows you to (in a sense) return fire when you’re disabled by ECMs.
Plus they make excellent Beacon defenders.
really don’t want to share this but wth … fair is fair.
that isn’t how i fit passives on my ECM but HP on mine is still close at +10k survivability
interceptors are basically very fast fighters without access to gauss or singularity.
my plasma gun however does 6km range doing 1/4 damage but my actives more than make up for it. and dat ship bonus lol. I mean wtf.
tacklers are screwed
Drones also seem to ignore cloaks.
Drones don’t give a damn about where you are or what crack you’re on, really. If they have LOS to you, they’ll shoot.
really don’t want to share this but wth … fair is fair.
that isn’t how i fit passives on my ECM but HP on mine is still close at +10k survivability
interceptors are basically very fast fighters without access to gauss or singularity.
my plasma gun however does 6km range doing 1/4 damage but my actives more than make up for it. and dat ship bonus lol. I mean wtf.
tacklers are screwed
You’re comparing a ship with 3 actives and 2 passives with a ship that has 4 actives and 3 passives. Not a fair comparison.
My bear has well over 20k survivability, for example.
correct but more importantly though, I’m also comparing 2 different ship classes
an interceptor should not be allowed to have the same survivability of that a fighter. especially against one that is supposed to be your counter, the tackler.
The Kris AE Rank 9 interceptor versus a Rank 7 Silent Fox is perhaps an extreme case on paper but day to day on regular random matches? These 2 ships probably meet more often than most will think
the R9 ECM - OP ship of the month and the R7 Tackler - Fed’s only tackler on tier 3
Take into account that 1/3 of the playerbase picked Federation and naturally progressed down the Fighter path (it’s the default ship path when you start) - things don’t look too good.
And it’s probably only my opinion - but all this ECM hate - it stems from the fact that interceptors in general (T4 and below) are not kept kept in check because the tackler is ineffective. If the ship / role did it’s job in the first place, interceptors have less room to troll about. But since nothing is stopping them except upper tier torps and high projectile speed frigate weapons - you end up with INTERCEPTORz OP complaints.
And a bear costs USD 75
Not enough ppl can afford / willing to spend that kinda dough to make a difference on your usual random games…
[edit]
ECMs can hit 12k HP on 2 passives too btw
Plus they make excellent Beacon defenders.
and your role as tackler is to just fly around and dogfight the inti or a tackler have to chase, slow, disable and kill/ help kill the inti ?
A tanked up Kris AE can tank more than some fighters. A paper thin fed interceptor will outrun the game at 700m/s. It’s just ship tuning.
and your role as tackler is to just fly around and dogfight the inti or a tackler have to chase, slow, disable and kill/ help kill the inti ?
Help kill. The Tackler is a Support role, not a DPS one. Your point is to go in, slow the target to a stop and shoot it with the help of someone else before they can react to you.
And the drone is to even out the DPS difference more than anything should the tackler end up in a one on one. All the other uses are bonuses.
SOP is to drop the drone before you get stunlocked, web’d, remoded that usually precedes a 1v1
an interceptor should not be allowed to have the same survivability of that a fighter. especially against one that is supposed to be your counter, the tackler.
We’re talking about interceptors kitted out to ‘tank’ - which is a silly set-up anyway. But that’s besides the point - a tackler’s strength vs. an interceptor doesn’t come from its ability to tank the interceptor but its ability to disable the interceptors primary strength: its speed. Further, the tackler can reduce its resistances and make it a breeze for any team mates to take out the interceptor.
Too many people calculate engagements in this game on 1v1 scenarios/dogfights - whilst in reality there is no requirement whatsoever for 1v1 balance, nor should there be. This is after all, a team-based game. A lot of the ship classes and roles are supportive in nature - whilst they can be utilized in an offensive and aggressive manner, this isn’t where they necessarily shine.
ECM ships are a hard counter to any class which relies heavily on active modules, the tackler being a prime example. An ECM is fairly easily countered by Guards though, as the dps on an ECM is much lower than the other interceptors. A cov ops interceptor can also make short work of an ECM if the White Noise Jammer is used in the appropriate way.
I mostly agree with evil.
but
The tacklers active modules are way to easy to counter. compare the engine suppressing cooldown with the cooldown of flares (not at home so i dont have any numbers), take the federation 8 implant into account and your tackler is merely a meatshield with a (LoS) resistance reduce.
I have only one single wish:
leave every module effect as it is. they are fine, I think. Just give the fed implant a proc chance below 50% to hit against any engine suppressing. (this would buff guards too, I know)
The tackler should be the hard coutner to any interceptor out there. It uses only single target active modules. So plz let me be strong in my role. Many interceptor pilots (incl. myself) uses this implant to deny the strength of this particular class. -> no strength for me.
Too many people calculate engagements in this game on 1v1 scenarios/dogfights - whilst in reality there is no requirement whatsoever for 1v1 balance, nor should there be. This is after all, a team-based game.
I preach the same thing.
And I’m not making a case of Tackler vs ECM 1v1 either
It’s a job function issue with ship class mixed in. Tacklers by their nature will get into 1on1’s regularly. Interceptors are nimble little things and people who pilot them more often than not are the type that prefer to ‘take the war to them’ kinda mentality. Outside of extreme cases like tournaments and ad-hoc corp v corp matchups -Tacklers will not have the luxury to disregard the possibility of being forced into a one on one.
Couple the fact that even you (in not so many words) acknowledge the fact that tacklers have a low probability of coming out on top in engagements against aa ship class it’s supposed to take down as per job description - wouldn’t you say something is rather wrong there already ?
This but one of many other things that renders the role impotent and without argument making it the weakest ship type to fly out there in Star Conflict.
Help kill. The Tackler is a Support role, not a DPS one. Your point is to go in, slow the target to a stop and shoot it with the help of someone else before they can react to you.
the question was rethorical as you suggested tackler being beacon defender and that inti pilots will be dumb enough to stay within 2k range and dogfight the tackler instead of gtfo to nearby engi then get back on their own terms.
The auto station is just not a “tackler” module IMO!
Putting a station near beacon to stop lonely ceptor cap ? takes just 1 shrapnel hit to kill that station or with lasers even faster.
Source of free assists - sure, but not a module that is good for the tackler role as it should be !
The one thing I’ve noticed about leveling low synergy tacklers is they can effectively tackle their self. Drop a Sentry Drone and use Target Paint at the same time and you no longer have energy…
yus but interceptors also face the same problems at low synergy.
We’re seeing more debuff duration reductions, and afterburners now give a smaller speed boost. An indirect tackler nerf?
Is it just me or tacklers suffer heavily now?
PS: post-094
Only got a low ranked tackler in T4 … but looking at how the Fed Gunship can have the exact same numbers as a T3 interceptor, I wont be surprised tacklers got downgraded as well.
Tacklers still have the DPS of Command and the Resilience of Gunships with the Utility of LRFs. It really is still searching for a purpose, considering that the interceptors can either out run or out gun it, and everything else will out gun it. They need way more utility.