why are you complaining empire is too hard to kill? did you try to hit a speed build inter of the fed / jer?
empire ships furthermore got slower…you can flew / outmanouvre them if necessary…
i’d like to suggest to remove all the heavy weapons which are owned by t2 players otherwise new players will face certain difficulties to counter these weapons…
why are you complaining empire is too hard to kill? did you try to hit a speed build inter of the fed / jer?
empire ships furthermore got slower…you can flew / outmanouvre them if necessary…
i’d like to suggest to remove all the heavy weapons which are owned by t2 players otherwise new players will face certain difficulties to counter these weapons…
aha then tell me something about this->
Fox-M lvl 5 with Armor platet Hull
Speed max 332ms(incl.Afterburner)
Hull 5700
Shield 4600
Deimos 2 lvl 5 WITHOUT Armor platet Hull
Speed max 293ms(incl. Afterburner)
Hull 7500
Shield 4400
you have more resistance on your hull as on shield and you are not so fast that you can outmanoeuvre the empire because the still have overdrive. Advantage Deimos!!
This applies to every ship. Empire is due to the beneficial
There is a error that is bothering me a lot. Sometimes when i engage a battle the game doesnt connect (no problem here) and after a while a window appear with a Ok button. After that another window appear with the option of relojoining battle with a Yes or No buttons. Well the problem is that somtimes after i press the Ok button of the first window nothing happend and i have to wait more than 6 min to the finish of the game. It pisses me off. And another thing, could the developpers move the first window to another location of the screen? The OK button and the NO button of the second window are in the same position and many times a pressed the No button by accident. Thanks.
still i do get killed by jericho and federation players in a deimos 2 at max lvl
and the high damage resistance is justified by the empires basic ship idea: not fast but hard to take down…
http://star-conflict.com/en/game/empire/ (second paragraph, the article about the feds and the jerichos say the fly rather fast and manouvreable than damage resistant ships)
thei deimos 2 however is less resistant to kinetic damage…so it depends on the skills / play style of the very pilot if he / she can defeat this ship or not
Problem is that federation specials are absolutely useless…The cloacking one oon fighters is the only one really useful on fed ships…
The Cloak is also the only special ability that is rendered virtually useless in Captain modes. Your captain dies and you’re cloaked? Nah, you’re shown to the enemy anyway. You’re captain to begin with? You’re shown to the enemy too.
Now, I understand why they don’t want the Captain to cloak and hide, but why do they still allow Empire Caps to warp away, or Jericho caps to do their invincibility + AOE stun thing?
EDIT: Not to mention spy drones. There’s an item in game to completely and utterly render the cloaking ability useless. Don’t see an item to keep Jericho from using their Shield thing though.
As said in another topic: invisibility should also be active in captains mode (except for captain that is).
If we start limiting abilities based on mode played, might as well disable the warp thing on interceptors in beacon fights, since it gives a huge advantage as well.
I’ve been sayong for ages that empire are getting stronger and stronger patch after patch…
Problem is that federation specials are absolutely useless…The cloacking one oon fighters is the only one really useful on fed ships…
And still sayng that disabling modules + overdrive on empire ships is the easiest way to win in this game
I’ve been sayong for ages that empire are getting stronger and stronger patch after patch…
Problem is that federation specials are absolutely useless…The cloacking one oon fighters is the only one really useful on fed ships…
And still sayng that disabling modules + overdrive on empire ships is the easiest way to win in this game
Yes, I agree. The FEDERATION special modules are barely useless. The only one is the cloaking, but we’ve got problems with that too, as it said before me. The frigate drones? Really? That drones really sucks man, they are totally useless. So, either you increase the effectiveness of that drones, or remove this ability and replace with a new one. And the interceptor module? XD xxxxx please…That module just clearly do nothing. I suggest that it should have to be replaced with a new one, just because all of the other factions has awesome modules, and frigates has as well.
Yes, I agree. The FEDERATION special modules are barely useless. The only one is the cloaking, but we’ve got problems with that too, as it said before me. The frigate drones? Really? That drones really sucks man, they are totally useless. So, either you increase the effectiveness of that drones, or remove this ability and replace with a new one. And the interceptor module? XD xxxxx please…That module just clearly do nothing. I suggest that it should have to be replaced with a new one, just because all of the other factions has awesome modules, and frigates has as well.
Come on fed pilots! Stand up for your rights finally!!!
The Federation cares about the development of technology. Its high quality ships are well eqipped, speedy, and convenient for travel and transporting goods. Men of the Federation use weapons primarily for self-protection, which is why the Federation keeps developing portable and stationary devices to generate solid force fields.
it happens that a fed pilot’s special is my very demise - damned drones shooting my missiles down and the plasma web messes around with the regen systems or cloaking to prevent destruction
however there are some points which should be adressed in the next patch
FIX THE DAMNED MATCHMAKING PLEASE
remove all heavy weapons at tier 2 no matter if epic or rare - the players recieve 100% off the original price (something about 300k i think)
this is for protecting new players who would suffer from a great disadvantage since they are not able to loot / buy these weapons anymore
the booster circuit and the uranium core shells should be availiable at tier 2 - it is almost impossible to hit an interceptor and this kind of ammunition doesn’t affect your damage / spread (except for the booster ciruit but it doesn’t decrease the spread)
found another point for the next patch: the overdirve of the medium empire ships increases your mobility too much the game / ship behave completly weird…
why not have a fixed amount (~30deg/s for example) at which the steering improves?