This took me about 3 hours, games were T3 3v3-6v6 and Sec Con 4v4-5v5s with usually “awesome” queue time with <500 people online

With old system i would’ve had 2x less total vouchers for sure within that time frame. If you have 1500-2000 online these vouchers will be pouring in like no tomorrow.
Say what? So you earned 50k vouchers per faction per 90 minutes. Without a license that makes 33k vouchers per 90 minutes. That’s not pouring in, that’s not even trickling.
Considering all I did was the 8k, 10k and 12k contracts and they would take me 1-2 battles (if 2 battles then I’d usually get 1-2 contracts more on top of that) per faction, so about 7-20 minutes depending on queue times for 20k-28.5k vouchers, your current rate is about 5-6 times slower. And it was already a huge grind at the old rate.
The fact aside that a lot of the contracts are bugged and don’t work anyway…
Got to echo Snib here; 1-2 PvP games got you the big contracts, the 1-2 PvE would mop up the rest. Previous system was faster so long as you picked the right contracts.
also the t5 contracts aren’t worth doing now timewise. used to do the r15’s in sector conquest but can’t see that happening now
Say what? So you earned 50k vouchers per faction per 90 minutes. Without a license that makes 33k vouchers per 90 minutes. That’s not pouring in, that’s not even trickling.
Considering all I did was the 8k, 10k and 12k contracts and they would take me 1-2 battles (if 2 battles then I’d usually get 1-2 contracts more on top of that) per faction, so about 7-20 minutes depending on queue times for 20k-28.5k vouchers, your current rate is about 5-6 times slower. And it was already a huge grind at the old rate.
The fact aside that a lot of the contracts are bugged and don’t work anyway…
Got to echo Snib here; 1-2 PvP games got you the big contracts, the 1-2 PvE would mop up the rest. Previous system was faster so long as you picked the right contracts.
So playing in T3, with long queues (<500 online) with extremely small matches (<500) online for 2-3 hours makes enough vouchers to upgrade 1 module (~180k total, i.e. 60k per hour)
With higher population that time will effectively be reduced by noticeable amount, since there are so many contracts directly affected on how many players in the game, lets say to 2 hours (even though i think it even be less than that).
That is to long for you? Shorter would be completely eliminating mk1-mk3 progression what so ever.
Are you expecting to upgrade all of your t5 ships by playing t2-t3 within a week or something?
What IS a good voucher gain rate for you?
Even based on your 60k per hour that I’m not even close to reaching that makes it 44 hours licensed/66 hours unlicensed to upgrade a single ship, i.e. about 2 months for a licensed/3 months for a free player, and that’s assuming you’re not getting hit with the usual patch in-between rebalancing everything so you have to change weapons and/or modules out again.
You might be ok with that, I call it a massive grind.
It’s as much about how the Loyalty is earned as anything. Contracts should be short and to the point. Winning 7 battles with 1000+ efficiency takes a long time. I got three PvP battles done in an hour before work and only one was a 1k efficiency win. That contract can easily stretch into a 6-8 hour grind. PvE is quicker, but even then you’re looking at 2-3 hours or more if you don’t have a solid PvE team backing you up.
As to how much loyalty I expect, since I’ve got a license and all the loyalty-boosting DLC I expect to be able to buy T5 Mk5 gear pretty easily, but even for me it’s a grindfest.
Even based on your 60k per hour that I’m not even close to reaching that makes it 44 hours licensed/66 hours unlicensed to upgrade a single ship, i.e. about 2 months for a licensed/3 months for a free player, and that’s assuming you’re not getting hit with the usual patch in-between re-balancing everything so you have to change weapons and/or modules out again.
You might be ok with that, I call it a massive grind.
I think more fair comparison would be to comparing this rate to upgrading T4 (since i didn’t do any T5 contracts) ships (and again, mechanics allow for faster progression but i bottle necked by population in my time zone) Even though i plaid Sec Con in that time frame, it is not exactly fair to reflect on T5 progression (no voucher drops, longer queue, unable to “farm” enemy team due to limited re-spawns).
I am pretty sure that 44/66 hours for t5 is much shorter during peak hours where you can consistently get normal T5 games.
I think more fair comparison would be to comparing this rate to upgrading T4 (since i didn’t do any T5 contracts) ships (and again, mechanics allow for faster progression but i bottle necked by population in my time zone) Even though i plaid Sec Con in that time frame, it is not exactly fair to reflect on T5 progression (no voucher drops, longer queue, unable to “farm” enemy team due to limited re-spawns).
I am pretty sure that 44/66 hours for t5 is much shorter during peak hours where you can consistently get normal T5 games.
The T3 contracts sum to 21,300/31950 vouchers, so given the cooldowns on them it’s pretty hard to reach your 60k per hour/faction without doing the T5 contracts.
And right now all I get is 2v2 + bots vs A1MA pulse laser covops in T5 with long wait times. It would take me weeks to complete a single kill 30 fighters contract should I be silly enough to try. Instead I do all the low value contracts and move on to the next faction.
I’ll give it one more patch and then I’m uninstalling, that’s a promise.
Under the old system I felt T3 was the ideal rate of progression. With all my boosts I could play about 4 matches a day (2 pvp, 2 pve) and after two days I’d have enough Loyalty to upgrade something to Mk III. I’d also have enough cash to upgrade two modules to Mk II if needs be.
But T5? It’s like 250k loyalty per module, and there’s around a dozen modules. Plus the weapon, which is closer to 400k, and the result is an INSANE grind! T4 and T5 contracts don’t give nearly enough loyalty to make up that difference!
Plus, look at the secondary acquisition methods. You can find loot worth 10k credits or more in the SPAWN areas of invasion; Mk II upgrade kits are reasonably common loot rewards in PvP / PvE as well. Even Mk IV get good drop rates - biomorphs drop 20 - 100 iridium a time, and you only need 100 - 150 for T3 gear - and there are the for-credit upgrade kits you can salvage. What’s the alternative for loyalty? +2k once in a blue moon from normal games, or +200 as a rare loot in Invasion. T3 alone is 70k+ per Mk 3 module!
It’s a speedbump to piss players off in the hope they’ll pay to have fun again, rather than being a system that’s fun, with paid alternatives for instant gratification.
Even so, the huge jump in cost isn’t matched by a huge jump in loyalty income.
Even better, some contract have been destroyed in term of profitability.
Look at the r9 Empire that ask to don’t die a single time. Before, it use to be “Win 1 fight without dying to earn 8k”. Now it’s “Win 4 without dying to earn 6k”.
For average players, it’s hard in pvp!
And even if I can fulfill the conditions, it don’t work and I win nothing.
So yeah, it’s much more grindy.
I can’t say that I’m a new player now. But I’m still in t3 with only 2 ships full purple.
Why so hell is wrong to have spent many month in t3 and have only 2 ships with mk4 while the others are mk2.
I wouldn’t complain if at least the other were not mk2 but mk3. But each time I upgrade to mk3, I either have an mk4 upgrade kit, or enough artifacts.
Mk4 isn’t a grind. Mk3 is 2 level of grind at the same time.
I suspect Mk IV (and Mk V to be honest) are easy to get to prevent accusations of pay to win design. Nevermind that I get 6 loot drops per PvP win (7 + purple for PvE) so statistically I get double the Iridium of a F2P; nevermind I get 3 Microcrystals per contract when F2P gets two; nevermind that the Shark is vastly superior to the Machete series, or how almost every T3 Premium ship is better than its F2P counterpart; nevermind the higher free synergy rates, no repair cost, reduced ship rank for matchmaking purposes or free rebuild in invasion; THIS is the issue that would make the game a pay to win disaster - making Mk IV available for GS rather than Mk III!
how almost every T3 Premium ship is better than its F2P counterpart
This is mostly because all standard counterparts are rank 8 or rank 7.
This is mostly because all standard counterparts are rank 8 or rank 7.
Yup but it shouldn’t.
I’ve bought those t3 premium so I don’t really care, but that’s not fair.
We never said it enough :
Three should be : For each side of the conflict, they have r7 and r9 of their primary role and r8 of their secondary.
Right now, we have 2 free r9 commands, and 0 free r9 tacklers.
Same, we don’t have any free r9 recon but 2 premium.
There’s enough ships. But tree is just badly designed.
Doesn’t really matter why premium ships are stronger in T3 if the result is that they are.
Doesn’t really matter why premium ships are stronger in T3 if the result is that they are.
But it is not because the premium ships are good, it is because the trees are bad designed. Rearange the trees like in T4 or T5 and voilá!
That is why I like T4 and T5 more than T3.
Rearranging the ship tree wouldn’t change the Shark issue (it’s not a big issue, but it’s there). It would help T3, but I suspect we’d still see the killsquads and uber-builds favouring premium ships.
Maybe they don’t what to take of risk of loosing players if they rearrange the tree.
Because they will need to change some ships role (At least one command have to change).
But it is not because the premium ships are good, it is because the trees are bad designed. Rearange the trees like in T4 or T5 and voilá!
True but the fact remains that the real money ships are typically the strongest in T3. In other words, T3 is pay2win, no matter whether it was done due to unintentionally bad design or a very intentional decision (such things don’t really happen by accident).
That is why I like T4 and T5 more than T3.
Same, even though these days T4 is only about A1MA for those who bought it right away (maybe it’ll make a come-back to the store as a premium module, haha).