Bug fixes
Fixed turret visibility in Processing Rig
Only in that mission or in all of them?
Still bugged in Pirate Base and HMS at least.
Bug fixes
Fixed turret visibility in Processing Rig
Only in that mission or in all of them?
Still bugged in Pirate Base and HMS at least.
THIS NEW MODE IS AMAIZING i wish you could take just litle synergy because it will be the only thing i will play :DDDDDDDDDD
I wish that ships have moar cargo space…
10min going to nice sector - 3 min of pew pew pew - 1min of collecting - 10min going back
so Im doing something productive 5min and then next 20 min just fly around

need some loot?
btw travel time from Fed main sector to Emp main sector is 5:01min
I tend to agree. I don’t see why we have to hoof it all the way there and back. It’d be nice if we could just warp straight to the sector we want to be in. Make people fly back to a safe port by all means, but it’s not necessary to force a long slog on people to get there in the first place.
I wish that ships have moar cargo space…
10min going to nice sector - 3 min of pew pew pew - 1min of collecting - 10min going back
so Im doing something productive 5min and then next 20 min just fly around
need some loot?
btw travel time from Fed main sector to Emp main sector is 5:01min
I tend to agree. I don’t see why we have to hoof it all the way there and back. It’d be nice if we could just warp straight to the sector we want to be in. Make people fly back to a safe port by all means, but it’s not necessary to force a long slog on people to get there in the first place.
Please use the open Invasion [forum](< base_url >/index.php?/forum/283-open-forum-of-invasion-cbt/) for feedback regarding the open world.
Just wish to say that the new invasion mode is awesome…It just gives teh game that deepness it lacked till now 
IDEA: Could sector conquest become part od the new invasion mode in the future? Maybe controlling real sectors? And maybe involving dreadnoughts in the battles?
:yes_yes: :yes_yes: :yes_yes:
Beacon capture speed increased by 20%;
Have i mentioned that this is such a bullshit extra for a covops? Recons are great at capturing, why give this bonus to others?
Have i mentioned that this is such a bullshit extra for a covops? Recons are great at capturing, why give this bonus to others?
Huh? All interceptors have bonused capture speed, it’s a class bonus.
Just wish to say that the new invasion mode is awesome…It just gives teh game that deepness it lacked till now
IDEA: Could sector conquest become part od the new invasion mode in the future? Maybe controlling real sectors? And maybe involving dreadnoughts in the battles?
:yes_yes: :yes_yes: :yes_yes:
We have various ideas (besides the main plan) on how to better link all modes together, but at the moment we are focused on CBT and fixing bugs etc.
Huh? All interceptors have bonused capture speed, it’s a class bonus.
Dunno, it’s in the tips that Recons have superextramegagiga capture speeds. Now i’m not sure when was the last time i danced with a non-recon interceptor for any amount of time without any of us landing a shot on the other, so don’t know for sure.
how much points we need to get karma lvl 2?
We have various ideas (besides the main plan) on how to better link all modes together, but at the moment we are focused on CBT and fixing bugs etc.
That’s the point Anti. I’m glad to know that u r working on this 
OMG devs what did you do with PVE? It’s near impossible to win something. How else are you guys expecting to expand the life expectancy of the game if you keep making it harder and harder…
I have some ideas for this mode its so great its awesome :good: but it needs some work i know it has bugs, but those will be nice ideas for next paches in my opinion
if this not hapens then ships shuld have quadraple , triple or double sttorage of rescources theri cargo is so low i recomend triple becuse this will be enough frigs shuuld have 15 slots (or more) fighters 10 (or more) inters 6 (or more)
- Variety of levels (ranks) should be added first sectors near the hagar shuld be rank 1
the harder tier 2 with pvp but ships with rank more than 7 cant fight pvp there
sectors for t3 ships with t5 ships unable to fight
and t4-t5 sectors where loots will give the most credits higher sector level = better loot this will also prevent “Ace pooding” .
Alsoshuld have the permition to enter all sectors but have a warning if they enter a higher rank sector, this will alow them to travel through hagars with corp mates for backup but this will need rework for the loot because a t1 ship shuld not take the loot of a t5 one this or find another idea
-And add a hard thing to fight at a sector for each faction where high tiers will play it like pve and get good loot and synergy (if added)
And also if there will be an expansion of free space, maps played on pvp could be added (why not?) it will help devs work less for making maps but expanding the map
i have many ideas if i have the permition i can post much more at the forum
invasion is just beta yet devs may do much more but those are some ideas somehow :yes_yes:
- edit / to make it easyer to be read
+ add ideas + add moar ideas
+ add moar moar ideas
You are best copy-pasting that feedback into the official Invasion Discussion thread.
so now a solo queue time in t3 is 3-5 minutes with 1000 people online because most people are in open space
thanks…
so now a solo queue time in t3 is 3-5 minutes with 1000 people online because most people are in open space
thanks…
You have 4 options now:
-OW
-SecCon
-T2
-T1
You have 4 options now:
-OW
-SecCon
-T2
-T1
T1 isn’t really an option, OW in its current state is boring, Sec Con is fun but only on every 3 hours for an hour, after a few matches T2 is a bit meh 
Please post everything related to the Invasion mode into [this](< base_url >/index.php?/forum/283-open-forum-of-invasion-cbt/) section.
You have 4 options now:
-OW
-SecCon
-T2
-T1
Hey, i had some fun games in T4 yesterday! So i guess T3 and maybe T5 works too.