Star Conflict OBT v.0.11.0 Discussion

Bug fixes

Fixed turret visibility in Processing Rig

Only in that mission or in all of them?

Still bugged in Pirate Base and HMS at least.

THIS NEW MODE IS AMAIZING i wish you could take just litle synergy because it will be the only thing i will play :DDDDDDDDDD

I wish that ships have moar cargo space…

10min going to nice sector - 3 min of pew pew pew - 1min of collecting - 10min going back

so Im doing something productive 5min and then next 20 min just fly around

 

 

tqnDhjo.jpg

need some loot?

 

 

 

btw travel time from Fed main sector to Emp main sector is 5:01min

I tend to agree. I don’t see why we have to hoof it all the way there and back. It’d be nice if we could just warp straight to the sector we want to be in. Make people fly back to a safe port by all means, but it’s not necessary to force a long slog on people to get there in the first place.

I wish that ships have moar cargo space…

10min going to nice sector - 3 min of pew pew pew - 1min of collecting - 10min going back

so Im doing something productive 5min and then next 20 min just fly around

 

 

tqnDhjo.jpg

need some loot?

 

 

 

btw travel time from Fed main sector to Emp main sector is 5:01min

I tend to agree. I don’t see why we have to hoof it all the way there and back. It’d be nice if we could just warp straight to the sector we want to be in. Make people fly back to a safe port by all means, but it’s not necessary to force a long slog on people to get there in the first place.

Please use the open Invasion [forum](< base_url >/index.php?/forum/283-open-forum-of-invasion-cbt/) for feedback regarding the open world.

Just wish to say that the new invasion mode is awesome…It just gives teh game that deepness it lacked till now :wink:

IDEA: Could sector conquest become part od the new invasion mode in the future? Maybe controlling real sectors? And maybe involving dreadnoughts in the battles?

 

:yes_yes: :yes_yes: :yes_yes:

Beacon capture speed increased by 20%;

 

Have i mentioned that this is such a bullshit extra for a covops? Recons are great at capturing, why give this bonus to others?

Have i mentioned that this is such a bullshit extra for a covops? Recons are great at capturing, why give this bonus to others?

Huh? All interceptors have bonused capture speed, it’s a class bonus.

Just wish to say that the new invasion mode is awesome…It just gives teh game that deepness it lacked till now :wink:

IDEA: Could sector conquest become part od the new invasion mode in the future? Maybe controlling real sectors? And maybe involving dreadnoughts in the battles?

 

:yes_yes: :yes_yes: :yes_yes:

 

We have various ideas (besides the main plan) on how to better link all modes together, but at the moment we are focused on CBT and fixing bugs etc. 

Huh? All interceptors have bonused capture speed, it’s a class bonus.

 

Dunno, it’s in the tips that Recons have superextramegagiga capture speeds. Now i’m not sure when was the last time i danced with a non-recon interceptor for any amount of time without any of us landing a shot on the other, so don’t know for sure.

how much points we need to get karma lvl 2?

We have various ideas (besides the main plan) on how to better link all modes together, but at the moment we are focused on CBT and fixing bugs etc. 

 

That’s the point Anti. I’m glad to know that u r working on this :wink:

OMG devs what did you do with PVE? It’s near impossible to win something. How else are you guys expecting to expand the life expectancy of the game if you keep making it harder and harder…

I have some ideas for this mode its so great its awesome :good:  but it needs some work i know it has bugs, but those will be nice ideas for next paches in my opinion  

 

  • Invation is realy great mode but   synergy SHOULD be added in this mode you play and no synergy and something.

        if this not hapens then ships shuld have quadraple , triple or double sttorage of rescources theri cargo is so low i recomend triple becuse this will be enough frigs  shuuld have 15 slots (or more)  fighters 10 (or more) inters 6 (or more)

 

  • Also credit reward shuld be much more because i played it alot and i lost 4 milions of credits in repairs and  ammo i think it shuld give lots more rewards from the loot you get at high tier station at least.

 

- Variety of levels (ranks) should be added first sectors near the hagar  shuld be rank 1

the harder tier 2 with pvp but ships with rank more than 7 cant fight pvp there

sectors for t3 ships with t5 ships unable to fight

and t4-t5 sectors where loots will give the most credits  higher sector level  = better loot  this will also prevent “Ace pooding”  .

Alsoshuld have the permition to enter all sectors but have a warning if they  enter a higher rank sector, this will   alow them to travel through hagars with corp mates for backup but this will need rework for the loot because a t1 ship shuld not take the loot of a t5 one this or find another idea

 

  • Adding buildings at specific  sectors where you can sell your items also good idea you wont have to travel back with the big road you have to pass , buildings that repair your ship and re-ammo you also good idea

 

  • More items for crafting shuld be added like tools or special items with high expense people realy like these .

 

  • And more regular rescources sould be found easyer around. 

 

  • All sectors shuld have a role i mean, one sector good for mining minerals and other for pirate fight other for pvp other alien ivations etc, also there shuld be a module that you will have to craft to travel to uknown space and fight aliens which it will cost many many credits

 

-And add  a hard thing to fight at a sector for each faction where high tiers will play it like pve and get good loot and synergy (if added)

 

 

  • Another great idea is to introduce the sector conquest mode in those maps, where there will be SC for all tiers i mean  low tiers sectors will make pilots drive smaller ships or make newbies able to play  SC sectors shuld have specific rank if this hapen  each sector would be controled by a corporation mining sectors would give the most and hagar wiould be the main  sector of a faction also the beacons shuld be placed like that to make players a pass or there shuld be police stations where will be the non alowance of attack zones where you are immune to damange at the edges this will also alow dreadnoughts but this will need to undock boss from a special place or a warp gate at the main station where dreadnoughts will be ordered and come from the corp “Base” to starting sector then the driver will have to get it to the sector  dreadnoughts shuldbe driven any time but they will be slow and pilots  would  avoid them beecause it is easy to be seen.

 

And also if there will be an expansion of free space, maps played on pvp could be added (why not?) it will help devs work less for making maps but expanding the map

 

 

i have many ideas if i have the permition i can post much more at the forum

 invasion is just beta yet devs may do much more but those are some ideas somehow   :yes_yes:

 

 

- edit / to make it easyer to be read :stuck_out_tongue: + add ideas + add moar ideas :smiley: + add moar moar ideas

You are best copy-pasting that feedback into the official Invasion Discussion thread.

so now a solo queue time in t3 is 3-5 minutes with 1000 people online because most people are in open space

 

thanks…

so now a solo queue time in t3 is 3-5 minutes with 1000 people online because most people are in open space

 

thanks…

You have 4 options now:

-OW

-SecCon

-T2

-T1

You have 4 options now:

-OW

-SecCon

-T2

-T1

 

T1 isn’t really an option, OW in its current state is boring, Sec Con is fun but only on every 3 hours for an hour, after a few matches T2 is a bit meh :frowning:

Please post everything related to the Invasion mode into [this](< base_url >/index.php?/forum/283-open-forum-of-invasion-cbt/) section.

You have 4 options now:

-OW

-SecCon

-T2

-T1

 

Hey, i had some fun games in T4 yesterday! So i guess T3 and maybe T5 works too.