Star Conflict 1.3.6 (Discussion)

Premium parts / rare ores should be a guaranteed reward for victory for the first five wins, plus a rare reward from regular looting.

This would put the acquisition timetable at 40 days for R7, 80 for R10 and 120 for R13, which seems quite reasonable.

Premium parts should be sold for 20GS each, putting the ship costs at 4k, 8k and 12k, which is in line with premium ships of the same tier.

Yaaaaaaaas

Capture.PNG

 

I like the patch overall. But what’s the meaning of ‘Improved a number of battlegrounds’?

“Yes this is our another addition” yet it has not been stated in the patch notes.

As I said already ig, if an addition is not stated in the patch notes, it is a bug. Same with premium ships obtainability. No mention = bug.

I’m a little bit late, but I don’t care.

Positives:

  • Spring Marathon. I love it! But I’m gonna be pretty salty if by the end of the event I don’t find a 10 or 50-piece reward. 

  • Synergy for repairs

  • Bug fixes of course, the more the better. 

  • I’ve heard that there are some new weapon models (Meson Cannon), and that’s really good, IMO. I hope you make more unique models for all the weapons, one day.

  • Champion Laser. I’m a skrub, so I don’t play leagues, but I like that finally champions get their unique weapon. 

Meh things:

 

-Halo launcher range buff. I don’t play t4 pvp that often (since the Piece drop rates are low, but I’ll talk about it later), and if I play it, I use interceptors or fighters, so they can’t hit me anyway. But, if Halo is able to hit the enemy dreadnought from 8-10km away, well, that’s really bad. I think you understand that having a ship that can get points by sitting in his base, protected by his whole team, is over powered. 

-Font. I actually hate this one, but I can deal with it. I’d like an Old/new font option. 

 

Bad things:

 

  • Gravy lens buff. Just no. It’s already a very powerful weapon, it can deny completely the access to a beacon for the enemy team, and if placed correctly it can do very high damage hull damage to ships that rely on shield, bypassing them.

  • PvP drop rates? I don’t know if you changed them, but with the Spring Marathon I started to play pvp again. It’s much faster then pve, and a lot funnier. I actually get lots of wins in rank 10 (Almost 4/1 win/loss these days), but the ship part drop rates suck. Maybe it’s because I had only 3 fully synergysed ships, but in 10 wins I got just 2 pieces. Now I maxed out another one, and I’m gonna do some testing.

 

 

In general, it was a good patch. Keep up the good work!

 

I like the patch overall. But what’s the meaning of ‘Improved a number of battlegrounds’?

 

I’ve been seeing gamemode-map combos I’ve never seen before in t5 (but did in t4). I think that’s what it means

Meh things:

 

-Halo launcher range buff. I don’t play t4 pvp that often (since the Piece drop rates are low, but I’ll talk about it later), and if I play it, I use interceptors or fighters, so they can’t hit me anyway. But, if Halo is able to hit the enemy dreadnought from 8-10km away, well, that’s really bad. I think you understand that having a ship that can get points by sitting in his base, protected by his whole team, is over powered. 

-Font. I actually hate this one, but I can deal with it. I’d like an Old/new font option. 

 

Bad things:

 

  • Gravy lens buff. Just no. It’s already a very powerful weapon, it can deny completely the access to a beacon for the enemy team, and if placed correctly it can do very high damage hull damage to ships that rely on shield, bypassing them.

  • PvP drop rates? I don’t know if you changed them, but with the Spring Marathon I started to play pvp again. It’s much faster then pve, and a lot funnier. I actually get lots of wins in rank 10 (Almost 4/1 win/loss these days), but the ship part drop rates suck. Maybe it’s because I had only 3 fully synergysed ships, but in 10 wins I got just 2 pieces. Now I maxed out another one, and I’m gonna do some testing.

 

 

In general, it was a good patch. Keep up the good work!

Well destroyers R11 get into T5 matches. Well u can run from them only to T2… Gravy buff was a bad thing & realy don’t know why they did it. As for drop rates I get less monos/parts then I did before. Maybe just my luck…

Will be interesting to see what i get in the Gift bundles. So far 2 beryllium ore per container with random other stuff. Would love to get a 3x enriched rod ;p

Will be interesting to see what i get in the Gift bundles. So far 2 beryllium ore per container with random other stuff. Would love to get a 3x enriched rod ;p

 

All the 3 Stingray containers I got gave me 2 pieces… Hope at least to get one that gives me 10. 

All the 3 Stingray containers I got gave me 2 pieces… Hope at least to get one that gives me 10. 

Do not open Stingray’s container! Gremlins will eat you, if you do.

Why, was the chances for parts improved? Last time I checked they were dropping on average 0.6 part/container (yes - that’s 6 parts per two 5x packs) based on about 90kGS spent in 1.3.4, so netting almost exactly 100GS/part in multipack (including guaranteed parts). 

And no - that’s not guessing - just asking 3 friends from corp and spending some thousands of GS myself.

Chances are the same as they used to be. Sometimes there’re much more, sometimes - less.

 

I am sorry. My jaw dropped reading this answer. I will explain why:

  1. you were told to say so (which I can accept)

  2. you really believe that

  3. you are trying to tell me that I am an idiot and I don’t have idea about basic math

 

why? because the sentence you just posted is just simple and utter lie. From what I gather yesterday and today probability that actually containers are dropping the same average amount of parts as in patch 1.3.4 is less than 1/(10^12).

 

So it comes again to simple questions: why you cannot just tell “Hey, it’s May Day! We increased drop rates for few days, this is the time to spend your hard earned GS! To further help you get the ship of your dreams we put containers ON SALE!!!”.

 

And thank you for increasing the grind for parts more than in 1.3.5. In 1.3.5 a person with all DLCs and premium license could get on average a little over 7 Brokk parts per 10 won games on one day. Now in 1.3.6 you need 13 games on average to get that result. 10 games will give you a little over 6 Brokk parts. 20 games will net you 8-9 parts. Every day you can earn extra container, but this event is scheduled for 12 days only (and I am grateful for at least limiting the grind a little).

Well, you should call this practice something catchy like “progressive loot probability limiter” and patent it. 

However from our other conversation looks like definition of “active player” is 

  1. player has premium license
  2. player has “Soldier of Fortune” DLC
  3. player is playing and winning at least 20 games in a row daily with ship ranks that you are saying

Then and only then player can have a real chance of getting Brokk in around 65 days. That’s over 2 months. For a single ship. 

And before you will start to deny it, based on laws of statistics - it takes only 4 days to get to the conclusions above. 

Well destroyers R11 get into T5 matches. Well u can run from them only to T2… Gravy buff was a bad thing & realy don’t know why they did it. As for drop rates I get less monos/parts then I did before. Maybe just my luck…

 

 

CinnamonFake (Today, 08:03 PM):

As far as I can say by now, destroyers don’t live long in T5 :wink:

yes they do… maybe they die a bit more easy in team battle if they don’t position well, but they dont die as quick as u might think.

 

I am sorry. My jaw dropped reading this answer. I will explain why:

  1. you were told to say so (which I can accept)

  2. you really believe that

  3. you are trying to tell me that I am an idiot and I don’t have idea about basic math

 

@niripas

 

1.) Implies fear?

2.) Implies ignorance?

3.) Implies arrogance?

 

 

Here are my observations:

I want to grind, but I can’t grind indefinitely anymore. I can’t get the same rare loot after certain amount of such drops that I used to get in the update 1.3.3!

 

Of course, I want to grind more to get more, but at certain point my grind is useless, so I can only assume that you are concerned about my well being?

 

You have my thanks and I salute you for that.   :012j:

 

Now I actually want to spend more time outside, in the real world.

Star Conflict can only offer me 2 hours of grind daily now to get something that I want, but no longer 6 hours or more.

Of course, I am probably not the only one and for that I am grateful.

 

I hope that you believe me, because I don’t lie about this.

 

 

 

Sincerely,

Koromac

My thoughts on this patch and previous ones:

 

Engi synergy for repairs - I like this idea. Haven’t really tested it though.

 

Increase in Hit points of Turrets on Captured Dreadnought - instead of this, why not spawn the turrets at T -15 secs instead of instantaneously? This makes it harder for Empire LRFs to kill the turrets while sniping.

 

Increase in Hit points of Snipers in Fire Support and Defense Contract - again, why? Now they are harder to kill, and seem to require a maxed out weapon on a JLRF to kill them.

 

Indestructible Engineer and PvE drones - I mentioned this a while back. The description of the special module for engineers still has durability points on the drones. My R10 Empire Engi says there is 3153 durability points, yet I can eat as many missiles as I want and they won’t explode. This gives an engineer at R10 a shield repair rate of 333 pps and for my empire engi, a max of 383 pps. This is more than the base shield repair for destroyers, almost the base repair for a Jericho special module on my R8 destroyer, and you cannot rid them of their drones like you used to. Not only that they shoot 300 or so pts of damage at whatever comes within range and their shields are above 50%. Not to mention these drones have near 100% accuracy. Please make the drones destructible again.

 

New Font - I don’t like it. Feels like its giving me a headache. I agree with having a toggle between fonts. I liked the old one better, easier on the eyes.

 

Bundles from a mission - win 10 matches on a maxed out ship. why? Why would I want to fly a maxed out ship all day to get 10 wins to get a bundle to get me parts for ONE ship when I can fly other ships that need synergy to level up and get higher tier ships? I’m not sure if they give a substantial amount of parts, but I’m fairly dubious about it.

 

Frames per second in Spec Ops - My fps is tanking in spec ops since this last update. I don’t know what you did to fix the Destroyer’s lasers, but whatever you did now destroys my FPS (was fine before the destroyer bugged out)

 

Please note, I’m very good at finding things I don’t like rather than things I do like. Stick out a bit easier.

“Limited” shippart lootdrop per day, it’s kinda weird concept tbh. Taking for granted that majority got a life outside the game that tends to influence the amount of time and effort spent in this game, some days you have more time games than others, and some days not as much if any at all. But apparently, Star Conflict is at least “decent” enough giving us the choice to “play” for the ships, or break the wallet to buy one.(Seriously, does everyone think this is the ideal concept/economy?)

Am I too salty? Considering the fact this is another feature that smothers the game’s true potential - yes I am salty about that fact. But also, I have the choice to just accept I don’t have the power to influence anything in this matter whatsoever. Because, my opinion, or rather, my money is already spent in this game and devs cannot get more from me. 

Star Conflict is at least “decent” enough giving us the choice to “play” for the ships, or break the wallet to buy one.(Seriously, does everyone think this is the ideal concept/economy?)

 

Every F2P game gives you such chance. The point is that you play to get stuff for free, or pay for it not to grind and get if immediately.

It seems that this no longer applies to Star Conflict, which is a completely new approach. I really hope that they patented it.

 

 

 

Oh, I know that she is! And the sad thing is that it’s not a joke either. She has a military training, lots of ammo, and a sniper rifle and she is pi$$ed. Oh, and she is an expert marksman!   :01010:

Indestructible Engineer and PvE drones - I mentioned this a while back. The description of the special module for engineers still has durability points on the drones. My R10 Empire Engi says there is 3153 durability points, yet I can eat as many missiles as I want and they won’t explode. This gives an engineer at R10 a shield repair rate of 333 pps and for my empire engi, a max of 383 pps. This is more than the base shield repair for destroyers, almost the base repair for a Jericho special module on my R8 destroyer, and you cannot rid them of their drones like you used to. Not only that they shoot 300 or so pts of damage at whatever comes within range and their shields are above 50%. Not to mention these drones have near 100% accuracy. Please make the drones destructible again.

 

Indestructible Engineer’s drones was a very good move and I strongly support it. Developers actually listened to the feedback and me and did the right thing.

Drones are destroyed, when your shields are at 0% and you’re receiving hits from Mortar fire or other sources, etc., so it works perfectly fine, even with rank 4 Jericho implant.

Engineer has no other defense than this one and randoms mostly don’t care about Engineer at all, so you’re on your own.

 

Reverting such change would decrease tactical approach in this game and further dumb it down.

I remember how stupid it was, that you got hit ONCE with Mortars and you lost 2 or 3 Engineering drones at once!

 

Also, Spec Ops mission is fine. If your FPS isn’t stable, it’s time to upgrade.

They did a lot of visual improvements and I don’t want them tuned down.

They should continue in such direction. Those changes are all good.

Support Koromoc with the drones. Before Explosive weapons dealt MORE damage AND killed your drones, now they only do more damage.

But my drones only repair me for the amount stated and not 2x for having 2 of them. Is this a bug or doesn’t it matter how many drones you have?

imho hitting engineer drones with close range point weapons (rf, shrap, pulse, ion, rails) could still pop them through shields, as that was really hard to do on purpose

 

but generally, the engi was forced into support too much being a high priority target over time, so giving them this buff actually sounds like it works out well. you run out of drones eventually anyway in an active engagement, by healing allies or yourself.

In my opinion, the indestructible drones are a bad move. I’ll probably sound like a Ace, but those drones are actually a pain when playing Cov Ops, because their aim is almost flawless and they can hit you when you use adaptive camo. Of course you can lower the engie’s shield in order to trigger the regeneration thing, but if the engineer isn’t your target, it starts to be a problem. Imo, a little nerf to damage and precision is needed. 

their aim is far from flawless.

i follow COs in engi pretty often, and i am a very aggressive fed engi player and an enthusiastic fed co player - from experience i can tell you, pilots who still evade after pressing camo are usually not hit by the drones much, and i only use them as indicator where they go; and even using the drones in fight requires you to watch your movement. the only reason people under camo die more often, is because they start to fly straight lines once they camoed, and that psychological effect gets us all once in a while; but truth is, people also hit you in camo, without auto-aim, after a certain degree of experience.

anyway, this feature was already present in the past (drones shooting). but feelable only if the enemy team was winning and their engi well protected or the engi player has lots of experience in movement; so for experienced engies, it doesnt change much.

which is why it makes it okay, even if the enemy has more dangerous engies, your friendly ones at least also arent easy kills.

i do admit - the new mechanics for COs with the blind spot however make COs suffer a lot from any change regarding things that shoot you. you are forced to either evade or attack, and combination is way harder and with some weapons it feels unfair.

but this is more a problem of the ceptor mechanics, not the engineering drones. with rf, shrap and pulse being so nerfed right now, i can understand if anything further making CO life unhappy is painful, while recons and ecms can basicly deal with it easier.