the current recruiting system reminds a bit of a subscriber game invite.
I find its nice to have it, but i think almost nobody uses it. Main reason is actually, that inviting someone to a game i can only play with him 3 months later if he farms enough, kinda fails the point.
unfortunately, i dont see, how that problem can go away with a rank system.
having league teams not being bound by corps seemed like a good idea in the start, especially, as it was also mentioned, that alliances and similar might be added later - but instead we got the “In Game” abuse security in place. even if that system really only needed to be implemented for followed users, not friends (as they can unfriend you) or corpmates (as spying on corpmates simply makes no sense)
having leagues is fine by me as a separate gamemode, that is admitted to be less popular for now (it would be okay), but it mainly just showed: it is something new, not a replacement for features removed.
also, the problem, which someone mentioned, aka, people dont want to get killed by op squads in leagues was not my final problem: i had squads which could beat squads like that, but preparing for a 5v5 takes time, there is little reward for participation without success, and the gamemode just allows too wide variety of troll-like games, and even “killer squads” had the backup plan of beacon rushing, once the initial “face off” went wrong.
it felt like, the more honorable you enter that fight, the more the coward will win. the more you try to be prepared for cowards, the more you get easily swept away by teams who basicly go gunship heavy with backup to keep up that pressure the whole game.
thats why its boring. it makes only selfish killer players happy, because in this system, they are the end of the line, and basicly get served, and atm. a “league finalist” title mainly shows me ingame, that that guy is a brainless rambo, and i just hope he takes gunship every round, so he is at least somewhat useful to the team, because in such ships they are gods. i know a lot of them from R15 and its sometimes embarassing, how easy they are to beat, simply because you can see they start blaming the weak players around them if you keep them under pressure. I know I won, once I can see the personality of people arise in their flight style, while they are getting angry.
to be honest: i dont have anything against killer players per se; some of them are awesome also in solo. but its scary, if only those keep playing, and more versatile players or teams which tried stuff out of the box disappear.
oh yeah and i know perfectly, what i mentioned about “these players” is just categorization, in reality, these are just archetypes, nobody is really “just that”, everybody can learn out of their comfort zone; which is why i think playing together with all sorts of skills and populations is important for everyone, as the main gameplay. i just mixed in these subjective views to get my point across, dont blame me arrogant.
so dont misunderstand me, sometimes i am a brainless rambo, and sometimes even with success.