Questions to the developers Spring 2017

Will you release something in the near future that will leave me thinking: “Man, I sure can’t wait to get home and play this game some more”?

Why we can’t change ship design? I want “crystal hunger” special module but i would like “condensing crystals” ship design.

OK. I have a real question. Why doesn’t the special gun for the reaper pull in transport ships? Transport ships, when shot, do this weird anchoring thing where they gain infinite inertia and there is no way to move them, even with weapons/abilities designed to move things.

Why interceptors capture the beacons so fast? Always interceptors are the best choice to beacon modes, they are fast, they have high capture speed… I suppose frigates need capture the beacons more fast than interceptors because they are slow.

Are you going to implement actual faction based warfare? I would like the factions to play a bigger role. Right now it doesn’t really matter which faction you choose.

Why ship just go to previous point in Quantum Leap? Jump to previous point is more harmonic with other Tai’kin special modules.

1/will the Sirius get it’s own weapon like other r14?

 

2/will the Sirius need activators? I also noticed that we’ll be able to convert our current activator to a new one

3/I know it’s a bit early to ask but will the up coming event for dessy will give us mono’s like for the event of r11 dessy? It will be much appreciated!

 

4/after the ellydium engineer what will be the next ship?

 

5/will you guys take a break on summer? ^^

Hello Devs,

please give us a detailed explanation, formula or just the code of the SCL point system.

 

And in addition to that please explain those 2 confusing cases that i observed the past few days:

Case 1: My team lost a battle and we received 1 point.

Case 2: We lose against team X and lose 4 points. One min. later (next battle, we did nothing else in between) we lose again against this very team X but we did not lose any points at all.

How can that be?

 

Thank you.

Pardon my ignorance.

How did one get a rank 14 destroyer in the past? I keep seeing the word activator thrown around, also I know about the electrum. How were these obtained?

 

For the upcoming destroyer event will it be the exact same way?

-How will the different activators be obtained when the R14 destroyers re-release?
     -Will the R14s be back permanently the second release?
-On the storyline on the main site there is mentions of the Revenant Flagship (Bake-kujira, ‘Ghost Whale’) - Will the revenant cult themselves have a stronger presence in the game and/or will players eventually fight the ‘Ghost Whale’?

-Are there balancing changes currently in the works for Tai’kin?
-Is there a reason that Iridium is far less common than caches?

Will we see a Pve mode that has corporations using their dreadnought. Like a corporation fighting aliens or a pirate base with their dreadnought.  And will we get to pilot the dreadnoughts at some point ?

  1. More uniqueness  for classic factions?

  2. New destroyers roles?

  3. New factions after ellydium? Like pirates or AI ships as separate tech tree.

  4. More older ships reworks?

Plans for ancient alien technology? Something like alien UFO ship?

 

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Why the **** is it possible to teleport team mates with a return crystal, certain players just think it is funny to teleport teammates back into the spawn so they can’t engage in the battle

22 minutes ago, John161 said:

Why the **** is it possible to teleport team mates with a return crystal, certain players just think it is funny to teleport teammates back into the spawn so they can’t engage in the battle

lol

 

Oh right, the iridium stuff, will we ever be able to get more? right now just purple loots isn’t cutting it. Also why?

 

What crazy person named the next Ellydium ship?

Waz’got

Why is there again a limited timeframe to get these destros?

Waz’gotten into your minds, all these destros have been flying around for half a year now, is this a release or a re- release, why is it necessary?

 

 

 

Is there ever going to be a rework of Efficiency?

  • Engineer doing its job only, gets boned on eff.
  • A guard in spec ops destroyer taking out the Emitters in the back only, can get top eff which doesn’t really help that much.
  • PvE missions with missile turrets can give great eff and keep people from doing the actual objective cause they are off shooting turrets.

The reason its important is the leaderboard weekly. It is too easy to exploit if you take the time to do it. Also doesn’t give much incentive to use an engineer when they are actually a much needed ship.

Is there any plan to make StarConflict 2?

CinnamonFake  is your avatar actually you standing in front of the golden gate bridge or just photo shop . ![:002j:](<fileStore.core_Emoticons>/emoticons/002j.png “:002j:”)