Questions to the developers of Star Conflict April 2016

I only have one max R10 and I get one piece about every other battle so it’s steady but slow. 400 and 600 is outrageous though. Especially considering the rank limits.

You have to consider that those are PREMIUM ships. In theory, you shouldn’t be able to get them for free. I’d rather do a long grind than don’t get that awesome stingray at all. And that’s why I’m thankful. 

You have to consider that those are PREMIUM ships. In theory, you shouldn’t be able to get them for free. I’d rather do a long grind than don’t get that awesome stingray at all. And that’s why I’m thankful.

True. True.

I guess getting them eventually is better than getting them never. Although the devs were kind of forced in to this whole new crafting thing because of the insane new abilities. Otherwise people would have a definite reason to claim that the game is P2W. (Especially given their insane GS price!)

 Although the devs were kind of forced in to this whole new crafting thing because of the insane new abilities. 

That was actually the exact same thing I thought. But hey, if I can get them somehow, I’m happy. I’ll probably never get the brokk, but the stingray and the other ship I’ll never remember the name will be mine. 

Yup. Although the Brokk is without a doubt the best healer in existence, it’s near unobtainable with the current drop rate. Xp

And I think the other one is called the Arch Leon or something like that idk.

It’s called Archelon.

This seem to be equipped with an anti-xxxxxxx module. Making itself the big blinking ‘SHOOT ME’ anti-aliensuperguard will be nice. xD

Hmm how the gremlin drones work? Do they explode using their beam? Does it have a CD?

The laser is so super. (*.*) I love laserweapons. (^.^)

Sometimes answers create more questions as they solve. o.o

'First: What will happen after we acquired all mats of a specific/all ship(s)?

But I did’n get your first question, can you try to explain a little bit different way maybe?’

The first question is answered by the ingame overview. ‘excess of ship materials for a specific ship turns into random voucher’. Mean rank 7 ship materials will not stay useless after having all of the 200 aquired.

But while this question solve itself, your answer leave a bit of interpretability.

Maybe I didn’t word it understandable.

You introduced a new ‘resource’. From WHICH loot chance pool does this new ‘resource’ get it its own loot chance?

Imaging 80% is credits trash loot, 4% voucher, 5% iridium, 5% resources, 4% mk2 kit, 1% mk4 kit, 1% monocrystal.

So now how would it be divided? Equal draining it’s lootchance from all other? From only one/x of them?

–>79% is credits trash loot, 4% voucher, 5% iridium, 5% resources, 4% mk2 kit, 1% mk4 kit, 1% monocrystal and 1% for ship part. Example for loot chance is only draining from one in the loot pool.

–>79.2% is credits trash loot, 3.96% voucher, 4.95% iridium, 4.95% resources, 3.96% mk2 kit, 0.99% mk4 kit, 0.99% monocrystal and 1% ship part. Example for loot chance is from all other loot pools.

???

To the last question:‘Speed is absolute’ mean it would catch the other ship???

Thanks for answering. :slight_smile:

Sometimes answers create more questions as they solve. o.o

'First: What will happen after we acquired all mats of a specific/all ship(s)?

But I did’n get your first question, can you try to explain a little bit different way maybe?’

The first question is answered by the ingame overview. ‘excess of ship materials for a specific ship turns into random voucher’. Mean rank 7 ship materials will not stay useless after having all of the 200 aquired.

But while this question solve itself, your answer leave a bit of interpretability.

Maybe I didn’t word it understandable.

You introduced a new ‘resource’. From WHICH loot chance pool does this new ‘resource’ get it its own loot chance?

Imaging 80% is credits trash loot, 4% voucher, 5% iridium, 5% resources, 4% mk2 kit, 1% mk4 kit, 1% monocrystal.

So now how would it be divided? Equal draining it’s lootchance from all other? From only one/x of them?

–>79% is credits trash loot, 4% voucher, 5% iridium, 5% resources, 4% mk2 kit, 1% mk4 kit, 1% monocrystal and 1% for ship part. Example for loot chance is only draining from one in the loot pool.

–>79.2% is credits trash loot, 3.96% voucher, 4.95% iridium, 4.95% resources, 3.96% mk2 kit, 0.99% mk4 kit, 0.99% monocrystal and 1% ship part. Example for loot chance is from all other loot pools.

???

To the last question:‘Speed is absolute’ mean it would catch the other ship???

Thanks for answering. :slight_smile:

Actually, I think that the drop rates for pieces are 10% for each synergized ship in lineup. And I also think it drains from trash credits. And that’s a really good move from gaijin.

Guys stop discussing, this thread is for clear questions and answers.

What is the estimated time to obtain all three new premium ships without paying GS? (You must have made such estimations when programming the droprate…)

What is the radius of the gremlin drone activation effect? Not active range, but kinda like the radius of pyro emitter, since it looks like that but recoloured :stuck_out_tongue:

Are you ever going to bring back temporary camo for credits?   As in you spend say 250k credits for each color that lasts a week?   

Will the OS revamp come before the t5 destroyers or after?

What is the hull and shield volume on Empire, Jericho, and Federation dreadnought combat drones?

 

What are the resistance values for hull and shield for dreadnought combat drones (assuming they’re all the same, if not, please say so in the answer :smiley: )?

 

What is the DPS on Empire, Jericho, and Federation dreadnought combat drones?

 

Is there anything else interesting about dreadnought combat drones?

Guys stop discussing, this thread is for clear questions and answers.

Yeah, it’s Question-Answer section.

Will the requirement for Neodium plates and Enriched Beryllium ever be changed to reflect the increase in the requirement for producing 1 Neodium plate and 1 Enriched Beryllium?

 

Will the drop chance for ship parts be increased?

 

Will low value credit items (< 20 000 is legitimately useless) be removed from the trophy search loot pool? 

 

Can I have a Nukem II?

 

Just how many missions are there for the broker regarding his lost cargo?

 

Why haven’t the factions fired the person who has been loading the cargo ships yet? Why has he only been putting 2-4 items in 1 cargo ship? 

CinnamonFake (Today, 03:35 AM):
A lot of interesting stuff about those drones :slight_smile: As you may know, there are several types of its depending on your Dreadnouth.
But we can’t share you the current stats of it’s.

 

Awww :frowning:

 

CinnamonFake (Today, 02:57 AM):
The aim’s direction not further than 3500m. That’s on the description if I remember it right.

 

Okay, so you know how the effect is a cylinder? What’s the radius of the cylinder?

What patch made it so that every ECM stun interrupts all modules?

What was in the latest little ~5mb patch? It had to have changed something more than balance, as it opened the “agree to this or don’t play” thing again.

Quick question regarding today patch. Today Brokk, Archelon and Stingray are not purchasable directly anymore, but description still says otherwise and displays a price in GS. Was it intended or is it a bug? If it was intended and those 3 ships are not purchasable anymore, will they ever be again?

If you have an interceptor (or a small ship in general), you go under an allied destroyer shield, and someone shoots in your direction with a non explosive/piercing weapon, will the destroyer’s shield get damage or will your ship?

If it is non piercing or explosive it will only damage the destroyer shield. Same with enemy destroyers. This is also a great tactic for capturing beacons.