PvP T2 favors good players too much

Modules Available in T2 :

  • Recon → 4/4
  • Covert Ops → 4/5 - No “White Noise” Jammer
  • ECM → 3/4 - No Stasis Generator
  • Tackler → 3/5 - No Heavy Guard Drone / No Inhibitor Beam
  • Command → 3/4 - No Gravi-Scanner
  • Gunship → 3/4 - No Particule Purge
  • Engineer → 3/7 - No Energy Emitter / No Autonomous Recharging Station / No Autonomous Repair Station / No Static Barrier
  • Guard → 3/7 - No Signature Masking / No Emergency Shield Boost / No Liquid Metal Injector / No Spectre Field
  • Long Range → 3/5 - No IR Pulsar / No Reverse Thruster

 

Skill… Sure, Skill when some ships do not have all their gameplay developed while other have it (or have their main tools).

 

that sound like a challenge, I love challenge ! :slight_smile: I will equip mk1 gear on my Kalah gunship tonight and see how it goes. I am pretty sure I will still do as good :012j:

that sound like a challenge, I love challenge ! :slight_smile: I will equip mk1 gear on my Kalah gunship tonight and see how it goes. I am pretty sure I will still do as good :012j:

Kalah is cheatay ! It have Railgun bonus :Kappa:

SIgh… T2 USED to be my haven as I used it as a learning\training tier for various classes of ships.  

 

  But since they changed to the new skill\pilot rating those of us that seem to have alot of games really get “punished” as no matter if you were the “TOP GUN” for that battle … get all the beacon points… get the maniac medal…  doesn’t matter you will lose points.

 

 

Oh even though you can now go into INVASION with T2 ships…  There should be restrictions on availablity of MANUFACTURED\crafted gear in T2\T1.  

      

As much as I love my attack dogs ( attack drones) with my ECM … I would say 95% of the players in T2 cannot counter being hit with a doomsday missile or the attack drones.  

 

  Hydra 2 coil mortar main weapon with crafted explosive shells or the irdum shell with 75% reduction on spread provides a definate  advantage over those that have yet to craft one.  

Kalah is cheatay ! It have Railgun bonus :Kappa:

 

Your too soft, this is war after all ! arghhhh :01010:

Kalah with Ions is cheatay ! It have Railgun bonus (no one cares) :Kappa:

Fixed it for you

the biggest pedobear ship in T2 is Rhi-no with Ions, don’t even need “doomsdays” to rip anything to shreds, incluiding Cruise Q

Fixed it for you

the biggest pedobear ship in T2 is Rhi-no with Ions, don’t even need “doomsdays” to rip anything to shreds, incluiding Cruise Q

 

Interesting… hehehe :fed010:

Modules Available in T2 :

 

  • Tackler → 3/5 - No Heavy Guard Drone / No Inhibitor Beam

 

Skill… Sure, Skill when some ships do not have all their gameplay developed while other have it (or have their main tools).

 

Legacy modules strikes again, thats why people in Razors are so unbalanced with that 8km inhibitor beam.

Everyone comenting on the 8 km inhibitor beam in the razor, but nobody complains about the sentry drone with 4000 range and 2500 damage…

 

Inhibitor beam in t2 is almost useless, since most of the ships cannot afterburn much time, and you don’t have adaptive shields.

 

I love the Razor, but just because it looks awesome. The Joker with Ions is the most fun ship to play in tier 2. Energy stable, fast, tanky (because it is a gunship) and with a lot of damage potential.

Joker? Tanky? Seriously?

hahahahahaha joker. hate that ship. 

I will say slightly more than the rest of the Ts.

 

However I don’t agree with vets playing T2. That is what T3 is for…

 

I mean it is the highest tier right? Wait it seams I use to do something after T3, then found out it was terrible. What was that?