I’ve run through the T3/T4 Sabotage scenario dozens of times. We succeed about 75% of the time.
I’ve also run through the T3/T4 Shipyard scenario as many times. We succeed about 90% of the time.
I always run it in a T3 ship.
Not too hard.
I’ve run through the T3/T4 Sabotage scenario dozens of times. We succeed about 75% of the time.
I’ve also run through the T3/T4 Shipyard scenario as many times. We succeed about 90% of the time.
I always run it in a T3 ship.
Not too hard.
pve so hard.
It is odd how much the difficulty differs between shipyard and sabotage.
As far as I know, there is no T4 or T5 PvE. There is =>T3 PvE and that’s it.
If you’re having trouble with it: PvE is done on three frigates with one command fighter for obvious reasons. Stack thermal resist for it, ensure you have a good balance of all mods across ships. Don’t “sit in the fire” (in the range of the boss when he does the pulsar or being shelled by missile launchers etc).
You’ll find that =>T3 shipyard is easy and saborage is easy but long. The only special thing about sabotage is knowing how to kite the turrets. It always tries to track the closest target so you can either have your fighter use its superior speed to move around the turret faster then it can track it, or you can have two people sit at a certain range on opposite sides of the turret taking turns to approach a bit. For example have one supposed to be targeted next sit at 750m distance and when he needs to take aggro of the turret, he goes in to 700m. When turret is about to face him, he backs out to about 800, and then slowly creeps back to 750. Other person does exactly the same thing and turret will never attack anyone. This method does take a bit more teamwork then just spinning around the turret but lets you push more damage into the turret.
Actually there is a T3 and T4 version of shipyard at least. The difference is very subtle though, and with a good squad, it makes very little difference in the time it takes to complete it.
Actually there is a T3 and T4 version of shipyard at least. The difference is very subtle though, and with a good squad, it makes very little difference in the time it takes to complete it.
If there is a difference, it’s likely not in rewards. All =>T3 scenarios drop T4 gear.
It takes some communication, but you need to make sure everyone has a descent fit with no overlapping mods except maybe hull rep. For efficiencies sake I would skip the four part mission. My best time in t4 pve is 5:09 all out tanking the boss. Anomaly gen’s rip his shield apart, but cost a ton. Just make sure you STACK thermal risists. If you cant take the pulsar use the wing on the ship as cover for the group until you can down him.
If its to hard you should learn to play, sorry, but thats how it is, try using the SPACE and ALT key for example.
I think its silly, I bet most of the people who think its easy are silly also, “use frigates” haha okay dude didnt know this game was Frigate Conflict, the jump from 2 - 3 is just foolish, Its no surprise people lose interest in this game…silly talk clown shoes…capiche?
I think its silly, I bet most of the people who think its easy are silly also, “use frigates” haha okay dude didnt know this game was Frigate Conflict, the jump from 2 - 3 is just foolish, Its no surprise people lose interest in this game…silly talk clown shoes…capiche?
So you made this account to post in the 7 month old thread
It may have been nero’d, but I suspect this is still an issue for people. This is a common misconception, so I’m going to use big letters.
There are no Tier 3 PvE missions!
Take Blackwood, for example. Fly T1 and you get T1 greens as your “purple” drop. Fly T2, and the purples are T2. Fly T3 and up and the purples are T4… because it’s a T4 scenario.
So, if you’re having trouble with a scenario, first check what ships you are flying. I’ve not voted because I’ve yet to be able to attempt Pirate Base with anything resembling success, but Blackwood is a cakewalk for T4 ships (remember, it’s a T4 mission) and Dreadnought Sabotage is not so much hard as it is long and boring as hell.
To anyone concerned with the boss in Blackwood, here are a few tips:
Get out of his Line of Sight when the warnings pop up. This is Blackwood 101. If you can’t tank that damage, don’t try.
Fly a Frigate, preferably an [Empire] Engineer. This will allow you to tank the aforementioned damage.
Stack Thermal Resists. The Pulsar is thermal, the Punisher’s lasers are thermal, and you’ll be hit by thermal weapons from some of his friends too. Build to resist thermal and you’ll live longer.
For rounds 1 and 2 you can pretty much do whatever you like. I am increasingly using Gunships for Round 2 just because of how quickly the nav stations go down to overdrive bubble guns.
I was surprised when one of the patch notes said T1 blackwood was made easier. I flew it a few times and it shocked me how easy it was. A team would only fail in round two because half the time they’d completely ignore the nav stations and die to bot spam. In round three an interceptor could tank the boss’ pulsar.
T3 blackwood is a cakewalk with an intelligently built styx.
*yawn* Going to PVE with T4/5 ships and having a team that knows every spawn location of the enemy is what makes it easier. Approximately you can win in Blackwood Shipyard in about 6-7 minutes.
I have done the Pirate PVE but that requires a team that masters the spawn, and brings out the appropriate ships. (bubble guns for turrets)
Done Pirate Base, but I don’t think I’m in any shape to do it repeatedly with just anyone. The first stage is really only doable with fighters/inties as opposed to the frigate lurching typical to most PvE missions - you can’t afford to stay in one place for too long. The stages after that horrendous first one are a blast IMO.
It really depends on your ships/fittings/friends.
Mainly if you are in a corp people know how to play and it is this easy.
It is best for farming as it is simple and a lot of cash.
Even T5 is easy do-able.
Check your setup and teammates.
Happy to help if you need any info, but please consider the most OP ever: TEAMPLAY
gekaler
Rage-Co-Head
there is nothing wrong with pve geting signifigantly more difficult in higher tiers.
The reason is once you solve a pve encounter, you can take a team of people who have siimilarly solved the encounter and win every (or very close to every) time. If a team can beat a pve once, they can beat it EVERY time. you can memorize spawns and have guided torpedos/minefeilds/pulsars waiting for them, you can tailor your resists to the damage types the enemy deals, etc. The only unknown element is the rest of your team, and squading lets you know that too.
In pvp as there is human oposition, the exact same map, with the exact same players on the exact same teams, using the exact same ships, can, and often will have wildly different outcomes. thus the result is not a forgone conclusion.