This is not a knee jerk reaction this is something that has been brewing for several patches now building up to a fundemental change in the games overall meta its comparable to COD taking away the ability of players to choose their weapons modifications perks ect. and replacing it with a small number of preset loadouts something they would never do because it would kill game. I think a very good indication of how the community feels is represented in the poll i placed on the thread the fact that the poll is as close as it with many asking for such a drastic move as a rollback is indicitive of how much damage they are doing to the game with these changes.
This issue is larger than simple synergy or ships costs or infinite missile, while most players do not like certain aspects of the patch i am talking about the overall games complexity and meta i am trying to get across the fact that the game has gone from a diverse open playing field of setups and loadouts to a narrow dev controlled preset model which will kill the overall longevity of the game since it cuts into player generated and controlled content of the game replacing it with dev controlled easy to balance Ace friendly easy mode.
As for a roll back not being a healthy way to develop, I disagree a rollback and re-evaluation of the changes made and discussion with the community on the direction they would like to see the game going would instill trust within the community that they are in fact trying to build the game that their community will enjoy and not just another WOT money grab. As well as showing us that they are willing to admit to making mistakes and wont stick to this easy mode dumbed down WoWesqe version of the game out of pride. The daddy knows best approach they are taking to the game and its development is what is in fact unhealthy and has been the downfall of many many games that have had huge potential. The proof is in the pudding patch notes and changes they want to make need to be released for discussion long before the patch is to hit the main shard, the players are the ones actually playing the game and generally know it better than the devs themselves. As i understand it a good portion of the dev’s barely even play the game and there is a huge difference between shuffling stats around and on paper changes and having many hours of game play.
As an example i will go back to eve because i think their development team is one of the best in the industry several months ago a portion of player community began protesting the way the game was being developed and the route it was taking. Rather than stick to it and adapt and make changes CCP full stopped what they were doing re-evaluated talked to the community, did a full 180 on their development and did not stick to what they wanted or thought was best, even going so far as to cancel entire new game development to better focus the company on what the community wanted. since they have had a resurgence in the popularity of the game and many subscribers who had quit returning to the game.
This is the best post I’ve ever read on this forum.
This is not a knee jerk reaction this is something that has been brewing for several patches now building up to a fundemental change in the games overall meta its comparable to COD taking away the ability of players to choose their weapons modifications perks ect. and replacing it with a small number of preset loadouts something they would never do because it would kill game. I think a very good indication of how the community feels is represented in the poll i placed on the thread the fact that the poll is as close as it with many asking for such a drastic move as a rollback is indicitive of how much damage they are doing to the game with these changes.
This issue is larger than simple synergy or ships costs or infinite missile, while most players do not like certain aspects of the patch i am talking about the overall games complexity and meta i am trying to get across the fact that the game has gone from a diverse open playing field of setups and loadouts to a narrow dev controlled preset model which will kill the overall longevity of the game since it cuts into player generated and controlled content of the game replacing it with dev controlled easy to balance Ace friendly easy mode.
This post can be mirrored back than when we got 0.8.0 implemented, huge chunk of so called customization was implemented, there was BIGGER xxxx storm about changes back then than it is now (and as usual most of the SS came from novice players) but look at us now we are in 0.9.0 and game is miles ahead( and i personally believe way better and fun) of what i was in 0.7.x
This post can be mirrored back than when we got 0.8.0 implemented, huge chunk of so called customization was implemented, there was BIGGER xxxx storm about changes back then than it is now (and as usual most of the SS came from novice players) but look at us now we are in 0.9.0 and game is miles ahead( and i personally believe way better and fun) of what i was in 0.7.x
No it cant because that patch did not remove the ship design meta from the players hands, so you are in fact wrong. The only thing i have read from you in this thread have been fan boy posts. Not once giving an argument for why it is so much more fun or why this patch makes the game better without personal opinion injected. I have shown why this breaks the game explained it and backed it up with facts and examples of why what they are doing is bad for the game and until you do put something on the table other than your fan boy posts your opinion is irrelevant to the discussion at hand.
Are you saying we had more possible theoretical customization after 0.8.0?
There are games that go full on sandbox type, ( was it Darkfall?)
Or there are games that go strict role separations (TF2 as an example)
It doesn’t mean the game is bad
On a contrary all the points you provided is a BIAS towards your own desires.
And TF2 died and had to go free to play to keep the game alive… and even with the F2P status the core of the community has shrunk to a point of non existence where it is almost entirely made up of casuals and those who play the game solely because its F2P and those types of players wont support the game the same way a hardcore fan base would. I personally stopped playing after the game went F2P because it had gotten to the point where it was just bad and no where what it was in its glory days also it never pretended to be anything but a role based shooter… star conflict always was more sandbox the roles were lightly defined by the devs and left up to the players to further customize the role and style of play leaving the meta 80% in our hands. where as now its a role based shooter with none of the meta in our hands and everything is pre defined for us with no need to think…
So yes i will say with confidence in today’s age of gaming where players are yearning for more complexity (most of us had our fill of WoW and want something challenging now that doesn’t cater to tards), taking any amount of meta out of the players hands is a bad thing and will make an awesome game a bad one as many people will agree. and while 0.8.0 may have made changes it still kept the meta in our hands and that’s the difference.
Now for the EPIC FACEDESK :facepalm: :facepalm: :facepalm: :facepalm:
Obviously the points i provide are biased to my desires do you understand what you even said? what you said is that what i am arguing for is something i want… Obviously its what i want or else i wouldn’t be arguing for it. The difference is for the most part i am keeping my OPINION out and using only facts logic and provable example.
my thoughts exactly…just once doesn’t seem enough…keep fighting the good fight BravoCharlieOne…I believe more people are with you that ever before from what I have seen on Steam and Facebook
I would estimate that half of the corporation I am in has now ceased playing for the time being. Our poll reflects this. We used to have about 20/140 members online at any given time (at least) - over the last few days it has been more like ten. I will be checking back in on this game in a months time to see if things have been improved (the weapons situation mainly), if not then I will move on to something else. No big whoop. I am aware that not everyone shares this opinion, but if a compromise isnt reached, a significant chunk of players will be lost. Perhaps this is not an issue for a game in beta, I’m not used to beta testing so have no experience.
I can see positive changes in this patch, but the bad outweighs the good at the moment IMO. Im too old to get angry or upset about games and their patches - heck, I’ve been through many a major patch in many a game in the past. If a game changes and players dont like it, they vote with their feet. The remaining players will largely be enjoying the game.
Had great fun while it lasted. Best free game ever, pre-patch9.0, took me nostalgically back to my days playing Tiefighter in the late 90s.
Listening to player feedback is essential for a game. I am not a very outspoken critic of Star Conflict, because frankly, even with all its faults it is still a pretty good game, but I have seen in other games that I have played and worked on, that when development ignores issues, it really hurts the game. That is not to say that the developers of this game are ignoring the issues, I think that the developers of this game are doing a great job, considering how many changes are being proposed and problems that are cropping up. I just think that there needs to be a lot more focus on the big issues that the players are talking about.
My suggestion, help the devs out with suggestions rather than criticism and gather the data they need to make the decisions. Go all out and document any issues you have with the game (photos, videos, etc…) and then organize that data and submit it to the devs to help them make their decisions. The developers are working hard on these issues, so lets help them out and give them documented evidence supporting our arguments.
Listening to player feedback is essential for a game.
The problem with this approach is thus:
A playerbase may be considered as a system with increasing entropy.
Entropy is basically noise, or interference.
This is a fundamental law of the universe.
It also applies to social/political discussion, ie: when everyone is trying to push their own viewpoint, a concensus cannot be reached, and so you have all these gridlocks/stalemates in political discussions…
The playerbase is a social system, which generates such noise.
The problem becomes when you can’t separate the noise from the actual signal…
the you have a loss of communication…
which happens to be quite common in society as of late…
basically, whoever makes the most noise often wins. just turn the tv on.
if you want my opinion: humans are experiencing a decline in intelligence at this point in their evolutionary timeline.
Made my DLC packs and Premium Ships nigh-on worthless for the bonuses and reasons I purchased them for.
New weapons, which I don’t like any of, that completely replaced weapons I was happy with.
Introduced super-grindy method of progression and removed the half-way decent method that existed before.
Yeah, I voted rollback. I won’t be playing this game at all anymore until these things, minimally, are fixed. If they are never fixed? Oh well. I have other things to play. Me and my 3 buddies who played prior to this patch have already quit entirely and won’t return barring major changes in the RIGHT direction. I’m currently waiting to hear back from Steam Support in regards to refunding my purchases of the 3 DLC packs from the Summer Sale considering my paid content has been removed (bonuses were the #1 reason I bought the packs) and changed (Premium Ships) with no prior notice. First refund request from Steam in the 6+ years I’ve been a member.
A playerbase may be considered as a system with increasing entropy.
Entropy is basically noise, or interference.
This is a fundamental law of the universe.
This is illogical from the first point. Human beings are not random. Human beings who play the game will fall into a statistical group. The game will have a large quantity of groups. The quantities may change, but averaged out over time the ratios will stay similar given enough players.
Besides that…the game needs fixed. Perhaps it’s just the player base isn’t large enough to be profitable enough. They won’t get survivability with some of these changes. If they make it a subscription with the first month free, but tweaked 8.5 instead of all the 9.0 changes, they might be better off.
Made my DLC packs and Premium Ships nigh-on worthless for the bonuses and reasons I purchased them for.
New weapons, which I don’t like any of, that completely replaced weapons I was happy with.
Introduced super-grindy method of progression and removed the half-way decent method that existed before.
Yeah, I voted rollback. I won’t be playing this game at all anymore until these things, minimally, are fixed. If they are never fixed? Oh well. I have other things to play. Me and my 3 buddies who played prior to this patch have already quit entirely and won’t return barring major changes in the RIGHT direction. I’m currently waiting to hear back from Steam Support in regards to refunding my purchases of the 3 DLC packs from the Summer Sale considering my paid content has been removed (bonuses were the #1 reason I bought the packs) and changed (Premium Ships) with no prior notice. First refund request from Steam in the 6+ years I’ve been a member.
Agree entirely. I played for a week under the patch. I don’t care for most of the changes, but I can live with them. I cannot stand for the changes to the DLC packs however and how it affects the Synergy aspect of the game. Basically they have devalued Gold, and they never announced any of this prior to the change. Very upsetting business practice IMO. I have offered suggestions as to how to make it better for me as a paying customer, and I’m really willing to let this all go if my Premium Ships can transfer Synergy for free (I’ve spent money, I shouldn’t be asked to spend more, otherwise I never would have bought the pack to begin with). I want my pack to have value. If they see to it that they won’t change anything (this should be PRIORITY NUMBER 1 ), then I would like a refund myself.
Why would i need to synergize a RLF to get a engi for empire… It is just painful for me.
The Synergy system on WOT make sense on WOT because you gain synergy on similar tank type. E.g, light tank to light tank to medium. Medium to Medium to Heavy. RPG to RPG to RPG, etc.
Using the WOT synergy idea on SC while maintaining SC’s ship tree is just BAD…
(PS.The idea that i like on this patch is the spammable missiles and new weapon type. But i still like 2 missile type than only 1 type for each ship and I want more missile type for each ship than the very few choices now.)
Synergy: More of a sidegrade than an improvement, but I don’t really see it as a bad thing. Progression speed might need a bit of tweaking, but once that’s done I like the fact that you can push hard for one ship line you like to progress faster.
Weapons: I actually like 'em. It’s a big change so expect some balance passes, but they’re more unique now and splitting them by class should make them easier to balance in future.
Weapon modifiers: I applaud the removal of damage type changers, which makes the tank setup meta a bit more interesting rather than everyone *having* to omnitank because of EM/kinetic plasma weapons, but I think that would have been enough. I think the removal of switchable weapon modifiers for things like range, spread, etc removed a skill element for no real reason.
Missiles: The more I play the more I think this was a bad idea. Other than minefield spam the old system was pretty balanced and required some thought and tactics. With the current meta shifted towards dying more (which in itself is fine by me btw) you pretty much fire missiles on cooldown since chances are you’ll die shortly before or after exhausting your clip anyway, again removing a skill element with no real reason.
The one part I do like is swapping individual munitions for cartridges, so there’s no financial incentive to ending the game with missiles left - use 'em or lose 'em.