I am exclusively interceptor pilot.
I think the LRF and Engineers are fine for now from what I see facing them. Not too strong, not too weak.
Interceptors - All weak due to impared movement and that is the interceptors’ “tankiness”
Honestly, I don’t mind if interceptors get a speed boost. Yes, that is their strong point and yes they should be the fastest units in the game.
The main reason interceptor pilots don’t really mind LRF and Engineers is because (simply put) they aren’t a threat. They’re more like tasty snacks just waiting to be terrorized.
The reason guards are almost always mentioned and criticized is because they are the direct counter to interceptors (that’s why they have slowing fields and auto-aim pulsars). Here’s a hint: The Cov Ops Plasma Sword wasn’t designed to cut through a Guard’s shield. And with only 2 guns, you’re looking at a lot of plinking.
You want to fight a guard, try a Tackler (defense debuff) or a Gunship (overdrive).
The reason Tacklers aren’t being nerfed despite being another unit designed to take out interceptors is because (pause for effect) they suck at it. They can only lock one ship at a time, so if the interceptor has a wingmate…
Also, Tacklers still have to aim their weapons, so shooting a squirming interceptor isn’t as easy if their slowing fields have been interrupted.
Their debuffs are line-of-sight. So all the interceptor has to do is find a rock.
And lastly, Recon intys have drones that disable the cloaking defense of Tacklers and can micro-warp away, ECMs have active modules that outright shut down a Tackler’s active modules, and Covert Ops can go invisible and disrupt the line-of-sight if they have the right active module equipped and they also have a special ability that prevents a wounded Tackler from cloaking.
So without their slowing and inhibiting debuffs, Tacklers are slower and less maneuverable than Interceptors. Which means Tacklers = Tasty Snack
So why are Guards a problem and Tacklers aren’t? Because Tacklers suck and Guards are actually a threat.