Did they at least get rid of Phantom’s cloak having the ability to absorb bullets before damaging his health?
yes still there but nerfed…
no, that system is still there, but i think they nerfed it. also it doesnt tank so much, and in the end, the tank only decides in groups
rhino e.g. is definitely the endless tank, but only with aura (stationary), or a sawbonez dropping health on him.
alone, on your own, it doesnt help
like in SC you got people playing it forever and relatively many who seem to have come through the overwatch hype simply because the similarities make both games be mentioned side by side, even if i find them quite distinct
same “you get used to it” about the airstrikes and mines. airstrikes are already killing me less and less, but mines…
it also heavily depends on the hero rotation, atm. fletcher and kira spam is more likely on low level games, so stickybombs and orbital strikes
as for the sword, while its fun, and also available on kira, there are choices of close quarter loadouts with other weapons which can be superior in melee.
crotzni is regarded as one of the best smgs, but it was the dreiss which was regarded too strong, and nerfed - and i think the kek-10 and the smg are better in my hands. crotzni has terrible spread, and less bullets, and comes only on really hard-to-play chars.
so not even sure, if your assessement was right back then about that weapon needing a nerf, doesnt feel that way to me.
i wouldnt say its uber balanced, but it may not be so hard to achieve a certain kind of balance, as the heroes have all similar damage output, tank and movement base lines. i think the best aspect of dirty bomb is its f2p model, which kinda allows you a very linear unlock of all heroes, and the fact, that to have competitive gear you only need bronze loadout cards, everything above that is purely cosmetic. it doesnt feel grindy, and it doesnt feel, like the grind is hidden somewhere. it’s optional for bling and epeen, but that makes it even more attractive.