Kostantinople feeds off of interaction. Just act like his posts aren’t there and you’ll be fine.
21 minutes ago, Milfeulle said:
Agreed, average player for Steam is 403, I don’t believe 11 out of 12 players don’t use Steam.
AFAIK there are around the same amount of no Steam players as Steam players , so we have an average of a 800-900 Players.
Smaller battles are (mainly) won with skill (and alien ships), bigger battles are more likely won with tactics (and alien ships).
-> the problem is: you can’t do tactics with randos, because they are very likely to just ignore you and stay in 9 outta 12 lrf when the gamemode is capture the beacons
=>therefore small battles are better
4 minutes ago, Flash0914 said:
Smaller battles are (mainly) won with skill (and alien ships), bigger battles are more likely won with tactics (and alien ships).
-> the problem is: you can’t do tactics with randos, because they are very likely to just ignore you and stay in 9 outta 12 lrf when the gamemode is capture the beacons
=>therefore small battles are better
Winning is one thing but having fun is another. 4 man battles are not fun and just boring. Not enough action compared to large battles. I get that you guys don’t like randoms but if that is the problem then that is what needs to be fixed. Train them instead of calling them fukn nub. And yes, ik not everyone is going to get it but you might be surprised how many do get it after things finally get pointed out to them.
I eaven like it better to jump in a running battle then to wait long.
MatchMaker is doing what it can to deal with circumstances.
Yes, more players are needed!
19 hours ago, xXConflictionXx said:
Winning is one thing but having fun is another. 4 man battles are not fun and just boring. Not enough action compared to large battles. I get that you guys don’t like randoms but if that is the problem then that is what needs to be fixed. Train them instead of calling them fukn nub. And yes, ik not everyone is going to get it but you might be surprised how many do get it after things finally get pointed out to them.
I’d state the opposite… battles with a lot of people is all about ganking and getting ganked. And there is hardly anything that sucks more than getting ganked in a good fight.
=>Smaller battles solve that problem
Also bigger battles with a lot of respawns and people make the effort of one certain person less important, causing people to fly more stupid and just try to get 2 v 1 trades in order to just gain more points, but no longer actually trying to survive or go all out. Because: “well, what can i do if 11 people are just dying. makes it not even worth to try to stay alive i’ll just instead try to get as many enemies dead with rushing straight in their team by testing how much dps my guns deliver”
4 minutes ago, Flash0914 said:
I’d state the opposite… battles with a lot of people is all about ganking and getting ganked. And there is hardly anything that sucks more than getting ganked in a good fight.
=>Smaller battles solve that problem
Also bigger battles with a lot of respawns and people make the effort of one certain person less important, causing people to fly more stupid and just try to get 2 v 1 trades in order to just gain more points, but no longer actually trying to survive or go all out. Because: “well, what can i do if 11 people are just dying. makes it not even worth to try to stay alive i’ll just instead try to get as many enemies dead with rushing straight in their team by testing how much dps my guns deliver”
I personally prefer tactics over skill anyway. Using the brain over using my reflexes has always worked out better for me.
Might we should be able to select big battle or small battle?