16 minutes ago, g4borg said:
low rank bonuses are around a long time now.
there were a lot of bad things inbetween the introduction and now.
even the one tier solution came later.
it was a last good thing they did, that gave a lot of old pvpers hope, so we kept on playing for a while. but it turned sour, as everything else got worse.
however dont forget, when they tried to discourage squads, and limited it to two for example. it lost a lot of population. yes, some prefered no squads, but this could have been solved better.
or rank limitations that made it hard to just find a nice queue to play in.
you mention a few gamebreaking stuff. but there was a lot more.
you mention hotjoining implementation. but at first, it was a lot better. you had large games which could be hotjoined, but the game modes were not adjusted.
later on, they adjusted and fixed the broken game modes, by removing them or adding points, but they also lowered the amount of players needed for hotjoin, and introduced so many new models, that they had to change precaching and without an SSD you have joinlags.
so it was always fixing one thing, but introducing ten new things that were crap. and of course, if you work like that, you will not see improvement, and even revert good ideas.
the problems we had from tiers and ranks are gone now with the bonuses. there is no noobfarming, no t3 squadding, and theoretically, now you can even form squads with different ranks. so those old problems are solved, but new ones are introduced.
i would prefer a full rebalance, but i also prefer that someone do it, who has a clear pvp oriented competitive mindset, and not mix it with “ranking up” carrot pve mmorpg elements. even mmorpgs have pvp but they are wise enough to put that at the end.
introducing special abilities to ships, that are low rank, without a one tier solution, would be a waste for the game. why introduce a cool looking ship, that can do something unique, but only if its used in lower ranks. that totally destroys the concept of ranking up being progression. all these ideas are confusing each other. there is no clear concept.
at least that we can all agree on.
22
Do not forget that first explanation for bonuses that lower rank ships have was that new player will be protected and will not be farmed…
I see now that you as some others are saying that these low-rank bonuses allow us to also use lower rank ships and compensate what exactly?
let’s compare a few ships;
R8 Nightingale; http://prntscr.com/khdnh4 and R11 Swift Eagle http://prntscr.com/khdo2t
does R8 really need bonuses?
you know, there is a simple solution for all these rank bonuses,
remove all numbers that are in ship tree that is showing us now level=rank of ships.
This way all ships will be of the same rank.
Make all ship have the same number of passive module slots ( where are Tai’kin in not OP advocates now? 11 passive module slots on that ship ),
and finally
remove rank numbers behind modules and weapons.
The result of this will be all ships in one class (interceptors, fighters…) can use the same weapons and modules.
This way all bonuses will be absolute.
Also grinding in game for leveling modules and weapons because of different ranks that we have now would be also reduced as benefit of this.
Solutions are here, people just need to see them.