If you ressurect a so called “friend” and he dies again, will he have a higher repair bill?
If yes, is it bannable if done on purpose? Because i am sure to troll some idiots
If you ressurect a so called “friend” and he dies again, will he have a higher repair bill?
If yes, is it bannable if done on purpose? Because i am sure to troll some idiots
I don’t revive random players twice and just leave them dead. But it is an interesting question what the repair cost would be without reviving and with one and more revives.
My reaction when the the rest of the team dies on the second stage of hidden maintenance.
Imagine everyone dies (but yourself) on the 1st stage (T3+ level) that happened to my team last weekend.
Imagine everyone dies (but yourself) on the 1st stage (T3+ level) that happened to my team last weekend.
What’s your in game name? Mine’s flyingscorpion.
I don’t revive random players twice and just leave them dead. But it is an interesting question what the repair cost would be without reviving and with one and more revives.
Was he the engineer? I might ignore the interceptor looking for synergy, but if he’s the engineer I might be more committed.
FlyingScorpion, i would fly any PVE with you any time, i need credits too.
Thanks, this is good to know. I don’t have as much experience in Hidden Maint so I don’t know what the best team composition is for it. For Blackwood it’s guards for the first stage, LRFs for the second stage, and LRF’s for the third stage. I don’t have an LRF so I bring my Engie for stages 2 and 3.
I’m not sure about round 1, I’m only speculating. In general, when you have a target that requires a lot of DPS to take out an HB LRF works best. If the devs balanced based on PvE, HB and LRF’s would take a huge nerf and interceptors would get a huge buff.
I’m not sure about round 1, I’m only speculating. In general, when you have a target that requires a lot of DPS to take out an HB LRF works best. If the devs balanced based on PvE, HB and LRF’s would take a huge nerf and interceptors would get a huge buff.
That’s a really good point. I think the only way to make it balanced would be if the AI was as good as a regular player, and they threw at you equal foes of equal skill level. Then all ships would have a role.
Thanks, this is good to know. I don’t have as much experience in Hidden Maint so I don’t know what the best team composition is for it.
In stage 2 cov-ops burst the guns down even faster than LRFs and singularity gunships can hit two guns at once. Basically there are many options. Stage 2 is short enough anyway, more important are stage 1 (which depends if you need it for vouchers so everyone needs 3 caps or if you want to speed cap it then capping several at once is faster) and stage 3.
I didn’t know it was possible to solo this with a guard frigate. I have one but I think you’d probably need at least a rank 13 guard to solo it with the implant that reduces cooldowns by 15% per enemy killed, so you can perma-pulsar the waves of enemies.
Yep, any T5 with that implant can solo it because you can reset your cooldowns and thus self-heals at will. Guard and engineer are the “lazy” options because you can just keep hitting the objectives no matter what while pulsar/drones deal with the rest.
If you ressurect a so called “friend” and he dies again, will he have a higher repair bill?
If yes, is it bannable if done on purpose? Because i am sure to troll some idiots
They will get a higher bill but since they have to press a button to accept your resurrect you cannot troll them - if they want to afk it or stay dead for other reasons they can.
They will get a higher bill but since they have to press a button to accept your resurrect you cannot troll them - if they want to afk it or stay dead for other reasons they can.
In stage 2 cov-ops burst the guns down even faster than LRFs and singularity gunships can hit two guns at once. Basically there are many options. Stage 2 is short enough anyway, more important are stage 1 (which depends if you need it for vouchers so everyone needs 3 caps or if you want to speed cap it then capping several at once is faster) and stage 3.
I never thought about that but you’re right. I know that wa was running the secret pirate base with two interceptors and I know that the first stage was REALLY fast as they flew up and took out the objectives very quickly.
I never thought about that but you’re right. I know that wa was running the secret pirate base with two interceptors and I know that the first stage was REALLY fast as they flew up and took out the objectives very quickly.
As soon as you go T5 you can pretty much perma-anything in T4 PVE due to the high number of spawns, so having orion + plasma arc at will wins for single target dps. In pirate base stage 1 it’s mostly about mobility though.