Just a slight reminder

But I’ll be damned if it’s actually considered “fair” by anyone other than people who use it

I don’t use it, and i’d call it fair. You are damned now i guess

 

 

 

Again, it’s not an exploit, it’s just really really unfair for one major reason.  It gives intys the ability to deal massive damage to frigates (who can’t really dodge it) and allows them to NOT take that damage because they CAN dodge it.  Simple mechanics, horrible weapon.

The unguided missiles deal more total damage over a shorter period of time compared to doomsday. And a covert ops could already dish out massive damage with orion and crits

ha that’s funny cuz i just typed sudo apt-get moo and your post showed up. 

 

So why were you and kurdi using them if you don’t use them? 

So why were you and kurdi using them if you don’t use them? 

sigh. I didn’t have them, only Kurdi did

I don’t use it, and i’d call it fair. You are damned now i guess

 

 

Well fair enough.  But I’m surprised YOU of all players don’t think this is OP on interceptors.

Bottomline: its in the game, its available to everyone and people ARE going to use it. So you just gotta deal with it… don’t expect people to not use something just because you don’t find it fair

so are tackler drones.

 

GET OVER IT

Bottomline: its in the game, its available to everyone and people ARE going to use it. So you just gotta deal with it… don’t expect people to not use something just because you don’t find it fair

 

But that doesn’t mean it SHOULD stay in the game.

I’ve heard flares have a very low cooldown and energy cost, on top of that they are very good for disabling slows with the F8 implant. 

I guess someone could try them if they dislike Doomsday missiles so much, call me crazy.

I’m not going to take ANOTHER module to protect against a module, weapon, or ship that’s OP.

 

I already take Combat Reboot on all my gunships for the reasons most of you can think of.  I’m not going to take a flare JUST because of one xxxx type of missile in the game that shouldn’t exist to begin with.  That will bog down my builds and, if you really think that it’s the best idea, then try suggesting it to every ship that can’t dodge these all the time.  You’ll be seeing flares everywhere to combat doomsdays.  And furthermore, what happens when I drop a flare because I think it’s a doomsday and don’t want to find out.  Only to find that it’s an EM missile and there’s a doomsday about to be fired.

 

If the missile lock indicator showed me that a doomsday was coming in, then I might reconsider.  But right now, there are too many missiles to know which one is going to hit.

 

I could go on with reasons why it’s stupid to take a whole module for defense against one weapon, but I’m sure you can think of just as many reasons as me.  So can we just agree that they don’t belong in the game?  Because they dont. At all. Especially on interceptors. Endrant.

The utility from the flares can protect againsts debuffs as well missiles. Doomsdays don’t really affect me that much.

The utility from the flares can protect againsts debuffs as well missiles. Doomsdays don’t really affect me that much.

 

That’s because you’re in a speed tackler.

I’m also in frigates…

I’m also in frigates…

 

And doomsdays don’t affect you?  You must have sweet rolls.

So I think I’ll just repeat

back what I can hear.

Doomsdays are bad

cause they don’t scale with tier

This becomes a problem in

tier 2 and 3. Cause

although they help with frigballs,

they can one shot inties

 

So why don’t we just change

the amount of damage dealt?

Say, 25%

of the target’s total health?

Cause I really like the concept

of multipurpose missiles.

So why don’t we just change up

the destruction just a little?

The necropost is strong in this one.

Who cares?

Just means the complaints have not changed  :006j:

So I think I’ll just repeat

back what I can hear.

Doomsdays are bad

cause they don’t scale with tier

This becomes a problem in

tier 2 and 3. Cause

although they help with frigballs,

they can one shot inties

 

 

There is a module called Emergency Barrier that you can use to prevent this.

I have to agree with engle on the topic of doomsday. As it is right now the doomsday does not belong on intys.

How can a ship design for recon and control debuff can possess that kind of firepower?

Do we have to redisign our builds to counter one missile?

The fact that it is in the game right now does not mean everyone should use it,

no it should not stay in the game…

I don’t use it, and i’d call it fair. You are damned now i guess

 

The unguided missiles deal more total damage over a shorter period of time compared to doomsday. And a covert ops could already dish out massive damage with orion and crits

 

That is only partially true… if you look at the cinetic unguided ones on a 30 sec timeline they deal 26k and have a 120 sec cooldown where as the doomsday have 22k and still an other missile 15 sec later. If we look at the plasma ones they deal more damages but the hull is often more tank on EM than thermic.

 

And as you say the covert ops already has a massive burst of dps… So it makes sense that we give that ship an instant 11 k dmg??

On this “fairness” stuff, some people need to learn that there is a difference between losing and being stomped. You can enjoy being on the losing side, especially in close games. But nobody enjoys games where all you are doing is tanking your KDR.

Cheap tactics are bad for the game because they increase the resentment towards the game for people on the receiving end. This reduces the odds of them sticking around, and this game has never had the healthiest of player counts.