Is Anybody Scared About Elydium Destroyer??

11 minutes ago, DrDeath_ScD said:

What show was this pulled from. i dont watch much tv. I did a google search by image and got political correctness and fascism. So help me out man. 

http://knowyourmeme.com/memes/this-is-fine?full=1

3 hours ago, TheStig_DSX said:

Oh, there we have niripas again ready to torp trying to say everything is alright.

 

Anyway, I said possibly OP. Alien ships have proven they tend to be like this. And yes, Waz’Got belongs to this above as well. Still the most advanced w.r.t. old engis. Same hard farming/money requirements, even worse (special module/ranking up requirements). Still requires a lot of (forced) trading. Still the best in overall.

 

 

I agree with you about tharga and the ceptor being really OP. I also agree with niri saying wazgot aint OP. Taking this into account, the 10th ship can be anything in terms of performance. I suggest you stop taking stuff so personally.

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Considering that it gives 10 ships in total and just 3 where released in a time span of nearly 9 months (so 3 months/ship) you can “calculate” the soonest/latest time for the elly dessy cus it surely will be the last ship that will be produced and surely will be the biggest money maker at the end cus of several factors.

 

Currently the Waz´Got is at the 3rd month since it´s release so it surely will come the next elly ship in mid/end of september so let´s calculate from there 7 x 3 = 21 monts ~1,75 years (around june 2019 then).

 

In terms of the pricing i´m pretty sure that it will cost at least 100 bucks max or they will sell it like the other ships for 50 bucks as well BUT it surely will be the moneymaking ship when it will be released cus farming for the parts is surely so insane that you buy it anyways considering that missions not always work properly even when you fullfill the conditions but it doesn´t counts anything.

16 hours ago, TheStig_DSX said:

Oh, there we have niripas again ready to torp trying to say everything is alright.

 

Anyway, I said possibly OP. Alien ships have proven they tend to be like this. And yes, Waz’Got belongs to this above as well. Still the most advanced w.r.t. old engis. Same hard farming/money requirements, even worse (special module/ranking up requirements). Still requires a lot of (forced) trading. Still the best in overall.

 

Akhm… I’m not torping evrything you say, just saying how does it look like from my point of view. In R8-R9 I still prefer Phoenix or Styx to Waz’got. In R10-R11 Waz’got in my opinion is still less tanky than a Minotaur and has to support his healing abilities with main gun or temporary boosts. Above R11 it’s barely useful - as combat shield regenerator heals too slow, so you have to build it with resists. And then it goes down as fast as any other engie. Regarding the grind needed to get Waz’got cabin - there was none. I got mine in 12 hours of the game time. One day I was hitting 3 parts per 20 minutes of game, I crafted a few (2 or 3 I would have to check my notes) Alien engineering structures only. 

Currently it sits with that setup:

4c3691f4fe9675754857017b17355fd6.png

 

So I unlocked what I wanted to and from my stats here:

http://ts2.scorpclub.ru/api/v1/userinfo.php?nickname=niripas

you can see I played ~160 games since Waz’got release. I basically have enough parts for the second frigate cabin at this moment. So… what’s the problem? Where is that “hard farming/money requirements”?
It is true, that in Star Conflict you have to choose what do you want to get next and just stick to it. As I have everything else I just focused on getting and developing a Waz’got and here is the result. I am sure that people that play more than me (I am mainly logged in to see if anyone needs help) have all nodes unlocked. 

 

PS. to avoid confusion, would you mind to use a little more clear semantics, please? Maybe that’s the problem that you think something, however you are writing something that people can read in multiple ways and that’s what creates an unnecessary tension.

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I said possibly OP. Alien ships have proven they tend to be like this. And yes, Waz’Got belongs to this above as well.

So - does it mean it is OP or not? If something was proven to be “possibly OP” - proof means it’s definite and just clashes with “possibly” in the previous sentence, so you can interpret it like " It was proven to be OP", “it was proven that you can make a build that is OP”, or “from 3 Ellydium ships - two were OP, one is not developed to R15 yet, but everything points to that as well” and in few more ways. 

Another one:

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Well, honestly, don’t we know by now what to expect? They will be the most advanced ever. Possibly OP. They will render old ships obsolete.

This on the other hand most people will interpret as “Tharga was OP, Taikin was OP, it will make all other ships useless = OP”. So, don’t be surprised that people will read it that way  ![:):](<fileStore.core_Emoticons>/emoticons/).png “:):”)

2 hours ago, TheStig_DSX said:

Again, I said possibly OP. I never said Waz’Got was OP but they are the most advanced. .

  • In Rank5 (Tier2) Waz’Got is op in regard to all battle modes (PvP,PvE,PvAI).
  • In R8-10 (T3) the WazGot can be build to withstand every PvE very easily. Co-Op T§ is another story here Wazgot feels not tanky, and is slow. In PvP T3 Wazgot only has support role, one must hide, position right and stay near powerful players for protection all the time in fear of Tharga and Singularity long range damage builds (most likely beyond radar perimeter - but the Wazgot pilot has no CPU slot to spare).
  • In R11-12 (T4) I have to wait for getting all the nodes unlocked and then will try to do 1 vs 1 to see what its like, but I get the feeling that it is even weaker and less competitive in PvP T4 then it is in comparison in PvP T3 ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

 

So its a mixed play experience. (Must bring it to Open Space to see it survive there).

 

You forget that missing phase 7 and phase 8,  Waz’Got now isn’t OP,but Gaijin can surprise with another module in the other phase.

On 31.8.2017 at 1:13 AM, Foxtrot39 said:

…And now that module albeit not supposed to be offensive allowing to cause insta kill by exploiting the speed limit for insta death crashes and dealing decent damage, on an engineer, where no other faction even have a engineer module dealing damage or that can be exploited to deal any (aside if you like suicide ramming with a jump gate wich is unlikely to kill anything but you)…

I see the [Gravi wave 14] as a kind of insurance against near field attacks, e.g. from circling interceptors - like the long range (lrf) frigates have it with the [Minelayer 12] or the guard frigates have it with [Pulsar 15]. Its a one push ultimate defense and you stay vulnerable after that for like the next long 30s.

 

3 hours ago, niripas said:

…In R8-R9 I still prefer Phoenix or Styx to Waz’got. In R10-R11 Waz’got in my opinion is still less tanky than a Minotaur and has to support his healing abilities with main gun or temporary boosts. Above R11 it’s barely useful - as combat shield regenerator heals proportionally to the size of attacking ship it does nothing, as the natural enemy there are small ships, so you have to build it with resists. And then it goes down as fast as any other engie. Regarding the grind needed to get Waz’got …

 

My conclusion is:

  • Elydium destroyer :: it will probably not have to fear the factory-nerfed, debuffed-by-default Waz’Got ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) No anti-destroyer weapon, no destroyer-hunting capability - a pity! So I expect the Ellydium destroyer to come out rather -relatively speaking- debuffed-by-default!
  • Bang for the buck :: Wazgot is expensive and rather balanced not to be a patch on the other powerful Ellydium ships Thar’ga and Tai’Kin; bang for the buck is rather low (but that might be a good thing but will not sell the Wazgot like opness helped to sell the Tharga and Taikin ships).
  • Speed :: the engineers are the swift ones among ships of the frigate class, not so the Ellydium engineer Wazgot, it is c. 100m/s too slow to compete with any Federation engineering frigate. You dare not to fly a brick engineer in T4/T5 PvP with limited dps and low tank!
  • Tank :: for the Wazgot is rather slow, one would expect it to be more tanky, right? Not so with the Wazgot, it cannot compete with the tankyness of good build Empire engineer frigates especially in higher ranks; tank is too low.  Remember you dare not to fly a low tank engineer in T4/5 PvP that flys like a brick with limited dps!
  • DPS :: The dps of the 2 drones (max 4) is good but only in a perimeter of 2 clicks (2,000m) and for the cost of low durability. The main weapons are rather tame, innovative with interesting specials but not great dps dealers and with strings attached like spread. Again, you want not to fly a low dps engineer in T4/5 PvP that is a brick with capped tank!
  • Drones :: they are max 4 now,(2 auto-spawn) that are low durable with decent damage output but capped heal (only on incoming damage) with no healing in passive mode any longer. Phase 1 (T2 version) of the Wazgot can send drones off as missiles, that fly speedy and hit targets rather precisely but damage and dps from that attacks are limited = low effectiveness. Send phase 2 (T3 version) drones off the Wazgot to an ally as circling around him and healing his hull is nice but with this the damage output for attack or defense of the Wazgot is further limited. The phase 3 (T4 version) drones can be consumed for 3s of invulnerability to attacks from weapons and missiles for one’s Wazgot and allies around, nice but not decisive. Phoenix-type drones with manual switch from attack to repair mode and reverse are a superior alternative to this, for the survivability in T4 is rather an increased concern for Wazgot pilots, and heal or tank or speed is in a rather unmet demand.
  • Modules :: good interesting and innovative field out here in regard to the Wazgot. Some modules are awesome, like the [Gravi wave 14], some are special like the [Patron active defence 14] that will be most useful in good strategic (trained) team play. [Combat shield generator 15] is good for small mosquito damage incoming from multiple attackers or from destroyer cannons with high spread, but will not hold you alive against long range fighter attackers with [Singularity Cannon 14] or [Thar’Ga’tok launcher 12] EM attacks.
  • Missing is ::
  1. special anti-destroyer ware fare measures/actives to help bring them down e.g., (anti-destroyer torpedo sub-aming destr.-modules, long-range flak against destroyers (like AIMA),  long range electromagnetic pulse ( EMP ) main weapon rendering targeted ships disabled for say 5s-10s (depending on size), etc. like this for team play and fun.
  2. +50m/s speed,
    • 3rd shield socket option,
    • 3rd hull socket option,
  3. special alien/crystalid missiles for the missile slot of the Wazgot: anti-Tharga, anti-Taikin, anti-destroyer,
  4. bring back small basic heal of all drones in passive mode (like all engineer combat drones have)
  5. ecm ware fare active module for team play to protect from  interceptor and fighter debuffing active modules in a group/conquest raid.

 

No such thing as op. 

 

Image result for BRING THE PAIN GIF

 

I fear the day the perma-cloaking perma radar jamming ellydium tackler comes out, it’s gonna be so overpoweredly stealth it doesn’t even have a texture, not even in the hangar.

![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

So far, it seems like they’re moving closer and closer to balanced releases of Alien ships with each release. Thar’ga was stupid busted -> wasn’t here for the tai’kin release so can’t say anything, but sounds like was less broken than the thar’ga but more broken than the waz’got -> Waz’got is still busted but is closer to being balanced -> I can hope that the next couple ships added are even more well balanced.

tharga

tharga was definitely something to get used to but the more broken things about it was a few certain weapons, and the annoying thing about it was the slow response time by the devs. its not a problem if it is op for a while, we had that with many things. but it gets hard if it stays that way for weeks or months.

it also had a few fanbois who made it hard to bring on critique without derailing the thread into nonsense.

big shoutout to milf who played it so deadly and still openly criticized it in those days.

overall you can build the tharga in different ways, and by no means its a weak ship. i like that ship to be honest, for me ellidyum could have been only that ship and no other.

 

taikin

with the taikin the brokenness is more its escapism, it is really hard to catch it. again for a while a few weapons were too strong, and i actually predicted which weapon would be next in abuse just as they nerved the deathballs correctly - and a few abilities were abused, like teleporting the captain away in combat recon. it is still the best interceptor in the game at r15. problem is, it is strong in dynamics, not mechanics, so on paper it looks overall okay, and it needs a bit of experience i guess, otherwise i cant explain why one taikin dies fast, and the other not at all. as a recon it lacks damage fortunately to be overly op. i look forward to ecm and co… :confused:

my biggest problem with it, that ceptors already had a lot of nerfs and live a niche life, especially in r15, now the taikin basicly reduces them even further to a few viable ones. i do love the peregrin e.g. in a lot of ways, but i simply cant handle how its centerpoint is above the ship and the visual wobbles that creates. i find it nice that many people try to play other ceptors, as i do notice them in variety, but when it comes to my victims in game, most ceptors just die, while the taikin escapes.

 

wazgot

in r15 the wazgot feels imho just really tanky for an engineer while keeping mobile, and the gravi wave can in some maps be quite strong, otherwise they are of course frigates, so they die like frigates do. i think the most fortunate thing about them is, that not many people actually have it leveled up that far, or can cookie cut the proper builds, so i think with the wazgot we will still see a lot of surprises even a while after it seems finished in its balance. the whole gravi weapon thing is a bit over the top imho, it removes mobility from the players hands, at a game that already suffers from packet loss and ping issues for many players. i kinda feel fortunate here.

 

i still prefer fed engies like the polus or valor, but i am a masochist. i built the wazgot but have never ever flown it to be honest.

the problem with r9 is still that you have r11 ships like the dart etc. as enemies, which are extremely unbalanced. i still whish for r11-r15 as proper tier, and reintroduce the r9 meta.

 

destro

overall i do not fear the destroyer, i rather am disgusted by it already. i would have limited ellidyum generally a bit more in terms of roles and classes. it feels like they break more than they add to the game.

 

and unfortunately, i am not as easily impressed as some are, after all, game design and games in general are my biggest passion, so with some knowledge many moves look like cheap tricks to impress, or just lack of restraint and good taste. less is more.

Some things more than true I feel the same about (I’ll paraphrase):

* tharga … the annoying thing about it was the slow response time by the devs. its not a problem if it is op for a while, we had that with many things. but it gets hard if it stays that way for weeks or months … it also had a few fanbois who made it hard to bring on critique without derailing the thread into nonsense.

* taikin with the taikin the brokenness is more its escapism

* wazgot … i think with the wazgot we will still see a lot of surprises

* the problem with r9 is still that you have r11 ships like the dart etc. as enemies, which are extremely unbalanced. i still whish for r11-r15 as proper tier, and reintroduce the r9 meta.

* less is more.