Increase the power of interceptors

“Increase the power of interceptors.”
Already done. Called “the power of maneuvered.”
That’s the “power of interceptors”.

To kill a simple interceptor like you, which is rebuilt or hidden like busy time? Leave active modules aside but if you only want to involve them with missiles or weapons, how long would you spend it on it? I think he will soon be killing a radiant wind. Now think if you should attack a frigate or destroyer without help for how long? The fact is that an interceptor should use all the modules and weapons in full power to have a satisfactory result but in the end you can not succeed or have to run away because the turntable will take its best ship or orange destroyer to get you the xxxx Because otherwise it will turn off the PC for nervous exhaustion, because it does not exist that an interceptor can destroy his precious ship from the big xxxx
For those of you who do not like interceptors, you are discredited to forums or programmers. The TAI KIN is the ship you deserve !

Lol, tacklers now have 2.5k maneuverability, and 3.5k speed debuff? Makes empire, and some Jericho inties useless… 400-450 speed gets reduce to 330-370m/s, which is slower than some fighters, or even frigates… That’s balance I suppose. A constant aura, unlike propulsion inhibitor, large invisible radius, and impossible to avoid if well positioned. No wonder people just frigball now. Everything was literally stacked again inties, whereas tacklers required skill previously, now they require none.

On 4/18/2017 at 9:28 AM, Milfeulle said:

 

Already been done, killed a dessie in less than 10s, happy now?

Thar’Ga killed a dessy in 3-5 seconds, but that was with x2,5 damage multiplier.

Everything is wonky in survival, that shouldn’t count.