In OS against the environment

advocating pvp with no station protection in open space is really just asking to be able to destroy ships with 2 to 4 hits while they were doing something else. That’s what you really want to do, and that is what it really is. Ship durability versus damage in Star Conflict (except for suppressor durability) is like that. Whoever got the first cheap shot is going to win. Whoever is out there camping in a squad or with a partner for no reason other than to fry someone while they’re doing something completely unrelated is going to win. I’m aok with doing mono dailies without any hassle from other players. They could remove pvp and station protection itself altogether from open space, and I’d consider it an improvement. Pvp in open space makes as much sense as shooting someone for driving a boat on a lake in real life.

I cant disagree more with you…except that in a few situations you can destroy ships with 2-4 hits, like when an adaptive interceptor gets slowed down and shot with a fullly charged gauss+doomsday…thats definately not my average day, even that i fly adaptive ceptors in OS a lot. You also get like 8 seconds of invulnerability after you jump a sector, its quite a bit. Fighters can tank a lot with a proper build and frigates…it would be sad to be killed in 4 shots xD

For your last sentence i totally disagree, If you saw the video i linked right above, the fun comes from PVP in an environment very similar to OS. This is one of the things i envy from Ace Online that totally beats SC.

16 hours ago, Papitas said:

I cant disagree more with you…except that in a few situations you can destroy ships with 2-4 hits, like when an adaptive interceptor gets slowed down and shot with a fullly charged gauss+doomsday…thats definately not my average day, even that i fly adaptive ceptors in OS a lot. You also get like 8 seconds of invulnerability after you jump a sector, its quite a bit. Fighters can tank a lot with a proper build and frigates…it would be sad to be killed in 4 shots xD

For your last sentence i totally disagree, If you saw the video i linked right above, the fun comes from PVP in an environment very similar to OS. This is one of the things i envy from Ace Online that totally beats SC.

I still disagree with you too. I had a feeling it was going to be the “2 to 4 hits” someone was going to zoom in on because it wasn’t widely variable enough. 2 to 4 hits wasn’t meant to be literal and universal. So here I go making it more variable by manually typing much more on it instead of expecting common sense: We could go with Adam West’s explanations that a damage dealer can kill an interceptor in 2 seconds, a fighter in 3 seconds and a frigate in 7 seconds. If it’s not a suppressor, it dies fast when some full orange & purple rank 15 premium comes blasting in while the target player was doing something else. If we put up a scenario of what you’re really asking for: a rank 8 Cerberus Lrf is not going to last even the 7 seconds indicated in Adam West explanations. What you’re wanting is not for you to be the one out there without station protection in a rank 8 Cerberus. Hopefully, that gets past the focus on “2 to 4 hits” not being widely variable enough to where that one thing I said must mean everything else must be disagreeable.

6 hours ago, Dazarco said:

I still disagree with you too. I had a feeling it was going to be the “2 to 4 hits” someone was going to zoom in on because it wasn’t widely variable enough. 2 to 4 hits wasn’t meant to be literal and universal. So here I go making it more variable by manually typing much more on it instead of expecting common sense: We could go with Adam West’s explanations that a damage dealer can kill an interceptor in 2 seconds, a fighter in 3 seconds and a frigate in 7 seconds. If it’s not a suppressor, it dies fast when some full orange & purple rank 15 premium comes blasting in while the target player was doing something else. If we put up a scenario of what you’re really asking for: a rank 8 Cerberus Lrf is not going to last even the 7 seconds indicated in Adam West explanations. What you’re wanting is not for you to be the one out there without station protection in a rank 8 Cerberus. Hopefully, that gets past the focus on “2 to 4 hits” not being widely variable enough to where that one thing I said must mean everything else must be disagreeable.

Thats talking about TTK. I wasnt, i was arguing in the context of open space, where players usually bring tacklers like jaguar or rockwell and fights arent 1vs1 standing still.

Had it twice, that an inty recon tried to kill a r10 tackler. Joined the fight and attacked him so he stopped the xxxx. After his second try he either left the sector or just doing something else.
That’s a dynamic process and you always had the big red letters warning you that such things can happen.
But now you have stopped the flow. Either you are safe or you just hide somewhere looking for a yellow guy jumping in the sector to be able to ambush him. No other can join the fight that isn’t yellow as well and so big fights can only start if there are already ‘good vs. evil’ in the start.

On 18.06.2016 at 3:56 PM, niripas said:

Well yesterday there was an epic battle between R11s to R15s in Station “New Eden” sector. Previously - lots of people were reporting killing even R6s in Blackwood Shipyard by highly specialised TEAMS (and no - not for cargo - debuff, two shots, fly away). So if player is interested in PvP in open space - he can turn station protection off (and many of players does that) or if he is interested in piracy - get negative karma and then he cannot turn station protection on. I think it gives few opportunities:

a) casual player - just wants to do his daily missions - station protection on, do the job, get back  to base

b) pvp teams/players - turn station protection off and go hunting 

c) pirate roles - instead of flying around map, you can go to the middle of the map where there is no station protection and you can hunt other players down. Your prey was too fast end fleed? Well, not his fault.

As far as I know there are few corps interested on OS pvp aspects, so I don’t think you will have problems with finding opportunities.

 

good luck and good hunting!

Indeed, that the way to paly for those who wants to PvP in OS. Pilots of low levels just couldn’t do anything against group attacks, it happened very often. They were unavailable to fly in OS. Now, even with the event is going, OS online has grown.

On 18.06.2016 at 4:43 PM, Woorooboo said:

Now, what if I crash, reconstruct and someone with station protection steal my loot?

What if I’m escorting a transport and someone with station protection takes it out?

That’s the way of being pirate and bad karma.

My new sport. destruction of transport in vanguard outpost. ![:)](< base_url >/uploads/emoticons/001j.png “:)”)

19 minutes ago, DonPewu said:

My new sport. destruction of transport in vanguard outpost. ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

nice! those poor aliens need some help ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

On 6/22/2016 at 8:26 AM, CinnamonFake said:

That’s the way of being pirate and bad karma.

Wow… like it wouldn’t happen to people with positive karma. And again, I’m done with this. I found something that suits me better. Best of luck!