advocating pvp with no station protection in open space is really just asking to be able to destroy ships with 2 to 4 hits while they were doing something else. That’s what you really want to do, and that is what it really is. Ship durability versus damage in Star Conflict (except for suppressor durability) is like that. Whoever got the first cheap shot is going to win. Whoever is out there camping in a squad or with a partner for no reason other than to fry someone while they’re doing something completely unrelated is going to win. I’m aok with doing mono dailies without any hassle from other players. They could remove pvp and station protection itself altogether from open space, and I’d consider it an improvement. Pvp in open space makes as much sense as shooting someone for driving a boat on a lake in real life.
I cant disagree more with you…except that in a few situations you can destroy ships with 2-4 hits, like when an adaptive interceptor gets slowed down and shot with a fullly charged gauss+doomsday…thats definately not my average day, even that i fly adaptive ceptors in OS a lot. You also get like 8 seconds of invulnerability after you jump a sector, its quite a bit. Fighters can tank a lot with a proper build and frigates…it would be sad to be killed in 4 shots xD
For your last sentence i totally disagree, If you saw the video i linked right above, the fun comes from PVP in an environment very similar to OS. This is one of the things i envy from Ace Online that totally beats SC.