I have the exact opposite, I usually like a patch until I try it :|
OnTopic: I haven’t played enough yet(~Burnout reached~), but did 1 battle with them in T3 PVP and felt they were atleast worth my time now, they didn’t feel OP but were far more effective than before.
Locking up was less of a problem as well due to it switching way faster between turrets instead of locking up on 1 turret and then not firing for 10 seconds.
And what’s why I’m shocked people are so happy about patch notes and then rage, like they haven’t learned. Module upgrades were a good idea, but I knew better than to praise because the prices would be huge.
Also, it’s nine seconds, which is still a long time in this game. You just have to get really good at avoiding the cooldown phase with some weapons.
I don’t see the problem with that though ory… 3 v 1 sounds like odds you should lose under.
Yeah, in any circumstance 3v1 means GTFO and beg to not die. A Jericho guard vs three Fed interceptors will die against decent opponents.
So thus far, Guards can expect the following:
-
If flying against another frigate, switch to Thermal or Kenetic defense. (50/50 between Lasers/Coil Mortar)
-
If flying against a fighter, switch to Thermal or Kenetic defense. (40/40 between Ion Emitter/Railguns; 20% chance of Singularity Cannon)
-
If flying against an interceptor, switch to Thermal. (99% chance of Plasma Sword, Lasers, Mines)
So basically, in terms of ballance Frigates need buff to their Plasma weapon, Fighters are pretty good for now, and Interceptors need quite a bit of help in the Kenetic and Plasma department.
Right now, the best defense is thermal defense, because 75% of preferred weapons fall into that category.
Use the side combat scroll, and the color will tell you what damage type you’re being hit by. Use that to decide phase shield. Thermal’s best for all ships because most explosions and then drone strikes, pulsars, plasma arcs, etc are thermal.