Full 'Purple Ships

if you really think that 3x Catalyst+Submatter+Adaptives is anywhere tankier, you are very-very wrong, my friend. Defence wise It is just as terrible as the one Tillowaty posted, but 3x catalyst much worse offensively 

 

It’s still paper but it’s anyway more tanky than his build. You have +10 more shields plus the resistances from the Adaptative. 

 

The fact that the build is bad does not mean that is not better than Tilloway’s build… 

It’s still paper but it’s anyway more tanky than his build. You have +10 more shields plus the resistances from the Adaptative. 

 

The fact that the build is bad does not mean that is not better than Tilloway’s build…

My point is, it is not “any” better, it is actually worse.

My point is, it is not “any” better, it is actually worse.

 

how is it worse

how is it worse

Keywords:

Acceleration

Energy consumption

Dragon - done

VxE2bNg.jpg

Dragon - done

 

Gameplay video - working on it

Dragon - done

VxE2bNg.jpg

Interesting build, although I don’t understand why you sacrifice so much for speed, but still have a long range build.

Interesting build, although I don’t understand why you sacrifice so much for speed, but still have a long range build.

Gotta dodge those OP supernova plasmaguns cov ops.

/sarcasm off

Interesting build, although I don’t understand why you sacrifice so much for speed, but still have a long range build.

Sacrifice what exactly?

Sacrifice what exactly?

Damage and tank. Both cap slots are taken for speed modules (or energy regen, because of the auxiliary generator)

 

I agree with the submatter on the shield but you are using a total of 4 slots to get faster, in a long range beam cannon build. If you had coils or HB I could understand, because you need to close fast, but with long range beams??

Damage and tank. Both cap slots are taken for speed modules (or energy regen, because of the auxiliary generator)

 

I agree with the submatter on the shield but you are using a total of 4 slots to get faster, in a long range beam cannon build. If you had coils or HB I could understand, because you need to close fast, but with long range beams??

It still have nice dmg output and can keep up with team :slight_smile: oh and it’s 2nd line ship that should stay around engie.

 

btw you think that this would be better?

NRaTLrU.jpg

btw you think that this would be better?

 

 

Negative regen on a bulild based on constant afterburning?

It still have nice dmg output and can keep up with team :slight_smile: oh and it’s 2nd line ship that should stay around engie.

 

btw you think that this would be better?

NRaTLrU.jpg

I’m using one pulse and one RoF, in the engine vernier and strafe ones, and for CPU critic and locking time.

 

But it depends on the implants you have :slight_smile:

 

Also, titan paint and EM scattering field in some blue pattern maps is just OP if you use positrons. XD NINJA LRF!!!