Federation Hawk Interceptor; How do you use it?

Firm disagree. I actually signed up just because of this post.

Interceptors are, especially the Hawks in T2, the most dangerous ships to pick. Lemme run over my loadout here real quick.

Hawk-M , fully synergized.

Boost: Speed Boost

Skills: +Hull Resist, +Sensor/Weapon Range, +Shield Resist, +Missile Damage, +Speed, +Main Weapon Damage

Special: Plasma Web (w Repair/Recharge Inhibitor (Armada))

Actives: Hull Repair, Achilles Targetter, Phase Modulator

Passives: Collision Compensator

Ship Mods: Lightweight Hull, Extended Shield Capacitor, Extended Energy Pool Capacitor

Weapon: Rapidfire Plasma

Weapon Mods: Enhanced Plasma, Needle System

Missiles: Thermal Unguided, Minefield

 

General Playstyle: Swirl around, let missiles hit cover, break off when opposition becomes to strong. Harass and deterr enemies. If locked on without cover or being focussed, pop Phase, use Web on Fed Fighters/Inties preferably to counter cloak (Except for Vanguards) and dive in with Achilles up for a hard pounding. Switch to Needle when target shields are down. Never slow down, never fly straight, sharp turns, full power. Engage frigates by coming in from bottom or back, drop minefield right in their faces, always stay behind/below them to evade fire, break off when they trigger Pulsar, and get into cover when they use Prop Inhibitor. Stay your distance on those guys.

 

How to play, depending on game modes:

Domination: Of the break, go to closest Beacon, cap, then go to middle beacon. Mine beacon if enemies present, then engage in dog fights. Feel free to harass thid beacon if the going is good, or initiate takeovers. Fight at beacons, you cap faster than others.

Detonation: Run the bomb, wait for the second bomb, intercept bomb carriers - no one can match your speed. Just never fight meaningless fights. When I fly with my corp, we end some Detonation matches in two minutes and a few seconds, without a ship lost.

 

Captain: Use your speed to stay out of combat, and use your arsenal to quickly dispatch any one coming to close to you. When defending the Captain, rather intercept enemies and bind them in combat away from your Cap. If they are focussed on your Cap, you can usually kill them really fast. When hunting their Cap, dive or rise below/above the spacial zero-plane and come up/dive down on him with a buddy in concert, alpha-striking even frigates to death.

Bottom line: Who needs hull7shield if you don’t get hit or decide when/where the fight happens? Interceptors can turn and pivot faster than anyone else, so staying in someone’s blind spot (behind/below) is usually a death sentence for the other guy. Stay fast, agile, and replace your hull/shields with no being hit and using cover.

Interceptors are brutal killing machines.

this is a good post.

Firm disagree. I actually signed up just because of this post.

Interceptors are brutal killing machines.

+1, well said. Fighters can dog fight pretty well(especially empire), but interceptors are king of “can’t touch this” dog-fighting.

Emp fighters are Op, interceptor are good as is ( exept the speed cap, i hate this thing)