Endless Mode

Lol the “support” for this game is absolute rubbish. Not only do they not help 90% of the time, but then they find you in the right, they CAN’T HELP because they have no power.

Thats right, the support staff can’t help even if by some miracle they want to.

 

And yes, credits are now a more difficult resource to obtain unless you already had billions of them. (or already own everything.)

58 minutes ago, TheDarkRedFox said:

And yes, credits are now a more difficult resource to obtain unless you already had billions of them. (or already own everything.)

Considering that payouts in PvP and PvE haven’t changed in 18 months and actually for the Ariadne’s Thread (which was added later)  it’s over the double than the Defense Contract, the only reason I can see here is too much dying in game…

  • support it

 

On 10.12.2017 at 1:39 AM, EndeavSTEEL said:

I do like the idea, I was thinking of something similar, like a big warfare area where everyone can join in or make private wing, and there will be everything literally, even a dreadnought and a Defiler ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 Given there are rewards - it could be an idea to revive the custom battle scene? Think of it: a large continous battlefield with docks for say 4-8 teams 3/4 players each in different colours that start into the game when all 4 docks at the station are full with 3/4 player squads.

 

qNiripas: How do you explain the change in … lets say ‘increased dying’ and getting less rewards the long time players report?

For me it also feels like the gains were capped lately (as a side effect of the last patches)

We need a 10x everything bonus event to last all week.

 

As you can see many of us are feeling the same pain.

 

 

 

6 hours ago, avarshina said:

 

qNiripas: How do you explain the change in … lets say ‘increased dying’ and getting less rewards the long time players report?

For me it also feels like the gains were capped lately (as a side effect of the last patches)

 

To answer your question - comparison of payouts 16-17 months ago and now:

Hard mode PvE R11-R15, 2016-08-06:

Spoiler

image.png.91acd7a6ee63568ec684db5a5cd2e054.jpg

 

day later:

Spoiler

image.png.e42dcd3ca1f8674b37a97eff293695d6.jpg

 

 

T4 co-op on the same day:

 

Spoiler

image.png.78837bf68a8b7dfbff1ef3dd04757c02.jpg

 

T4 PvP a week later:

Spoiler

image.png.de2682b00b1c55f007beb702c7ef804d.jpg

 

T5 PvP a week later:

Spoiler

image.png.030945e230f31a1e3f6676ac81f9825c.jpg

 

Current times (last week or so, excluding the credit event):

T5 PvE Defence Contract:

Spoiler

image.png.f2fbcae34f59f885f412c91e80491194.jpg

 

T5 PvP: 

Spoiler

image.png.86ddfc8ffd4daf7b11b3028278877c51.jpg

 

T4 Co-op:

Spoiler

image.png.529d17e9afa837cd7f8741ee5d7c9577.jpg

 

So as you can see - credits earning per battle are mostly the same. What was changed:

  • Lost PvP game gives you almost the same amount of credits as a won one
  • Increased repair costs that should encourage people to avoid being killed unnecessarily 
  • Increased credit gains in dread battles, example:

Spoiler

image.png.72634c40660e4a447128993714f6d7e0.jpg

 

  • Increased payouts in higher difficulty PvE maps like Ariadne’s Thread, Processing Rig, Pirate Fort Raid, example:

Spoiler

 image.png.68cbbf29df45191858ba650adc16db4e.jpg

(one of our first tries ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)  when we were trying to figure the map out)

  • Ellydium ships were added and they can eat up hundreds of millions of credits easily…

 

So in summary of changes: repair costs were increased (by 50%) , new credit sinks were added (Ellydium…), but also new methods of earning credits were added to compensate. 

Gaining credits through pvp feels mostly pointless imo, especially if you don’t have a license, since about 50% of your income ets eaten up by repairs and ammo resupplys. Only pve yields enough, but that gets VERY tedious after a while.

10 hours ago, DrDeath_ScD said:

We need a 10x everything bonus event to last forever.

 

As you can see many of us are feeling the same pain.

 

 

 Ftfy

1 hour ago, TheDarkRedFox said:

 Ftfy

That would be nice, but we know it will never happen either way. 

 

What I don’t get is why they nerfed the things we paid real money for. 

19 minutes ago, DrDeath_ScD said:

That would be nice, but we know it will never happen either way. 

 

What I don’t get is why they nerfed the things we paid real money for. 

My DLC/premium boosts are still here, what was nerfed again and what actually it has to do with the topic?

3 hours ago, niripas said:

My DLC/premium boosts are still here, what was nerfed again and what actually it has to do with the topic?

No one is on topic. Most of whats here needs to be moved to 

 

On 12.12.2017 at 11:04 AM, niripas said:

  • Ellydium ships were added and they can eat up hundreds of millions of credits easily…

 

… new credit sinks were added (Ellydium…) …

[@Niripas](< base_url >/index.php?/profile/258959-niripas/) - you mean Ellydium ships are costly to build, ok, but are they also more costly in repairs and ammo replenishment?

On 18.12.2017 at 1:12 AM, avarshina said:

[@Niripas](< base_url >/index.php?/profile/258959-niripas/) - you mean Ellydium ships are costly to build, ok, but are they also more costly in repairs and ammo replenishment?

Nah, just to build