Lol the “support” for this game is absolute rubbish. Not only do they not help 90% of the time, but then they find you in the right, they CAN’T HELP because they have no power.
Thats right, the support staff can’t help even if by some miracle they want to.
And yes, credits are now a more difficult resource to obtain unless you already had billions of them. (or already own everything.)
And yes, credits are now a more difficult resource to obtain unless you already had billions of them. (or already own everything.)
Considering that payouts in PvP and PvE haven’t changed in 18 months and actually for the Ariadne’s Thread (which was added later) it’s over the double than the Defense Contract, the only reason I can see here is too much dying in game…
I do like the idea, I was thinking of something similar, like a big warfare area where everyone can join in or make private wing, and there will be everything literally, even a dreadnought and a Defiler ”)
Given there are rewards - it could be an idea to revive the custom battle scene? Think of it: a large continous battlefield with docks for say 4-8 teams 3/4 players each in different colours that start into the game when all 4 docks at the station are full with 3/4 player squads.
qNiripas: How do you explain the change in … lets say ‘increased dying’ and getting less rewards the long time players report?
For me it also feels like the gains were capped lately (as a side effect of the last patches)
To answer your question - comparison of payouts 16-17 months ago and now:
Hard mode PvE R11-R15, 2016-08-06:
Spoiler
day later:
Spoiler
T4 co-op on the same day:
Spoiler
T4 PvP a week later:
Spoiler
T5 PvP a week later:
Spoiler
Current times (last week or so, excluding the credit event):
T5 PvE Defence Contract:
Spoiler
T5 PvP:
Spoiler
T4 Co-op:
Spoiler
So as you can see - credits earning per battle are mostly the same. What was changed:
Lost PvP game gives you almost the same amount of credits as a won one
Increased repair costs that should encourage people to avoid being killed unnecessarily
Increased credit gains in dread battles, example:
Spoiler
Increased payouts in higher difficulty PvE maps like Ariadne’s Thread, Processing Rig, Pirate Fort Raid, example:
Spoiler
(one of our first tries  when we were trying to figure the map out)
Ellydium ships were added and they can eat up hundreds of millions of credits easily…
So in summary of changes: repair costs were increased (by 50%) , new credit sinks were added (Ellydium…), but also new methods of earning credits were added to compensate.
Gaining credits through pvp feels mostly pointless imo, especially if you don’t have a license, since about 50% of your income ets eaten up by repairs and ammo resupplys. Only pve yields enough, but that gets VERY tedious after a while.
Ellydium ships were added and they can eat up hundreds of millions of credits easily…
… new credit sinks were added (Ellydium…) …
[@Niripas](< base_url >/index.php?/profile/258959-niripas/) - you mean Ellydium ships are costly to build, ok, but are they also more costly in repairs and ammo replenishment?
[@Niripas](< base_url >/index.php?/profile/258959-niripas/) - you mean Ellydium ships are costly to build, ok, but are they also more costly in repairs and ammo replenishment?