ECM must be reworked

Have you tried to kill some Nova guy in Sec Con in his Wakizashi AE? or any decent player on a Tempest or Storm Viking? You only play pubs and you’ve not played any tournament afaik. You should try to succesfully kill by yourself a player that knows what he is doing on an ECM. 

 

I was totally serious. You’re the one who joked about saying “kill them before they’re in range”, not me.

A dedicated Wakizashi AE build with purples is the ECM powerhouse, and quite good in 1v1 if the other guy knows what he is doing. But it is the top tier ECM, it is supposed to be that good.

It’s like complaining about the LB dishing out too much damage in overdrive. Well, is the top gunship, that is what it does.

 

Other than that rank 15 ship, the other ecms are not that bad. They are annoying, and they can be a nice tool when playing in squad. But I don’t feel that they need to be reworked or changed.

 

And I really, really hate being under ECM disables. But I also hate being focused by an overdrive bubble gunship or an Orion Plasma gun.

Have you tried to kill some Nova guy in Sec Con in his Wakizashi AE? or any decent player on a Tempest or Storm Viking? You only play pubs and you’ve not played any tournament afaik. You should try to succesfully kill by yourself a player that knows what he is doing on an ECM. 

 

I was totally serious. You’re the one who joked about saying “kill them before they’re in range”, not me.

 

  1. Tells me that players in pubs don’t know what they’re doing

  2. On the other hand talks about engaging an ECM solo in competitive play

 

So since you’re totally serious I’ll just laugh if that’s ok. I’d call that yolo’ing it, but if that’s how you play competitively I guess I’m not missing out.

It’s so easy to destroy ECM in gunships, especially with a singularity cannon and piercing missiles.  I just wait until they are about to burst their metastable (glowing blue), and then fire both almost simultaneously.  If it’s a crit, you can deal over 10,000 damage between the two shots, which is enough to wreck any inty hull.  As for getting disabled, take a combat reboot, emergency barrier, repair kit, and I’m sure you’ll be just fine.  Just stick with your team and don’t try to take on more than you can handle.  Imo, ECM is not overpowered, you just have to play smarter against them than you do with other ships.  Getting disabled is annoying, but it’s pretty easy to avoid getting completely screwed by it.

A dedicated Wakizashi AE build with purples is the ECM powerhouse, and quite good in 1v1 if the other guy knows what he is doing. But it is the top tier ECM, it is supposed to be that good.

It’s like complaining about the LB dishing out too much damage in overdrive. Well, is the top gunship, that is what it does.

 

Other than that rank 15 ship, the other ecms are not that bad. They are annoying, and they can be a nice tool when playing in squad. But I don’t feel that they need to be reworked or changed.

 

And I really, really hate being under ECM disables. But I also hate being focused by an overdrive bubble gunship or an Orion Plasma gun.

 

Well, you can go in T3 with Black Swarm and get one fear me medal after another, can’t you?

 

  1. Tells me that players in pubs don’t know what they’re doing

  2. On the other hand talks about engaging an ECM solo in competitive play

 

So since you’re totally serious I’ll just laugh if that’s ok.

 

I said that you need to concentrate a lot of fire to kill one of them. In pubs if they know what they are doing, and of course in a serious game. 

So again, how do you kill a good ECM player before he is in range? With multiple players or alone? 

 

edit: I just need to look at the TDM tournament where elMustacho was using Black Swarm, they were doing focus fire on him and there was no freaking way to kill him. 

 

But yeah, kill him before he gets in range  :lol:

edit: I just need to look at the TDM tournament where elMustacho was using Black Swarm, they were doing focus fire on him and there was no freaking way to kill him.

 

there is no freaking way to kill CrystalJack 9 in 10 scenarios. does that make Covert Ops overpowered ?

there is no freaking way to kill CrystalJack 9 in 10 scenarios. does that make Covert Ops overpowered ?

Covert Ops is Overpowered since it was created :smiley:

 

*Fly away*

I said that you need to concentrate a lot of fire to kill one of them. In pubs if they know what they are doing, and of course in a serious game. 

So again, how do you kill a good ECM player before he is in range? With multiple players or alone? 

 

edit: I just need to look at the TDM tournament where elMustacho was using Black Swarm, they were doing focus fire on him and there was no freaking way to kill him. 

 

But yeah, kill him before he gets in range  :lol:

It’s still just an interceptor. They’re squishy no matter what you say. They get disabled like everyone else and then they die if you focus them. You’re painting a picture of the big bad unkillable ECM here and I just don’t buy it. In pubs, sure, but I don’t die either in pubs if I don’t want to no matter the ship I fly. But competitively? Come on.

It’s still just an interceptor. They’re squishy no matter what you say. They get disabled like everyone else and then they die if you focus them. You’re painting a picture of the big bad unkillable ECM here and I just don’t buy it. In pubs, sure, but I don’t die either in pubs if I don’t want to no matter the ship I fly. But competitively? Come on.

 

Well, even the 8k survivabily CO aren’t squishy at all. An ECM with 15-18k survivability, an average speed of 400 and their small hitbox make them not-so-squishy…

Well, even the 8k survivabily CO aren’t squishy at all. An ECM with 15-18k survivability, an average speed of 400 and their small hitbox make them not-so-squishy…

As opposed to a 80k guard? As I said, come on… And speed is irrelevant if you disable it.

(and before you say it: yes, less explosion damage, so shoot something else :stuck_out_tongue: also survivability is a fake stat, you should not use it).

As opposed to a 80k guard? As I said, come on… And speed is irrelevant if you disable it.

(and before you say it: yes, less explosion damage, so shoot something else :stuck_out_tongue: also survivability is a fake stat, you should not use it).

 

Imo you can’t just compare it with a Guard. Every ship is tanky in their own way. And ECM ships are pretty tanky, specially for their size…

I’m not saying they cannot be tanky . as you quite correctly say every ship is tanky in their own way. I’m just saying that they also die like every other ship, there’s nothing special about their tankiness. Good pilots always know when to disengage if they want to survive, and in fast ships it’s easier to disengage, that’s all.

Oh about we stop arguing, get off the forums and play the game. Come back when a topic is being serious and not complaining.

Oh about we stop arguing, get off the forums and play the game. Come back when a topic is being serious and not complaining.

nevar

Every ship is tanky in their own way.

 

This is a golden quote for the PC handling of the ships. Every ship is special and unique and has their strengths so stop comparing them!!44!

You say this until you play Jerry Commands T3+

You say this until you play Jerry Commands T3+

 

Hey, I enjoyed the Katana S and his high speed. Tanky? I don’t think so, but it has its strengths and it was fun to fly.

Yeah it was. I enjoyed each and every Jerry Command i flew, and i enjoy those times i can fly my sword s, but they are… suboptimal.

Well, you can go in T3 with Black Swarm and get one fear me medal after another, can’t you?

 

 

I said that you need to concentrate a lot of fire to kill one of them. In pubs if they know what they are doing, and of course in a serious game. 

So again, how do you kill a good ECM player before he is in range? With multiple players or alone? 

 

edit: I just need to look at the TDM tournament where elMustacho was using Black Swarm, they were doing focus fire on him and there was no freaking way to kill him. 

 

But yeah, kill him before he gets in range  lol.png

 

“kill them before they get in range” really is a weak, hollow answer and focus fire is actually not usually the best way to counter my play. You might think it sounds like you are actually saying something useful but you aren’t.  So I will, but since I’m not Russian, I’m sure it won’t be as impactful as I’m just a crazy American who doesn’t care about my rating.

 

The range of modules on a synergized Black Swarm are 4600m and my gun is about 4000m. (surprising how just shooting at someone at max range can make them duck or stop attacking a teammate) There isn’t much anyone can do to outrange me. That’s why I don’t rely on adaptive shielding. I only get in close to draw fire off of players, if I have to chase down someone running away,  and people just can’t aim well within 1500m. (I have to be within 2000m to use rockets anyways.) I use strafe and roll a lot in conjunction with each other, or roll and elevation. Strafe limits your afterburner, so if I need a quick burst of speed I just take my finger off that. It causes a lot of variation in speed and I fly at strange angles and it’s awesome. Essentially, I am hedging that while someone can hit me some of the time, they will generally not be able to hit me enough of the time to take me out. Often I want the focus fire, E9 implant, and because it allows teammates to get in position. If anything, most pilots can’t juggle multiple targets very well and the pressure will cause them to break, miss someone flying in to kill them, or at the very least float out of position. Kind of a win win situation. (if you haven’t figured it out yet I am an opportunist. I rarely relentlessly pursue any single target once they are driven off the objective)

 

My ship is slow at  a top speed of 446. Again, I survive because of my ability to maneuver and the of my timing of my abilities. Oh…and my situational awareness is much better than most players. I really enjoy using stasis on interceptors not paying attention and watching them crash into asteroids and beacons, btw.

 

The style I started with, many months ago, took a bit of MaximumSky’s recon play from the ESB vs NASA match about a year ago, radyogh’s general relentlessness, voyd’s use of positioning, EvilArdi’s evasive maneuvering and ArquieroX’s and MIlfuelle’s angles of attack (Milf has this cool swoop / drift move that I figured out, Arquiero was more speed reliant but when he focuses he does great stuff ). I just built upon those basic ideas and added to it ever since.  I’m not going to lie, it is great that people can watch videos of me flying and not understand why it is that I am surviving. It says to me that  even when you have the keys to success handed to you like right now, most won’t be able to do anything with them.

 

I am a much better ECM pilot than about 95% of the playerbase. Yes, it is a huge advantage that I know how to play the ship class AND fly an interceptor better than just about everyone else, but that doesn’t mean ECM or the Black Swarm are broken and it doesn’t need to be reworked. You can definitely solo a Black Swarm (it happens to me all the time and I’d argue that one or two players is the optimal way to want to engage an ECM ) and if you suck at flying, a Black Swarm won’t get you fear me medals because you will done fall out and get dead.

“kill them before they get in range” really is a weak, hollow answer. You might think it sounds like you are actually saying something useful but you aren’t. You aren’t actually giving them any detail on how to improve. So I will, but since I’m not Russian, I’m sure it won’t be as impactful as I’m just a crazy American who doesn’t care about my rating.

 

I was actually making fun of this Snib’s statement:

 

Oh really? How about white-noise, IR pulsar, all forms of invis and stealth, ion missiles and last but not least other ECM. Plus 2 R14 implants. Or you can simply kill them before they get into range - they’re the only interceptor that cannot counter tacklers or missile barrages other than by going immobile, which usually means certain death.

 

Disables make PVP games more tactical but I don’t think they are strictly needed. However they’re not a problem, either. I see a lot of bias in the arguments brought forward here… 

 

As I said above, killing an experienced player on an ECM, solo or with concentrated fire is not that easy.

IMO a simple small cooldown increase across the purple board would fix the ship. ATM it does seem to have a bit too much disable. 

Upon deeper reflection …

 

I am fine with reducing base survivability compensated with a smaller buff in speed on ECMs

 

but we still need the modules and abilities to stay the way they are as it serves a specific purpose in competitive play.