Developer blog from June 9th: upcoming balance fixes

I think the healing change is meant to push for increasing max capacitor.  Even I max my Valor capacitor (only 1 slot), it does not seem I am healing a lot, but perhaps for burst, it is ok.

 

I wish they have this change on Multiphase Shield / Nanocomposite Coating instead, and leave the Mass Shield / Nanodone Cloud as it was.

Mass Shield / Nanodone Cloud - change back to passive

Multiphase Shield / Nanocomposite Coating - add burst heal to everyone with 90% of energy spent, then only heal one person per second.

Energy Emitter - change back to keep Federation Engine more signature (otherwise, I think Empire ones maybe even better, better than Valor)

What’s more powerful for yourself in healing - 3 capacitor power relays for an increase in base shield regeneration, or 3 large increases in maximum capacitor to increase the rate of shield/hull regeneration for the active modules?

Funny part that the mixed tiered MM created the most balanced games up to this day yet and those were the most fun times i ever had in this game

-you were able to find games really quickly as 4 mans

-pretty much every single game was a "close game"and not spawn roll

  • it counted in gear and progression of each pilot that made solo games way more balanced than what is now

 

i totally agree. The mixed tier mm delivered the most fun matches i’ve ever had. Now you have unbalanced teams most of the time and with that one sided matches.

 

But, most people didn’t like it, because they had the feel, they had no chance, just because some guys in the other team had +3 ranks ships compared to theirs.

 

oh well, I’d prefer mixed tier mm and balanced matches over what we’ve got now in solo games.