Developer Blog from December 10th: Destroyers!

Seems that you only have fun with interceptors orbiting at less than 1km. Also seems you know something the rest dont know about destroyers (since you talk about it with confidence).

I was and still are a good engi and guard pilot. Started playing as bubble gunship fighter, then switched to ceptors to deal against good ceptors fighter that where challengening. And fun.

No i’m not af all a ceptor maniac.

I don’t have more detail than you on what is coming up. Just a terrible, horrible feelings since so far I went trough all bad decisions made so fare when it comes in matter of balancing big ships.

Yep, it will be slightly different for navigation.

 

Why do you insult super testers, all of them are active skillful player, russian and english guys, all of them give us a lot of feedback. I don’t get it,  do you think that they all n00bs (or all of them are just n00b-farmers?) or we work with them just for fun?

Yeah man let’s end this up saying that i’m just insulting your testers… That’s ok. You totally got it.

Why I do even bother anymore…

Yeah man let’s end this up saying that i’m just insulting your testers… That’s ok. You totally got it.

Why I do even bother anymore…

Means your trashtalk is over?

Good to hear.

Just stay in the place where they are now and stop whining, the situation is pretty balanced now. 'cause if you say something about how fast an interceptor can kills you so easily NOW: you just don’t know how to fit it and fly it.

But at the same times, devs that literally have NO IDEA how the game works: will listening to such bs.

Yes interceptor can kill me fast (on my naga with eclipse) when i get not help from teammates (1v1) but thats pretty normal.

I think devs knows how game works. They create that game after all.

Why do you insult super testers, all of them are active skillful player, russian and english guys, all of them give us a lot of feedback. I don’t get it,  do you think that they all n00bs (or all of them are just n00b-farmers?) or we work with them just for fun?

 

I don’t think he was insulting the super testers, rather answering to the other dude about why feedback from vets is important.

I don’t think he was insulting the super testers, rather answering to the other dude about why feedback from vets is important.

Yeah man let’s end this up saying that i’m just insulting your testers… That’s ok. You totally got it.

That’s what he did, going offensive on ST and me, you maybe didn’t see that one post because it has been deleted but still… he did.

Why do you insult super testers, all of them are active skillful player, russian and english guys, all of them give us a lot of feedback. I don’t get it,  do you think that they are all n00bs (or all of them are just n00b-farmers?) or we work with them just for fun?

With all due respect, being supposedly proficient at something does not necessary mean being good at seeing a game balance as a whole. There are (or were) plenty of players on both forums and SuperTest that could be categorized like that, common issue is tunnel-visioning and being very biased towards a certain game-play/role/build and in general being extremely conservative, opposing any kind of change in their comfort zone.

A lot of people that have a privilege of influencing a game balance, look at it this way:

  1. Role A vs Role B

  2. Role’s A build

  3. (sometimes) Average skill of a pilot of a Role A

This is a pretty much standard “form” of discussion balance in Skype, on forums, in game, unfortunately this game is not that simple, and discussions regarding balance must account at least for:

  1. Role A vs Role B

    • Role’s A build and purpose of that build
  • Role’s B build and purpose of that build
    • Pilots proficiency in using a Role’s A build
  • Pilots proficiency in using a Role’s B build
  1. Both Roles ranks

    • Size of the match
  • Map

  • Game mode

  1. Size of the encounter:
  • how many friendlies are around you (within module/shooting range of theirs)

  • how many enemies are around you (within module/shooting range of theirs)

  • level of team-play of friendlies and enemies.

And I cant emphasize how important (5) and (6) is, and yet it is mostly ignored and left out of any kind of discussions and decisions regarding balance. These are BARE MINIMUM that people capable of influencing the game balance must understand and fluently see impact with changed, that will ripple across core of the game, unfortunately this rarely happening.

There is another issue with current balancing approach, and that is Developers, they are heavily influenced by bare statistic, that are not necessary tied to hands on feedback, and what is the worst is that such statistics are not accounting for (5) and (6) as well. But the bigger issue is the rule of thumb used here “Everything, i.e. ships, modules, roles, weapons, implants” should be used in game fairly equally", which is going against the core of what complex games like star conflict are.

  • Carry

  • Support

  • Utility

and then mix and match those entities into different variants, are what describes such games, it is never an effective way to win a battle to evenly spread usage of those, same goes for weapons and modules, there are go-to modules that defines a certain role, and there are situational modules that are only good/need in certain situation, and by definition CAN NOT BE graded with “usage of everything should be evenly spread”.

The combination of Developers behaviour and general tunnel visioning of influencers is what lead to huge balance issues. There is no such thing of perfect balance, but there are obvious things that should not be happening.

This discussion is becoming more and more offtopic and just as hostile. I kindly request that we drop the current arguments and return to a more goal-oriented discussion. Such arguments are pointless as you can already tell.

I agree with some points mentioned, but here is not the place to put them. You are free to make new topics though! ^^

This discussion is becoming more and more offtopic and just as hostile. I kindly request that we drop the current arguments and return to a more goal-oriented discussion.

Damn, for once in my life I have to agree with you.

Would be nice to get back to Destroyer related discussion (with the informations we have and not more).

Discussing about frigballs and ceptorswarms doesn’t really fit in here.

I don’t think that the devs had this in mind when they posted this. XD

Just releasing them would solve so much controversy.

Killing guards with recon or ecm is already very time consuming, i dont want to imagine how it will be with destroyers.

it’s a rare case when developer blog discussion on en forum is more than on russian one (13 pages vs 6)

(just a note)

it’s a rare case when developer blog discussion on en forum is more than on russian one (13 pages vs 6)

(just a note)

NO! is the reason.

With all due respect, being supposedly proficient at something does not necessary mean being good at seeing a game balance as a whole. There are (or were) plenty of players on both forums and SuperTest that could be categorized like that, common issue is tunnel-visioning and being very biased towards a certain game-play/role/build and in general being extremely conservative, opposing any kind of change in their comfort zone.

If you don’t mind i’ll answer you tomorrow  :-)

Can I have destroyers now? My hype levels are getting a bit too high.

You destroyed the spam! :frowning:

I was and still are a good engi and guard pilot. Started playing as bubble gunship fighter, then switched to ceptors to deal against good ceptors fighter that where challengening. And fun.

No i’m not af all a ceptor maniac.

I don’t have more detail than you on what is coming up. Just a terrible, horrible feelings since so far I went trough all bad decisions made so fare when it comes in matter of balancing big ships.

My comment wasnt to be taken literally, it was meant to make you analyze what youve sayed (or analyze what you analyzed first when writing it down: meta-analysis) . You could use some time to think about the meanings that are implicit on your words; they were refering to a limited valid scenario where you could get fun, where what was out of that scenario wasnt valid.

You destroyed the spam! :frowning:

We didn’t come here to lose! D:<

Can I have destroyers now? My hype levels are getting a bit too high.

You are not the only one. :smiley:

Hype levels peaking. Stand back for hype explosion in 3… 2… 1…

Error. Restarting system. Standby.