Destroyers are fast

 

warning RIP headphone users.

… learn tactics before shouting ‘nerf’. Covert Ops and pretty much any Inty ruin destroyers, just dont hug the blaster turret

 

About that.

And this is the fit.

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In this video there are also proof about how shrapnel miss for no reasons, but that’s ot.

Let’s stick to the fact that: NO, a cov op alone can’t kill a destroyer so easly as you moba players like to repeat. 

You cant kill it if you cant hit it

You cant kill it if you cant hit it

 

90% of shots and missiles landed. Some missed 'cause old “wtf is going that shot” problem. I can show you when and how check it.

90%

You talking about ramming him? you sure made him scared with those

You talking about ramming him? you sure made him scared with those

 

:) 

:) 

spongy staph ramming those dessies! They can eat you!

 

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o.O

Well im sure sponge can make that wet… so no worries

Well im sure sponge can make that wet… so no worries

 

XD too many teeth

In this video there are also proof about how shrapnel miss for no reasons, but that’s ot.

Been happening since forever and ever. They never fixed it, but they did nerf it further.

i usually blame me shooting while turning for that

 

afaik the shrapnel has also aim help if you are exactly on point, and i mean by the pixel… at least sometimes i notice the aim help helping if the other ships does a sudden movement, like a jump.

 

otherwise you gotta accept, that actually, you play 3rd person, and in reality, you can’t aim 100% yourself in 3rd person like in first if the target changes its distance to you, its maths.

 

which is why i try to fly at least a couple of millisec towards the target before i press fire. but u know that since i guess u are better in it than me, since i actually am not really good with it, however i know how to evade it, by changing movement exactly in the timing the shrapnel shoots, and countless tries to escape alex, oreg, taka or omega taught me that.

 

i still think lower resolution or 4:3 monitor might help with shraps, which makes them obviously hard to balance in, but it could get a very very slight aim helping boost.

G4b it miss also on “slow” target, not only on “fast” dodging ships.

 

You can clearly see that the cross is aimed at the target but that the shots goes another direction. Try to look my vid at slow motion (youtube can do that). Check 0:54 and 0:57 for example.

i think i saw it what u mean. it was on the ship yes, but you had no aim help, so the shot went with strafe+turn velocity you had from approach pass the target. it seemed physically correct, just unusual for this game, since it usually removes that if you get aim help.

 

at least thats what i saw at 0:54

 

i know what you mean, but i think thats really just a shot where you didnt get aim help, and it shot the shot blindly by direction of click aimed by your max range. since i dont know how the guns are coded, it could also be that the gun barrel was just showing in that direction and it moves independently in code, that is the second reason i saw this behaviour in code myself. i can set u up with a simulation, where you get no aim help, and you will see the same behaviour for slow projectiles. it’s not his movement - it’s yours. i currently suspect the aim help is a cone for that gun, depending on your ships orientation, but it could be myriads of reasons, even a raycasting bug.

 

it could be simply a side product or a worst case exception or even intentional limits for target aim help - oh btw. and i mean aim help being a trick to counter ping phenomena, not some kind of skill helping stuff. In fact, u know this is just guesses, since I don’t know which path SC went to implement this.

… i currently suspect the aim help is a cone for that gun, depending on your ships orientation, but it could be myriads of reasons, even a raycasting bug.

 

On 0:54 you can see the cross moving in a direction and the shot going into another, on 0:57 and 0:59 the cross is on the target and the shots goes whatever he wants. Youtube have no sound when you use the slowmotion, but you can download it (i can send you in private a link to a site for that, downloading yt video it’s not legal iirc) and use vlc or mpc to see it with audio.

its not legal to download yt video, what?

On 0:54 you can see the cross moving in a direction and the shot going into another, on 0:57 and 0:59 the cross is on the target and the shots goes whatever he wants. Youtube have no sound when you use the slowmotion, but you can download it (i can send you in private a link to a site for that, downloading yt video it’s not legal iirc) and use vlc or mpc to see it with audio.

 

 

without knowing the actual implementation i cant tell you what is going on there

 

i can only tell you, that without aim helping code, this is exactly what would happen, if you aim 3rd person, and try to shoot turning, and the weapon aims at max range - or even crosshair range which is usually a very large range to determine your “look rotation” (which can only be infinity (=cross hair can be on 0 and still show correct point) in fps mode); it also happens, if the guns move independently, and cannot keep up with your turning ship body; i know it since it was the point where i realized, i need aim helping in 3rd person game, and fast turret turning, or nobody will hit nothing :frowning: so basicly i need to adjust max range in 3rd person depending on the target you look at and its range, and at the same time, transmit shots like that over the network, so the actual positions of the players can relatively change, but the shot angle doesnt change between the players.

 

once, you had to shoot the shotgun always at close range pass your target, including your own turn rate into the aiming, if i correctly remember, making it very hard to use but deadly with good ping. the bad stuff is, that now you never know what to do, sometimes you get that effect, and sometimes you dont.

On 0:54 you can see the cross moving in a direction and the shot going into another, on 0:57 and 0:59 the cross is on the target and the shots goes whatever he wants. Youtube have no sound when you use the slowmotion, but you can download it (i can send you in private a link to a site for that, downloading yt video it’s not legal iirc) and use vlc or mpc to see it with audio.

dude, you clearely missed both of these shots, in order for Aim assist to kick in, you must have target prediction reticle partialy within your aiming reticle, you had it near, but not on top of it, hence why you missed - you had no Aim assist kicked in, and your gun was “focused” on a horizon.

1st of all, one of the things that have to be kept in mind that angle at what you see the target (and your aiming reticle) is NOT the same as the angle form your ships guns to the aiming reticle, cause 3rd person vintage point and geometry. This is especially noticeable when you are extremely close to the target, and you can visually see a huge difference in projectile angle, even though you supposedly only changed you aim reticle by couple of pixels, and reason is Aim Assist, that kicks in when centre of your aiming reticle is within a certain distance from a centre of prediction reticle. At some close-ups and angles and aim is not active, it looks to your eyes that you are aiming close, but technically your ship is aiming to the max distant point on the “horizon” (that btw does not exist in the space, i know, just a metaphor) and then you can see weapon snaps by xxxx tons of degrees when aim kicks in.

Get something like a plasma gun, with 3x heat-sinks, get within ~<500m to a target (that moves) rotate and see the snap angle of your gun, this angle is bigger and bigger, the higher your ping is, cause when aim kicks in, it compensates for ping lag, while no aim does not, making a trajectory gap huge.

thx to kostys perfect and possibly also more human explanation, answers kind of how SC did it, and why i thought its a cone.

 

only minor questionable explanation is the horizon point. that actually must exist, if you have 3rd person cam, coz your view angle is always different on the horizon, than that of your ship. but its usually far away and just well, far away. but its minor details; in fact it doesnt really matter.