- A1MA/SMARTBOMB
Name of the module : A1MA
Type : active module
Occupancy : 1 active module slot
Craftable : yes
Class specific : yes (command or engineer only)
Limitations : yes (only works if enemy locks on to you); (won’t damage enemies through obstacles (line of sight thing)); only damages shield
Limited duration : no (active until player deactivates it)
Special conditions : can be disabled by any ECM module except for hack, energy draw and weapon inhibitor
Mk. versions: yes
Recharge: 5 seconds
Description :
This module damages enemy shields. Upon activation module stays active the same way as for example engineering regeneration modules. If an enemy ship locks on you as their target this module will start damaging the enemy. The more enemies locks on you the bigger damage will the module deal. The module deals EM damage. This module damages no more than 3 enemies at a time. If the ship has only 6000 shield pts, the effect will look like this: firts shot- 3600, second shot 2400 on mk.1.
Statistics:
Mk.1: Range-3000 m; Damage-3600 EM damage; RoF-15 rpm per one target; 20%+ per two targets to damage; 5%+ per three targets; energy use-100 eups
Mk.2: Range-3600 m; Damage-4000 EM damage; RoF-15 rpm per one target; 20%+ per two targets to damage; 5%+ per three targets; energy use-92 eups
Mk.3: Range-4200 m; Damage-4400 EM damage; RoF-15 rpm per one target; 20%+ per two targets to damage; 5%+ per three targets; energy use-84 eups
Mk.4: Range-4500 m; Damage-4600 EM damage; RoF-15 rpm per one target; 20%+ per two targets to damage; 5%+ per three targets; energy use-80 eups