comprehensive guide to Destroyers

Thanks !!  This really is the most comprehensive guide on the forums.  Nicely done.

Yes now the whole match knows when player x killed Archon capacitor :slight_smile:

You need to add that all turrets that do damage can crit. I’m pretty sure the rate is about 80%-180% because one tempest launcher that I hit with did well over 12k damage.

Also, I have tested and found out the exact numbers for the turret destruction damage. They are found in a previous post of mine.

I can tell you now that anyone with a multiphase shield is a big target because of the 10k White damage it does when destroyed. Xp

You still haven’t updated the damage values for modules yet.

- Updated Active modules for r11 values

- Added new active modules

- Added synergy r4 bonuses for r11 destroyers

- Added Brave’s Empire r11 Destroyer overview

- Added Antares’s Federation r11 Destroyer overview

- Added Sibyl’s Jericho r11 Destroyer overview

 

- Some small text fixes

Hey nice guide.

 

For r11 - Reinforced internal structures - 2 and 6 000 000 credits. Its 7 000 000 credits.

 

Also check for Sibyl :  Manufacturing price :  Destroyer internal structures - 2  and 3 000 000 credits

Thank you, good Sir

Fixed

Does anyone tested the changes to modules? Also that they can damage structures as well?

Wasnt pyro the only thing that didn’t dmg structures?

Does it damage them now?

I’m pretty sure that pyro still doesn’t damage structures, but I haven’t tested it today yet.

Also, here are the damage values for each of the R8 modules and ship parts:

Pyro: 5000

Tempest: 6000

Plasma: 5000

Shield: 10000

Capactor: 8000

Engines: 10000

Blaster: 5000

Wormhole: 6000

- Added Build 1 and Build 2 to Sibyl (R11 Jericho)

  • video guide

- Updated stats on gravy lens to 1.3.3.3

- Added 2 builds to Brave

- Added videos of Brave gameplay

these guides are amazing.

X. NO SELF HEALING modules

Ha. 

Aside from that phrase being an accurate description of the lack of active regen modules, its unsaid meaning is the opposite of what section 10 actually says to a certain degree.

It’s a great guide, btw. :slight_smile:

Thanks for pointing a tip of the hat towards Regeneration users, in any case.

Pyro:

It damages the emitter on the destroyer, but generators not.

Is another one annoyed by the antares module layout too? It’s a huge downside compared to the procyon… Hopeful the R14 will have two top/two down ones or it will be again disappointment. o.o

Knock, knock, what about healing drones? You should add info to “missile slot” part, and delete text about how destroyers cant heal themselves. :006j:

Knock, knock, what about healing drones? You should add info to “missile slot” part, and delete text about how destroyers cant heal themselves. :006j:

If you read carefully, you only read the mention of ‘no healing MODULES’.

Because i am being lazy xxxx, ill update the guide whenever r14s are released )))

If you read carefully, you only read the mention of ‘no healing MODULES’.

 

Soooo…??? *looooong saying*

 

Whats the REAL difference? It’s still sposed to be changed, right?

 

 

Corectness nazis, I’m watching you…

 

 

 

 

 

And I don’t like what I see…  B^P

 

 

Because i am being lazy xxxx, ill update the guide whenever r14s are released )))

 

As you want but now, when you’re “famous” for making that guide (I new you’ll win as soon as you added link to Steam) you should keep your reputation. Or whatever, I’ll look for Healing Drones specification elsewere.

 

BTW. nice signature. I would be that CovOps :^D