Behold, the Jaguar~

The passives actually say that “I need to stay in the battle for as long as possible while keeping my damage output at its maximum and return quickly if I must run.” In any case, it’s to be used like a covert ops. 

9 minutes ago, WolfKhan said:

The passives actually say that “I need to stay in the battle for as long as possible while keeping my damage output at its maximum and return quickly if I must run.” In any case, it’s to be used like a covert ops. 

that is what you are hearing, but your passives do not say that, that is the actual problem. Your builds one of the worst possible layouts for a <3000m engagements

it is no wonder you coming up with those absolutely unnecessary buffs to different modules, your builds simply bad you have to resort for calling for buffs to make them even remotely useful to the team, while modules themselves are perfectly fine as long as they are properly used on an actually good builds. 

depends on what you call positioning. If you’re just going to go face first into enemy fire, be my guest, but that’s not how I fight, even in my Ronin, unless it’s more beneficial to my team as a good distraction, I’d wait for the best possible moment. 

Wait for the opportunity to arise, and it will present itself. 

The builds themselves are fine, but they’ve been constantly been getting nerfed and it’s annoying, which is why I’ve been asking for buffs. It’s not that they’re not strong, it’s that they keep making them slowly weaker. Once shield regeneration modules drop below 200, I will cease to support this build type. 

But just remember that you are only useful if you are alive, and sometimes the only way you stay alive is by killing the other guy. Regens are great and all, but only in cover where you have time to heal. And after use, there’s a long recharge time to wait through.

Focus on damage, or focus on tank. Anything else is a bust.

54 minutes ago, WolfKhan said:

depends on what you call positioning. If you’re just going to go face first into enemy fire, be my guest, but that’s not how I fight, even in my Ronin, unless it’s more beneficial to my team as a good distraction, I’d wait for the best possible moment. 

Wait for the opportunity to arise, and it will present itself. 

The builds themselves are fine, but they’ve been constantly been getting nerfed and it’s annoying, which is why I’ve been asking for buffs. It’s not that they’re not strong, it’s that they keep making them slowly weaker. Once shield regeneration modules drop below 200, I will cease to support this build type. 

Build that is useful 10% of the game is a useless build, because you can have builds that are useful 80% of the game time.

On top of that your claims on “slowly being less effective” don’t really have much ground to it. 

These builds are generally useful 89% of the time as they don’t need to wait for regeneration modules to recharge. The caltrop’s good to go 99% of the time. I know I’m just spouting numbers out my rear the same as you, but it’s most certainly not 10%. 

 

You used to be able to easily build a ship with about 300 shield regen on the guard side, if my memory serves. Then it was about 270, then 254ish, now it’s at about 240. If that’s not a progressive nerf, I don’t know what is. Fighters used to be able to catch close to 370 regeneration. 

I can’t say much on the intie side, but last I checked it was recently about 250-275ish for just 2 capacitor power relays and an asynchronous shield projector. Now with the same amount it’s at 227. Now if you want to go pure resists on an intie with regeneration from capacitors…it’s only 189 per second, where as it would be about 220 before. 

It’s a harsh nerf over-all. Take it from the guy who has actually been using these builds since he skipped from T2 straight to T5 back in early 2014. when they kept getting rid of the things that made T2 an actually decent tier. I hated T3 with a passion at that time, and T4 just didn’t cut it, So here I am, T5 with just about every other ship sold and gone, aside from some ships I fly to help lower level corp mates. Even most of my modules were sold or salvaged long ago. 

1 hour ago, WolfKhan said:

These builds are generally useful 89% of the time as they don’t need to wait for regeneration modules to recharge. The caltrop’s good to go 99% of the time. I know I’m just spouting numbers out my rear the same as you, but it’s most certainly not 10%. 

 

You used to be able to easily build a ship with about 300 shield regen on the guard side, if my memory serves. Then it was about 270, then 254ish, now it’s at about 240. If that’s not a progressive nerf, I don’t know what is. Fighters used to be able to catch close to 370 regeneration. 

I can’t say much on the intie side, but last I checked it was recently about 250-275ish for just 2 capacitor power relays and an asynchronous shield projector. Now with the same amount it’s at 227. Now if you want to go pure resists on an intie with regeneration from capacitors…it’s only 189 per second, where as it would be about 220 before. 

It’s a harsh nerf over-all. Take it from the guy who has actually been using these builds since he skipped from T2 straight to T5 back in early 2014. when they kept getting rid of the things that made T2 an actually decent tier. I hated T3 with a passion at that time, and T4 just didn’t cut it, So here I am, T5 with just about every other ship sold and gone, aside from some ships I fly to help lower level corp mates. Even most of my modules were sold or salvaged long ago. 

No, your usefulness time is no where close to mere 50%, because you go down in 2 shots, because of your short ranges, because of lack of burst healing in a jag. Hell dying and respawning is twice more productive to a team than this jag. I have seen you on my team, i have seen you on enemy team i have seen you in custom battles, your builds are useless. On top of that on a scale From 0 to 10 your aim with lazer is -1, yet you insist on using them and with curved in close range. You litteraly do zero dmg in battles with your main gunz.

Regarding nerfs -EVERYTHING got a stacking nerfs, this has nothing to do with dedicated nerfs to regens, regardles of that, 300 regen is uterly terrible, after accounting for resistances and comparing that to the actual dps of everything in the game, after countless post by pretty much everybody in the game, including Russian part, on how bad your builds are, after countless posts on with actual math behind it, you keep saying that " that is great to sacrifice all other options for this nonexistant regen"- you have no math, no video proof, no facts or anything else that would back up is either being one of famous Murican rednecks, or litteraly be a brain xxxx person. 

This has been litteraly happening for years now, and most of us would simply pitty you and ignore if not for a single fact that you spam them on forums in sections where new players might see this nonsense, and if it is not debated, chances are they will use it, and it is harmfull for litteraly everybody.

Or even worse - they invest to much in such build only to get negative experience and simply leave the games.

 

You litteraly  should be banned from Guides sections by now and balanse discussions in general.

Meh, I build for realistic type matches, you build for arcade. there’s a difference to be said in that. You like to let your ships die as an option. I say it’s unforgivable.  

You say I don’t have enough resists enough to survive combat… I say I have resists and more. The Regeneration is a cherry on top of this cake, kosty. Not the main course. 

You say I don’t have the dps to get a job done? I have it. 

It’s really just you spouting out of your behind at this point, and it smells as terrible as that forum picture you got there looks.

I build my ships to WIN battles, not to PARTICIPATE like you do.

Even though CTB is no longer available, back when it was, your builds were not any better, you have been given examples, basis, facts, math, formulas and analysis many-many times by plethora of members of this forum. Your only ground in your builds is “yeah cause i said so”, that is it, you have nothing to back it up, because you can’t. The only build that has a use is your ECM, in a 1v1, in a Custom battle, and even then it can not win the battle, it can only prolong and attempt to draw it.

None of which ever addressed my builds in the slightest in all the time since the very first builds post. You’ve never explained a single thing aside from rambling on about this or that about random things with no true context towards my builds. You talk about formulas given, but none were given based on these builds. Sure, you’ve given a resists formula, but that doesn’t say anything at all. You just think it does. *facts* *basis* *examples* *math* *formulas* *analysis* - a bunch of baloney. None of which was given. The ONLY thing I’ve seen coming from your general direction is a plethora of Troll material, and I’m sick of it, kosty, you’re a good player, but I’m just sick of it. Get back to me when you have something real to show because I know you’re better than this. 

The Caltrop works in large scale battles as well. It’s perfect for reducing enemy diver dps and defending captains as they come. It’s a matter of skill. 

now at this point we’re just going into the direction of banter…

 

 

6 hours ago, xKostyan said:

No, your usefulness time is no where close to mere 50%, because you go down in 2 shots, because of your short ranges, because of lack of burst healing in a jag. Hell dying and respawning is twice more productive to a team than this jag. I have seen you on my team, i have seen you on enemy team i have seen you in custom battles, your builds are useless. On top of that on a scale From 0 to 10 your aim with lazer is -1, yet you insist on using them and with curved in close range. You litteraly do zero dmg in battles with your main gunz.

Regarding nerfs -EVERYTHING got a stacking nerfs, this has nothing to do with dedicated nerfs to regens, regardles of that, 300 regen is uterly terrible, after accounting for resistances and comparing that to the actual dps of everything in the game, after countless post by pretty much everybody in the game, including Russian part, on how bad your builds are, after countless posts on with actual math behind it, you keep saying that " that is great to sacrifice all other options for this nonexistant regen"- you have no math, no video proof, no facts or anything else that would back up is either being one of famous Murican rednecks, or litteraly be a brain xxxx person. 

This has been litteraly happening for years now, and most of us would simply pitty you and ignore if not for a single fact that you spam them on forums in sections where new players might see this nonsense, and if it is not debated, chances are they will use it, and it is harmfull for litteraly everybody.

Or even worse - they invest to much in such build only to get negative experience and simply leave the games.

 

You litteraly  should be banned from Guides sections by now and balanse discussions in general.

Im really sorry, but kost is 100% right in this.

3 hours ago, WolfKhan said:

None of which ever addressed my builds in the slightest in all the time since the very first builds post. You’ve never explained a single thing aside from rambling on about this or that about random things with no true context towards my builds. You talk about formulas given, but none were given based on these builds. Sure, you’ve given a resists formula, but that doesn’t say anything at all. You just think it does. *facts* *basis* *examples* *math* *formulas* *analysis* - a bunch of baloney. None of which was given. The ONLY thing I’ve seen coming from your general direction is a plethora of Troll material, and I’m sick of it, kosty, you’re a good player, but I’m just sick of it. Get back to me when you have something real to show because I know you’re better than this. 

The Caltrop works in large scale battles as well. It’s perfect for reducing enemy diver dps and defending captains as they come. It’s a matter of skill. 

now at this point we’re just going into the direction of banter…

And im sorry to say it again, i like you wolf, but you have been explained and proved in any possible way repeatedly how your builds dont work and why. You simply dont understand that. You dont apprehend it, so you think as no one has ever told you anything valid against those builds. You are not aware nor conscious of all this, so you keep posting your word against the world…and as kost say, you have no proof. This is a living proof that not because someone says something the other will get it. Im not trying to be offensive, but my question is: what do you need to understand this?

I wonder why devs havent buffed these modules considerably: asyncronous is terrible, the cap that regens for energy is bad (compared to other mods), regenerative coating is useless in everything except in an interceptor. And you also need to have cap volume at 100% to keep the crappy effect at 100%…this is so wrong…

4 hours ago, WolfKhan said:

None of which ever addressed my builds in the slightest in all the time since the very first builds post. You’ve never explained a single thing aside from rambling on about this or that about random things with no true context towards my builds. You talk about formulas given, but none were given based on these builds. Sure, you’ve given a resists formula, but that doesn’t say anything at all. You just think it does. *facts* *basis* *examples* *math* *formulas* *analysis* - a bunch of baloney. None of which was given. The ONLY thing I’ve seen coming from your general direction is a plethora of Troll material, and I’m sick of it, kosty, you’re a good player, but I’m just sick of it. Get back to me when you have something real to show because I know you’re better than this. 

The Caltrop works in large scale battles as well. It’s perfect for reducing enemy diver dps and defending captains as they come. It’s a matter of skill. 

now at this point we’re just going into the direction of banter…

 

 

Kosty is entirely right on this one. And you know me, I’m not a troll. We have analysed your builds. They do not work. They have no damage. They die fast or have to run away. The only thing that is useful on your ships are the active mods, but then you might as well not fit the rest of the mods and weapon, for all the good they are doing.

1 hour ago, Papitas said:

I wonder why devs havent buffed these modules considerably: asyncronous is terrible, the cap that regens for energy is bad (compared to other mods), regenerative coating is useless in everything except in an interceptor. And you also need to have cap volume at 100% to keep the crappy effect at 100%…this is so wrong…

I’ve been wondering that too. They have been mostly useless for years, and yet nothing noteworthy has been done to them.

4 hours ago, Vohvelielain said:

I’ve been wondering that too. They have been mostly useless for years, and yet nothing noteworthy has been done to them.

Yeah they could do with a buff, but the problem with engineers already provide huge regen power, and so do multipurpose mods. They would have to be rebalanced at the same time if passive regen mods were buffed

7 minutes ago, MightyHoot said:

Wolfy make a video!

Show kosty how to play!

I, too, would like to see an example of such perfected technique.

9 hours ago, Papitas said:

my question is: what do you need to understand this?

Probably a reasonable post in this format: 

1 resist = 1% volume. 

Total volume for basic health pool, and added health from resists and active modules. That includes a multiphase for a few seconds in an equation. Total health added from having passive regeneration bonuses for about 20 seconds, which also includes how fast active modules input health as well. Make sure to have 300  (x)volume = 1.    2 =600. 3= 900

one resist point = 0.1. Base volume is 1.0. For one more resist point  added is 1.01

the total true volume must be  Calculated.

For instance - 2000 volume x 1.50 (50 resists) = 3000 volume. 270 volume regeneration over 20 seconds with 100 resists=  270 x 20 x 2.0 = 10,800 volume. Vs 100 regeneration over 20 seconds with 100 resists = 100 x 20 x 2.0(100 resists)= 4,000 volume

something like that which covers damage over time. And none of this nonsense about alpha damage; it usually never exists.

Actually someone made a whole table and charts and stuff for resistance scaling. damage reduction drops off at 75% so you will always receive a decent portion of incoming damage.

Though higher resistance with standard volume is definitely better than higher volume with standard resistance. You take less damage and can heal faster.

That very same person explained that there is no such limit. 

I would also like to see a video of these builds getting kills and being “positioned correctly” while still managing to secure objectives and being useful. And show your deaths in the video also please, no cheating. I want to see how fast you die if you do try to do something useful to your team.