Balls, balls everywhere!

Yeah, but see that is because we had an advantage, and as we have noted before, the gun works really well against slow-moving targets. The point is that fighters have modules that shield them from damage or keep ships from hitting them, which work extremely well when attacking fighters equipped with singularity cannons. 

As an anti-frigate weapon, it’s also good for murdering intys once they get snagged by speed debuffs.

Inty + speed debuff = death sentence with most weapons except beam canon.

 

Haven’t moved to Tier 3 yet, I don’t want to see my Static Barrier becomes a trap for myself, and my enormous hull gets crushed by an EM weapon in seconds.

I would like to see this weapon be more brought in line with the other weaponry. Right now it has more DPS than any other weapon out there and it does AOE damage. If you do it right and fire at beacons, the effect is still tremendous. IMO it’s not situational enough in other cases to justify the damage it does. Then there’s the question if you actually want to make a weapon so situational that nobody equips it, because you essentially waste a slot 90% of the time.

Maybe the singularity cannon needs to be closer to other weapons in terms of projectile speed, but actually slightly inferior in damage. This way it’s less of a do or die choice and you still get the extra oomph when its AOE damage takes effect.

An AOE should not have higher DPS/1 target  than 1-target projectiles, that’s the common sense, right?

Sure, but the singularity cannon was supposed to “fix” frig balls, right? Your AOE hits 2 or 3 of them at the same time, plus it’s EM damage so their shields drop quickly. If damage is reduced, you might not do enough to kill all of them yourself, but your mates have a way easier time killing them.

Maybe it’s time to give frigs 6 guns again…

There’s almost no frigball to fix now.

 

Even if there are, all they have to do is having good positioning. Expecting the BBB to hit 2~3 targets at the same time is like seeking a miracle, when you look at its range and projectile speed. What causes problem is its damage/damage mechanic.

 

Its damage type is EM, works best against Guard in theory, but Guard (especially Jerico Guard) always has high EM resist, and they can just shift phase shield to EM resist.

 

With that said, the BBB seems to have to ability to bypass resistance though, it melt throuh my 25k hull with high EM resistance rather quickly.

 

I proposed a solution, that was to make its damage mechanic worked like lasers, but none seemed to care.

I have to say I haven’t really tried it post-patch with the smaller size. The way it works is just not appealing to me. If they’re spread out enough so you can’t score more than 1 hit it shouldn’t be a problem in the first place. They’re not protected from long range weapons and snipers.

But I have a feeling we’re not seeing frigballs because of covert ops. Frigs never make it to a place where they can ball up.

Honestly, at least on T2 it feels like they’re even more broken than blue balls right after patch. You EM rocket + plasma arc the first guard, then you move onto the next with rockets + double damage shrapnel. T3 is different because nuke, nuke, nuke, nuke…

But I have a feeling we’re not seeing frigballs because of covert ops. 

 

Covops weren’t spared by the nerf bat either.

Seriously. Impact effect. Now.

 

Oh I just died so quickly in my guard frig, what happened? Oh I didn’t set phase shield to EM and got hit by beachballs at some weird angle so I didn’t see any of them.

Yeah, the big problem with the Singularity Cannon is that it is hard to identify when you’ve been hit.

I swear some people have become experts at this sort of thing. They’re giant blue balls, yet they manage to be extremely stealthy with them.

 

splat splat splat - kinetic

bzzzzzzzzz, pew pew pew pew pew pew pew - thermal

fizz fizz fizz - EM

 

You can hear it, you can see it. That’s how it’s supposed to be.

Seriously. Impact effect. Now.

 

Oh I just died so quickly in my guard frig, what happened? Oh I didn’t set phase shield to EM and got hit by beachballs at some weird angle so I didn’t see any of them.

Even if you DID see them…

Even if you DID see them…

indeed, whether you see em or not, you are dead 90% of the time.

Well, if I were piloting my Styx with about 100 EM resist and healing, I would probably have in excess of 20 seconds to either run or locate the ball-thrower and shoot back.

Well, if I were piloting my Styx with about 100 EM resist and healing, I would probably have in excess of 20 seconds to either run or locate the ball-thrower and shoot back.

My Guard has 120 EM resist on shields. It does jack xxxx all to stop those bubbles as they keep hitting me for 3-4k (8k crits erryday, all day long from proper Gunship pilots).

Ok, you’re right those guys are trouble. Good thing they’re mere cannon fodder for anything that’s more agile than a frigate.

The blue balls generally only kill slow moving targets or ships that aren’t using evasive manuevers. Fighters have needed a weapon to take down frigates and this does so effectively. It fires extremly slowly, so if you keep getting killed by them, consider dodging. They are much easier to dodge than railguns or lasers.

How do you dodge them on a frigate? Would love to see it. Ty dodging on a Templar vs a faster moving attacker with Singularity Cannon. All it takes is 4 shots and you become debris… this weapon need a good nerf in hp so at least we frigate pilots can seek cover (from friendlys as this freak also goes through static barriers, beacons, etc)

I can see how team-mates leaving you to die makes Singularity cannon over-powered. I’m sure it’ll get fixed soon.