Balance thoughts from a competitive gamer

Why don’t we just remove all Classes but one, reduce modules to “Shield Repair”, “Hull Repair” and phase-thing-that-makes-you-invisible module, replace all special modules with micro-warp engine, remove all weapons but assault lasers. We now have a perfectly balanced game. Problem solved. Make sure to remove anything that would enable teamplay as we want to stay competitive.

The issue people have with frigates is that they bring the pain at extreme range with no risk to themselves. And if you do manage to get close to them … they still bring the pain. 

 

I have no problem with frigates being massive tanks with big damage, but they shouldn’t also have max range support abilities. It’s one or the other, not both. Snipers don’t carry riot shields. Tanks don’t have pyroblast, ya’kno?

 

And please stop saying everyone can three shot a frig, that can happen once per battle per ship geared specifically for that.

Here is the thing - it is possible to down the sniper frigate quite easily with two people squad specialised for such task. Caveat is - there is only few battles where you can either find such “sniper hunters” or random dude who is smart enough to help you.

Contrary to that - in every battle you can find at least two sniper frigs which are often either covered by some brawling repairing frigate or cover each other.

I’m against any kind of nerfs, especially when the game goes live past the Closed Beta or internal test.

Maybe leave them as they are power-wise but give them even bigger zoom and at the same time remove the leading aim indicator - so to pull long range sniper shots would require actual skill in leading and predicting your enemy movements? Maybe make it so to have such aim indicator they need to install passive module (named “Long Range Sensor” or something like that) - which would require to choose between easier aiming and already available improvements? Just a thought.

The issue people have with frigates is that they bring the pain at extreme range with no risk to themselves. And if you do manage to get close to them … they still bring the pain. 

 

I have no problem with frigates being massive tanks with big damage, but they shouldn’t also have max range support abilities. It’s one or the other, not both. Snipers don’t carry riot shields. Tanks don’t have pyroblast, ya’kno?

 

And please stop saying everyone can three shot a frig, that can happen once per battle per ship geared specifically for that.

 

At t4, the Sniper and torp frigs do very little damage. 3k Max per hit (And fighters and inites all have like 15k  to 20k health so yea… Will take 3-5 direct hits minimum to kill one, and if you can’t dodge that you must be standing still. in which case you deserve to die anyway). and the reload time on torps is huge already not to mention the addition flight time and its wasted if you have a Missile defense system. Snipers… really just get behind something…

 

You all are QQing about ships that are behaving exactly as they are supposed to, In fact under powered as it is, simply because you get killed repeatedly by them trying to solo them… I mean seriously… WTF do you expect? ITS A DAMN FRIGATE! 

 

Solution - Stop trying to solo them if you don’t know what your doing, work as a team to kill them, or hey get your frigate pilots to go after them. Saying a ship that is already under powered enough needs to be nurfed is only going to make the ship useless.

 

I am a frigate pilot, and until you have played at least 100 games in (A Frigate)… Stop QQing because you don’t have a clue what your talking about. Playing one game or even 10 isnt enough for you to understand what frigate mechanics are about nor their weaknesses.

 

You need to play frigates from t2 to T4 (as in completely leveling an empire using nothing but frigates from t2-t4) before you start complaining. And if you haven’t, I don’t even want to see you post. Because your talking out of your xxxx.

 

I guarantee after that you wont ever want to get in one again, They suck that badly, the only reason those of us who fly them do so is because we like healing / Supporting / Protecting, and ranged combat. So we trade having a powerful killer ship like a Command fighter, For a craptastical underpowered Frigate which we can have fun playing the game in.

Here is the thing - it is possible to down the sniper frigate quite easily with two people squad specialised for such task. Caveat is - there is only few battles where you can either find such “sniper hunters” or random dude who is smart enough to help you.

Contrary to that - in every battle you can find at least two sniper frigs which are often either covered by some brawling repairing frigate or cover each other.

I’m against any kind of nerfs, especially when the game goes live past the Closed Beta or internal test.

Maybe leave them as they are power-wise but give them even bigger zoom and at the same time remove the leading aim indicator - so to pull long range sniper shots would require actual skill in leading and predicting your enemy movements? Maybe make it so to have such aim indicator they need to install passive module (named “Long Range Sensor” or something like that) - which would require to choose between easier aiming and already available improvements? Just a thought.

 

I’m just fine with this as I rarely use the movement indicator anyway, most of my kills are gotten useing “Kentucky Windage” as the other snipers in my Army Unit called it. And I would love the option to zoom in on those tiny Inties and fighters.

The Pulsar is just a minor Mood Breaker. Of course it doesnt requier skill to use it but it is much more fun to outrun it and then give the big boat a propper beatdown

The Pulsar is just a minor Mood Breaker. Of course it doesnt requier skill to use it but it is much more fun to outrun it and then give the big boat a propper beatdown

Level from T1-T4 maining fed frigs the pulsar on higher end play will not kill people endless that are already damage and humping my leg for all the ticks, the issue is during T2 it is super deadly to interceptor if they don’t move out of it asap. Somehow people took that as OMG FRIGS OP AND 1 SHOT PEOPLE WITH ONE BUTTON"

 

75% of my load out is for helping my team, ie person damage lose I need something that keeps people off me and pulsar and mine help me do that. Only thing unfair about the pulsar is it doesn’t follow any LoS rules.

Don’t forget while a sniper on paper might be weak on its own, its in the team situations that needs to be analyzed. Like trying to dodge sniper fire along with a tailing interceptor.