a non-stupid Reverse Thruster

But then there’s no point to the RT. The RT is meant as a “get out of jail free card” just like every other ship’s. Currently, up until RT, LRF had none. Tackler has cloak, ECM has metastable, recon has warp and cloak. Gunship has reboot and other OP modules, guard is a guard, engi has warp/drones, CovOps has it’s CovOpsiness, Commands have diffusion shield and splash modules. Notice how every ship but LRF is in there. XD

I would say that LRF shouldnt have get out free card but that would be Uhmari.

CovOps has it’s CovOpsiness.

You’re such creative.

Adaptive Camo, White Noise.

And don’t forget the ability to turn the table and melt you away in 2 seconds.

guard is a guard

Well, I dunno about you, but I think Jericho guards are kinda hard to pull out of a sticky situation with. And besides, if an LRF gets stuck in the front line for some reason, they still have IR pulsar.

engi has warp

 

Funny you listed warp gate. Glorious module

  1. High energy usage

  2. very high reload time

  3. Someone shot a bubble at it? its gone!

  4. Is there something in the way? CRASH! careful next time

 

Compare that to RT.

Yepp Warp Gate is weak compared to RT.

But…

Engineer is support. Warp gate can be used by others.

Warp gate exist since a long time and they are balanced.

RT is new and broken OP whatever and is an immortality ticket. (I like it anyway.)

You cannot kill someone with the RT by itself.

No one else can get an advantage / warp speed by your RT.

Warp gate is a support module. RT is a broken “i’m almost immortal” module.

It already happened to me in SQ. I was on LrF, shooting engy down. He activates warp gate and warps into me. This already happened several times, what the hell.

Do you remember, Terrorblade? :confused:

You cannot kill someone with the RT by itself.

 

I have a very fond memory of launching my Grizzly into BlueSea’s Styx during Sector Conquest. Good old Warp Gates. I miss them.

Well, I dunno about you, but I think Jericho guards are kinda hard to pull out of a sticky situation with.

What’s that phrase I’m looking for?

But then there’s no point to the RT. The RT is meant as a “get out of jail free card” just like every other ship’s. Currently, up until RT, LRF had none. Tackler has cloak, ECM has metastable, recon has warp and cloak. Gunship has reboot and other OP modules, guard is a guard, engi has warp/drones, CovOps has it’s CovOpsiness, Commands have diffusion shield and splash modules. Notice how every ship but LRF is in there. XD

Cloak can be disabled. Metastable is a death sentence. Warp is your strongest argument but that has a charge time and can kill you if used carelessly. Gunship has Combat Reboot and that’s a few seconds of breathing room; it needs other modules and F-module to truly flee. Guards cannot flee so that’s void. Drones don’t help you flee and Warp Gate is crap. Camo is useful but no guarantee of safety against good pilots. Diffusion Shield doesn’t help you flee, just survive.

So only one ship (Recon) has a true escape system. The RT is clearly on the wrong ship.

But then there’s no point to the RT. The RT is meant as a “get out of jail free card” just like every other ship’s. Currently, up until RT, LRF had none. Tackler has cloak, ECM has metastable, recon has warp and cloak. Gunship has reboot and other OP modules, guard is a guard, engi has warp/drones, CovOps has it’s CovOpsiness, Commands have diffusion shield and splash modules. Notice how every ship but LRF is in there. XD

 

Oh common…

–Tackler cloak can be blocked by spy drones, broken by a recon launching a microlocator after you cloak, blocked by plasma web, you can even be shot/killed while cloaked if you’re predictable. 

 

–ECM uses metastable, is immobile, everyone lines up shots on him and patiently waits for the shield to drop, then starts popping everything. Metastable = “you have time to say your famous last words”. Omega tell us how much joy it brings you to see ECM’s in metastable. It’s like a minigame inside the game, we all love lining up shots on them. 

 

–Recon warp is very very nice, but it still has a longer cooldown, and it’s basically stunned for 2 seconds before launching. +, the recon won’t instantly kill you if you follow, and it’s also the best device to farm THUD achivements.

 

–Gunship has 3 seconds of invulnerability. That’s nice but still a very small window. After 3 seconds it’s just the same as anything that melts and dies. 

 

–Engie has warp/drones. HAHAHAHAHAHAHAHA. warp with 200 secs CD and THUD capacity. And drones that are 1 shot by so many things, missles, mortar, mines, bubble, pillow fights. 

 


 

–T5 Mauler with 7000 lazor DPS, torpedo, RT. Put 2-3 of those on a 5 man game and it is OVER. You can’t do anything about it but get yourself a Mauler, and hope there’s another teammate that has one. Maybe you guys just play in T3 where RT is ok tbh. But in T5 Mauler world, you just melt away like butter on a hot summer beach. You just can’t get out of cover, and even so, you’re torped to death. If you manage to get out and damage one of the maulers, while they are all pressuring you, the one RT’s away, and good luck to you in making it another 5 km while under heavy fire from the 7k DPS lazors of the guy that just jumped (not to mention the others). And if you make it, you’ll just get face torped. And even if you survive that, you still have his teammates defending him deep into enemy territory. 

And all of that with a 30 secs CD.

 

ARE YOU FREAKIN KIDDING ME?!?!?!?!

 

There are these wise men here that say “nonono if you know how to counter it it’s easy”. Go ahead, tell me how you counter 2-3 Maulers with RT in 5 man teams. Or even 1 can ruin your day if he’s close enough to his teammates. 

 

Yesterday between the normal 2-3 Mauler games in T5, i got a Mauler captain also. The damage was just ludicrous. Defended by his team behind asteroids and RT, just in case. 

 

I say again, i don’t mind the Mauler. But Mauler + RT is really really OP, and they completely dominate T5 games.  

I agree with this.

Equal examples to the RT:

ECM with 20 sec Uber Orion.

Tackler with Gunship equal damage.

Empire Gunship with 550 m/s speed.

Fed Engy with invulnerability module.

Guard with warp as strength like the RT catapult effect.

Covert Ops with 25k survability.

Or a recon with 12x doomsday missile. (3x is already OP huehuehue, right Tillo?)

 

300m/s + overdrive = 450m/s

close enough :stuck_out_tongue:

 

 

Well, that RT rework is just… BAD.

When does an LRF use it most of the time ? When they have a covert Ops on their back.

What’s the speed of a covert Ops ? Over 400 m/s

How will it end ? RT beeing useless.

 

RT mechanic is fine as it is. RT just need a true counter.

RT mechanic is fine as it is. RT just need a true counter.

 

Give RT a warmup time like Micro-Warp, and make the Tackler module ‘Engine Suppressor’ able to disable it completely.

 

Problem solved.

Give RT a warmup time like Micro-Warp, and make the Tackler module ‘Engine Suppressor’ able to disable it completely.

 

Problem solved.

 

But that would make it not OP anymore. We can’t have that.

Give RT a warmup time like Micro-Warp, and make the Tackler module ‘Engine Suppressor’ able to disable it completely.

 

Problem solved.

 

Why the hell you always ask for a warmup ? It won’t change anything. They are not squishy inties, you can’t kill them in 2 seconds.

I like the idea for tacklers, but it is not their role to chase LRF, they should kill inties (And some fighers).

The counter should be on :

  • Recon

(- Gunships)

  • Covert Ops

 

Micro locator disabling RT ?

WNJ disabling RT ?

They are not squishy inties, you can’t kill them in 2 seconds.

 

 

ever heard of mines or em torpedo?

ever heard of mines or em torpedo?

They dont really kill the tanky empire LRFs. not even half

I like the idea for tacklers, but it is not their role to chase LRF.

 

 

Micro locator disabling RT ?

WNJ disabling RT ?

 

I’m sorry, but what??? A Tacklers entire role is to limit mobility.

 

How would you justify Micro Locator or WNJ disabling RT? That doesn’t even make sense for those modules, as they are not meant to limit mobility. Those ship classes already excel in other areas. They don’t need to be made even more popular because their modules somehow magically disable RT.

 

Give that ability to the tackler because that is their job. An LRF won’t have warning that their RT module is about to be disabled, as Tacklers can simply cloak and show up behind them with no warning.

 

If a Tackler has both Engine Suppressor and Target Painter equipped, during the 10 second duration in which the LRFs RT module is disabled it should be entirely possible for the Tackler to completely destroy the LRF.

I’m sorry, but what??? A Tacklers entire role is to limit mobility.

 

How would you justify Micro Locator or WNJ disabling RT? That doesn’t even make sense for those modules, as they are not meant to limit mobility. Those ship classes already excel in other areas. They don’t need to be made even more popular because their modules somehow magically disable RT.

 

Give that ability to the tackler because that is their job. An LRF won’t have warning that their RT module is about to be disabled, as Tacklers can simply cloak and show up behind them with no warning.

 

If a Tackler has both Engine Suppressor and Target Painter equipped, during the 10 second duration in which the LRFs RT module is disabled it should be entirely possible for the Tackler to completely destroy the LRF.

I think he means that it’s the tackler’s role to destroy interceptors and fast fighters, not LRFs. That’s either a covert ops’ or another LRF’s deal.

I think he means that it’s the tackler’s role to destroy interceptors and fast fighters, not LRFs. That’s either a covert ops’ or another LRF’s deal.

 

See, that’s just narrow thinking.

 

The tackler is designed as an ambush fighter. Decloak, immobilize enemy, debuff resistances, then slip away to the next victim. What better way to surprise an enemy LRF than to sneak up on him and disable his RT module?

Omg,

Tacklers try to slow me.

2/3 seconds of my lasers.

Problem solved.

There are a lot of ways to encounter the RT, you guys just don’t want to understand it.

Guys, listen. I’ve an idea.

I’m pretty sure the devs know our opinion about that module and crying and suggesting will not change anything.

To show all of you guys, that the RT is just another new module, and like each new module pilots don’t want to deal with it.

Of course this module is overaverage. But i just say: Statsis Generator, Ion Diffuser, Shield remodulator, Overdrive, Combat Reboot… The overaverage stuff, you know.

We should create a thread, collect the actual ways to encouter the RT & the ship (Mauler, whatever) and show how to encounter them.

For example. My Viking vs Mauler. How it goes on.

I jump 1km behind the mauler and use cloak instantly, i fly behind the mauler and place the micro locator. I start shooting and using modules. The pilot is under panic and pushs the RT button. He stucks at the ML. He think 1 seconds he is save and this is just the last think he thought before he explodes.

Of course you need tactics. But too many pilots are too lazy to think before they start attacking. And they have to think & plan if they want to successful destroy a LRF with RT.

Idea: Let’s create a thread ‘Ways to encounter successful a LRF with RT’ if you guys don’t do it. I will do it… After you guys told me what you think about it.