A backstab

Yah i am not sure how this is a backstab.

 

Full  Definition  of  BACKSTABBING. : betrayal (as by a verbal attack against one not present) especially by a false friend. — back·stab -ˌstab\ verb. — back·stab·ber -ˌsta-bər\ noun. See  backstabbing defined  for English-language learners »

^^googled it.

 

Will have to see how it turns out, but please, let me make the titles from now on. 

So, what are our benefits for killing aliens and closing portals after all?

So, what are our benefits for killing aliens and closing portals after all?

From what I’ve seen?.. nothing.

My tackie is ready

My tackie is ready

Your drones die very quickly, now…

From what I’ve seen?.. nothing.

hence my question.

So, what are our benefits for killing aliens and closing portals after all?

For you, nothing. It is more oriented to new players / people with low level ships.

For you, nothing. It is more oriented to new players / people with low level ships.

Yes, because I didn’t witness an Anaconda, a Fox-M and a Wolf get annihilated by a random ship that came out of one of those portals, yesterday!

Yes, because I didn’t witness an Anaconda, a Fox-M and a Wolf get annihilated by a random ship that came out of one of those portals, yesterday!

Bad players will be bad. If they stay in the pulsar range is their fault… You can kill one scout with a Swift, if you have enough patience :smiley:

For you, nothing. It is more oriented to new players / people with low level ships.

 

Yes, because I didn’t witness an Anaconda, a Fox-M and a Wolf get annihilated by a random ship that came out of one of those portals, yesterday!

 

Bad players will be bad. If they stay in the pulsar range is their fault… You can kill one scout with a Swift, if you have enough patience :smiley:

 

 

Well, because all the new players are Super skilled pros by definition and it is required to have mad skills and few months of game time, but still to be considered “new player”, so you gain some (benefits?) good experience of this event.

Yes, because killing a Hunter is something rookies can do…

Yes, because killing a Hunter is something rookies can do…

It’s not a hunter. The model is, but the stats are not.

It’s not a hunter. The model is, but the stats are not.

So I’m guessing 2k balls and 600-ish pulsar hits is fine for T3 ships?..

Players face worse in T3 PvP

Just stay out of pulsar range and hit him on the sides (balls only get forwards and backwards)

 

These hunters are easy kills for my gravi-tacky

id say buttstab… how joyfull… more aliens wich give crappy loot or no loot at all… really, pirates and other drop alien generators and stuff… :smiley: aliens drop… software… decoders :smiley:
buttstab

no interest or joy in this at all… only annoyance in pvp matches

It would be cool to have some gamemode in which players are docked in huge carrier that travels from one alien sector to another. Players would be seperated in wings (12 players max) and they would have sceduled missions such as destroying alien shipyard/generator/etc. After some time there would be fleet combat (Jericho, Empire, Federation combined fleet vs alien onslaught) in which you have task do keep the carrier in one piece.

Btw about Percusesor (or whatever they’re called) and Biomorph buissness - I think that Percusesors infected some human ships and infection spread to ships which infected ships destroyed (crews got infected along with their vessel), so Biomorphs might be just “expendable alien servants” which do the jobs their bosses find dangereous.

 

–Disclaimer–

The stuff you read here are ideas/speculations, so dont complain. My english aint perfect but if you can read at least half of the stuff I wrote, it does the trick (this is my very first comment in forum) . And about Scouts that come from portals - I managed to kill one single handedly with tier 3 katana, so aliens are greenhorn friendly (for now).

 

 

It would be cool to have some gamemode in which players are docked in huge carrier that travels from one alien sector to another. Players would be seperated in wings (12 players max) and they would have sceduled missions such as destroying alien shipyard/generator/etc. After some time there would be fleet combat (Jericho, Empire, Federation combined fleet vs alien onslaught) in which you have task do keep the carrier in one piece.

Btw about Percusesor (or whatever they’re called) and Biomorph buissness - I think that Percusesors infected some human ships and infection spread to ships which infected ships destroyed (crews got infected along with their vessel), so Biomorphs might be just “expendable alien servants” which do the jobs their bosses find dangereous.

 

–Disclaimer–

The stuff you read here are ideas/speculations, so dont complain. My english aint perfect but if you can read at least half of the stuff I wrote, it does the trick (this is my very first comment in forum) . And about Scouts that come from portals - I managed to kill one single handedly with tier 3 katana, so aliens are greenhorn friendly (for now).

There’s a “Suggestions” sub-forum. That’s generally where suggestions go :fed001:

Hey guys I now I understand backstabbing part its on PvP mode , now we have balance breaker aliens on pvp (again) I believe no one likes it no one wants it so  you see we are getting back stabbed .

 

 I receive 2 days license for participating alien event . I chaise aliens like 2 minute only. I saw it pointless so I return to PvP. I’m guessing you give reward everyone rather they participated or not. 

 

I think you should produce new events , you can repeat successful ones  later . Repeating failed events is a mistake (like this one) You may open a thread on forum to collect players new event ideas.

For glory’s sake, for vengeance’s sake…War !!!