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Developer Blog. Entry 97: Gungnir

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Pilots! We continue to share the latest changes that will appear on the game servers in the upcoming updates. Among them are new modes, maps, unique events and of course, new ships!

 

Today we will tell you about the new ship — the Empire long-range frigate Gungnir!

 

The newest long-range frigate Gungnir just left Sparta shipyard. With excellent characteristics, it has become a great addition to the Imperial fleet.

 

As we know, Spartan scientists studied the ruins of the Warden outpost in the Felony system for a long time. It was the secret projects of the Order of Emperor that allowed them to complete the development in the shortest possible time. One of the features of Gungnir was the ability to land on various objects for the purpose of firing its disintegrator. This powerful weapon shoots at the target twice and leaves no chance of survival.

 

However, Sparta's generals decided that Gungnir was perfect for ground operations. Thus, separate detachments of frigates were sent to artillery units and used as heavy weapons to shell enemy fortifications.

 

Having carried out tests in real battles, Sparta sold blueprints to the UMC, and now mercenaries will be able to test the latest tech.

 

Gungnir's modern special module allows you to land the ship on the surface while activating the Disintegrator mode. Landing increases hull resistance to all types of damage. After landing, a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, additionally deals thermal damage to frigates and destroyers.

 

The ship's thermal weapon fires unstable plasma clots that explode upon contact with the enemy.

 

Also, the new ship has two active modules, one of which allows you to change the zoom level of your Disintegrator scope, and the other charges the next shot of the Disintegrator, slowing the enemy when hit.

 

The wait is almost over! Stay tuned, and see you in space!
 

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How can snipers help in PVP nowadays when most battles are for beacons? There are too many beacons. Please, add more dogfight.

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59 minutes ago, inyazserg said:

How can snipers help in PVP nowadays when most battles are for beacons? There are too many beacons. Please, add more dogfight.

Couldn't agree more.

 

Bacons are too prevalent and too meh

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A bunch of modules for LRFs that can either debuff the enemy or buff the teammates for like a radius thats around 1000m on special module impact would be cool, that way they can contribute to beacon clashes and still do their thing and take out a few enemies from afar.

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GOONGINGINGONGOONGINGINGONGOONGINGINGONG

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7 minutes ago, PapyMcBites said:

GOONGINGINGONGOONGINGINGONGOONGINGINGONG

I sense a video in the making

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On 4/23/2020 at 7:43 PM, inyazserg said:

How can snipers help in PVP nowadays when most battles are for beacons? There are too many beacons. Please, add more dogfight.

Lol, you should try a LRF. It has torpedoes... with a wonderful splash :) You can get 2-3 inties at a time. More if you're lucky. And a LRF can clear the 4 drones without getting any 'blood' on your hands, in order for the team to capture ;)

Then it's simply lovely to annoy that big fat guards and engis, getting close and betting everything on their hull+shield+regen. Lovely! :) Especially Boremys (with some over confident pilots) is such a juicy prey hmmmm :)

 

As for beacon-less PVP, the name of the game is Mauler. It's hard to get less than 5 kills / game with it.

 

 

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